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Search Again :: Adv Search 1000 results in 0.008s
<1234567…34>
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... /> Give me something feasible to scroll sideways on a spectrum...and ... game, based on Joffa's COBRA "PUSH scroll" routine, and posted it here ... the source code of that scroll - didn't allow a lot ...
    dmsmith dmsmith December 2013 New game ideas
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... how well the CPC can scroll when programmed properly!

    Cobra PUSH solution, as there is only ... for the Chronos solution (RLD Scroll, smooth sprites) but with colour ...
    R-Tape R-Tape December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... in-situ. I'd guess Cobra Force does something similar.
    PUSH, you could do something letterboxed ... /> Best trick might be 25fps PUSH scroll on 128K only, synching the ... scroll renderer with screen flipping to ...
    joefish joefish December 2014 Development
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    Probably posted before, but what the hell (and a Prodigy sound track too)...

    [youtube]ZkL1jNvkqVU[/youtube]

    And my "push" scroll is flaming everywhere! Bastards!
    frobush frobush June 2009 Chit chat
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    [QUOTE=frobush;360849]Probably posted before, but what the hell (and a Prodigy sound track too)...

    [snipee]

    And my "push" scroll is flaming everywhere! Bastards![/QUOTE]

    Thut's note hw youe sperl "SCORE" $%&#
    ZnorXman ZnorXman June 2009 Chit chat
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    ... [/youtube]

    And my "push" scroll is flaming everywhere! Bastards![/QUOTE ...
    BiNMaN BiNMaN June 2009 Chit chat
  • Keith Burkhill WhereaboutsDoes anyone have any idea where Keith Burkhill (he did various conversions for Elite) I've tracked down various numbers but they've all ended in dead…

    [QUOTE=scunny;368950]makes one wonder why you volunteered the information really![/QUOTE]

    Hate? Revenge?

    It had NOTHING to do with the PUSH scroll.
    frobush frobush July 2009 Games
  • Keith Burkhill WhereaboutsDoes anyone have any idea where Keith Burkhill (he did various conversions for Elite) I've tracked down various numbers but they've all ended in dead…

    [QUOTE=frobush;368957]Hate? Revenge?

    It had NOTHING to do with the PUSH scroll.[/QUOTE]

    Ah i didnt mean that when I posted before like. Whats the story, then?
    torot torot July 2009 Games
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    Can you PUSH scroll?
    joefish joefish September 2009 Chit chat
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... stuttering is more evident (Cobra floor scroll, smooth scroll texts) so that's ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... stuttering is more evident (Cobra floor scroll, smooth scroll texts) so that's ...
    Pegaz Pegaz April 2010 Emulators
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    So does Cobra just scroll 2 pixels at once then apart from the 1 line foreground?:???: thought I understood.
    torot torot April 2011 Development
  • R-Type: Good or horrible?I know, right? R-Type. The jaw-dropping poster child for Speccy brilliance? How could I even suggest such a thing. Well, here's the thing. It is…

    ... if they did have to push-scroll the playfield up and down ...
    Turkwel Turkwel August 2011 Games
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... most efficient tricks of the push-scroll in a multicolour routine. [I ... two attribute pairs it can PUSH; the ends of the rainbow ... a spare byte before each PUSH for either a NOP, EX ...
    joefish joefish April 2012 Development
  • Rolling ThunderAfter yonks away from any of my blogs I've finally added a new review. The below par [URL="http://zxspectrumgames.blogspot.co.uk/2012/09/spectrum-ga…

    I find it a bit dissapointing. It looked cool in magazines but when I first played it I missed something like [I]Green Beret[/I] or [I]Cobra[/I]: scroll, sound/tune, good graphics, movement.
    JuanF. Ramirez JuanF. Ramirez September 2012 Games
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... rate, screen size. Smooth scroll, no colour. Jerky/Push scroll, colour.

    Jmk Jmk October 2012 Games
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... stack pointer to do a PUSH scroll, you can page in one ... the stack pointer again and PUSH to write to it.
    joefish joefish October 2012 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... pseudo-3D view doesn't scroll, so that plain PAPER colours ... an ordinary JSW platform level scroll with pixel precision; the colour ... similar to the [I]Cobra[/I] scroll and get it all going ...
    joefish joefish October 2014 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... sucked. Flickery, jerky graphics, horrible push scroll; terrible controls.
    Screenshots looked ...
    weesam weesam February 2015 Games
  • emulators which support H/V scroll bars?You know, for years I've been using Fuse with a pokey little 4" window and moaning about it because the resize arrows didn't (appear to) work, then I…

    ... of it and a vertical scroll bar appears at the right ... with the arrow keys to push most of the emulator's ...
    Battle Bunny Battle Bunny May 2012 Emulators
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... remember exactly how the cobra scroll works, at least not ... cobra and made some changes so that it would scroll ... using the stack to push graphics onto the screen ... builds a series of PUSH's for each 2 ... like the girders / bricks in Cobra.

    PS glad ...
    dmsmith dmsmith August 2007 Development
  • Hidden Features In GamesI'm sure there was a thread like this somewhere - sorry, but I can't find it. Hidden stuff in games. In "Mikie" there is a hidden bonus in each of …

    ... claim to have written the Cobra scroll - Mr Owens the other dodgy ... after reading Doug’s Pop/Push comments perhaps it was he ...
    zxspecticle zxspecticle March 2009 Games
  • Hidden Features In GamesI'm sure there was a thread like this somewhere - sorry, but I can't find it. Hidden stuff in games. In "Mikie" there is a hidden bonus in each of …

    ... claim to have written the Cobra scroll - Mr Owens the other dodgy ... after reading Doug’s Pop/Push comments perhaps it was he ... />
    Well, Hypersports used 'Push' scrolling and 'Push' sprites (and used for ...
    frobush frobush March 2009 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... then prepare a PUSH loop with the various PUSH statements (up to ... an 8-pixel scroll. In [I]Cobra[/I] (the fastest scroll routine he ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... tiles and can use POP/PUSH, the former takes the lead ... the same difference between [I]Cobra[/I] and [I]Hysteria[/I ... width of the screen would scroll in under a second; 1 ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... tiles and can use POP/PUSH, the former takes the ... below are done using PUSH since they're just ... [I]Cobra[/I] and [I]Hysteria[/I] was to scroll the ... is also drawn using PUSH but only scrolled every ... game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more grass ... [I]Cobra[/I] has an extra trick. Although the PUSH puts up ... 8 pixels wide plus one scroll step (i.e. 9 or ... way Miner Willy animates, they scroll sideways within a 16x16 block ...
    joefish joefish July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more grass ... [I]Cobra[/I] has an extra trick. Although the PUSH puts up ... 8 pixels wide plus one scroll step (i.e. 9 or ... way Miner Willy animates, they scroll sideways within a 16x16 block ...
    climacus climacus July 2014 Development
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ... pixel left or right horizontal scroll of the spectrum screen.
    scroll with:
    ... rl (hl)/dec ...
    rtunes rtunes March 2003 Sinclair Miscellaneous
<1234567…34>

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