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<1234567…34>
  • How do I save to tape, as it wereSo I've written my game, I've written a loading screen, I want to now put everything together with a loader etc so that it is the same as loading str…

    ... /> ie. Basic prog load "" code 16384, then load "" code 32768 etc
    randomise ...
    robpearmain robpearmain October 2004 Development
  • Problem with saving picture for game!Thanks for the code guys! The auto-start code is very sweet! And thanks for telling me about programming it to pick up items etc. There's only one p…

    Thanks for the code guys! The auto-start code is very sweet! And ... EXP save the picture as code in a TAP/TZX file ... procedure:

    LOAD "myscreen" CODE 16384

    For the rem ... the screen clears with no code as soon as I press ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • problems using new TRD files within emulatorsDear folks! As you may know, I'm working on the TRD file support for my ZX-Modules programs. For validation - I need a good emulator that supports …

    ... USR 15619: REM : SAVE "test" CODE 16384,40000

    To see ...
    clausjahn clausjahn February 2008 Emulators
  • WoSBridge for Spectranet - early previewAs it's been mentioned in the Spectranet thread, I thought I'd post a quick heads up about the WoSBridge for Spectranet. [B]What is it?[/B] Well, i…

    ... :

    %aload "filename.scr" CODE 16384

    For a .tap ...
    Tuna Tuna September 2012 Hardware
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... this, which also worked.
    [code]
    20 POKE 23388,16 ... /> POKE 23388,16+0: STOP [/code]
    It printed "65535".
    30 LOAD "t:": LOAD "LoadCODE"CODE 16384: POKE 23388,16+7: OUT ... (16384+a): NEXT a:
    POKE 23388,16+0: STOP [/code]
    Battle Bunny Battle Bunny January 2013 Development
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... .g.: I have a Tape-Code-File Start from e.g ... with


    [code]LOAD ""CODE 16384,6912[/code] and load only the ...
    Luzie Luzie September 2017 Sinclair Basic
  • A snapshot to transfer converterI'm programming a tool that takes an snapshot file and convert it to a tape file that mimics those created with transfers. This is a long term projec…

    ... a transtape saved game (BASIC, CODE 16384,75 and a headerless block ...
    Zup Zup March 2018 Development
  • SkoolKit'ing errorsI'm in trouble with SkoolKit 7.2 Did so far [code]sna2ctl.py %GAME%.z80 > %GAME%.ctl[/code] control file looks fine [code] @ 16384 start …

    ... [/code]

    control file looks fine

    [code]
    @ 16384 ... start
    @ 16384 org
    s 16384
    c ... 18578 JR 18607 ;
    [/code]

    [code]skool2asm.py %GAME%.skool ...
    Bedazzle Bedazzle August 2019 Assembler
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ...

    Type LOAD "" CODE 16384 and start the tape. If ... POKE command.

    [code]
    for a little higher ... /> POKE 28940,132
    [/code]
    FINISHED, good work!

    SAVE "1" CODE 24700,36300

    command ...
    Pgyuri Pgyuri April 2022 Games
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... then call the machine code routine that will dump ... .When you use EXTERN code is executed at EXTVEC. ... location where the machine code for our routine is. ... 0
    LD DE,16384 ; point to the start ... into basic, SAVE "SCREEN" CODE 16384,6912, load the SCR then ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
  • how do I use the z80-400.zip emulatorI'm probably being thick but I want to play an old game I loved called Gothik. I've downloaded it, together with the z80-400.zip emulator but I can't…

    ... /> Data(147)
    Bytes Gothik1 code 16384,6912
    Data (6912) etc ...
    pacman fan pacman fan January 2003 Emulators
  • how do I use the z80-400.zip emulatorI'm probably being thick but I want to play an old game I loved called Gothik. I've downloaded it, together with the z80-400.zip emulator but I can't…

    ... /> Data(147)
    Bytes Gothik1 code 16384,6912
    Data (6912) etc ...
    BadBeard BadBeard January 2003 Emulators
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... /> clear 24791
    load ""code
    load ""code 16384
    randomize usr 24830 ... /> clear 25047
    load "" code
    load "" code 16384
    randomize usr 25086 ...
    load "" code 16470
    ...
    Paul van der Laan Paul van der Laan September 2003 Emulators
  • Need_Help...*.SCR TO *.TAPPLEASE...NEED HELP... HOW MADE STANDART 6912 BYTES ZX-SPECTRUM SCREENBLOCK (.TAP OR .TZX),FROM .Z80 OR .SCR(.GIF) FILE??? In 'Taper' convert .z80…

    ... it as a screen$ or code.
    [/quote]

    You ... emulator...

    SAVE "name" CODE 30000,6912

    Recording ... /> :)

    then just LOAD "" CODE 16384
    BadBeard BadBeard October 2003 Games
  • Need_Help...*.SCR TO *.TAPPLEASE...NEED HELP... HOW MADE STANDART 6912 BYTES ZX-SPECTRUM SCREENBLOCK (.TAP OR .TZX),FROM .Z80 OR .SCR(.GIF) FILE??? In 'Taper' convert .z80…

    ... is equivalent to SAVE "Filename" CODE 16384,6912 - but without overwriting the ...
    andrewbroad andrewbroad October 2003 Games
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... files (screen - 6912 bytes, code file - length 40536 bytes), then ... with WinHex) old screen & code file and paste my screen ... and code file. Finally I change ... : CLEAR 24999: LOAD "" CODE 16384,6912: LOAD "" CODE 25000,40536: RANDOMIZE USR ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... files (screen - 6912 bytes, code file - length 40536 bytes), then ... with WinHex) old screen & code file and paste my screen ... and code file. Finally I change ... : CLEAR 24999: LOAD "" CODE 16384,6912: LOAD "" CODE 25000,40536: RANDOMIZE USR ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ... br />
    now for the code. that's trickier because you ... :

    Save "a:Picture" Code 16384,6912

    for example ... /> then for each block of code thereafter you would do the ...

    Save "a:Name" Code address, length

    like ...
    Sadako Sadako February 2004 Sinclair Miscellaneous
  • My first attempt at Gigascreen interlacingWonderful. Did some research on the port which controls memory paging and wrote a short BASIC programme to switch pages 5 and 7 in and out of the scr…

    ...
    40 LOAD "Screen2" CODE 16384

    50 PAUSE 1: ... enough, but if you can code in assembler, you can even ...
    LCD LCD May 2004 Development
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... ? If so, what is the code?[/quote]

    I believe ... ?[/quote]

    LOAD "myscreen" CODE 16384

    [quote]3.) There ...
    cyborg cyborg November 2004 Sinclair Basic
  • Help me with something important here pleaseHello everybody, I was wondering if anybody could help me. I'm trying to load a "picture" from the real tape into emulator. I used to create many …

    Or: LOAD "" CODE 16384 :)
    Paul van der Laan Paul van der Laan March 2005 Sinclair Miscellaneous
  • Help me with something important here pleaseHello everybody, I was wondering if anybody could help me. I'm trying to load a "picture" from the real tape into emulator. I used to create many …

    Or maybe even

    LOAD "" CODE 16384,6912
    J?rg Pleumann J?rg Pleumann March 2005 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... ,length[/B], ex. LOAD "" CODE 32768,15000. [B]Address[/B ... length (e.g. LOAD "screen" CODE 16384,6911), then you get "R ... length (e.g. LOAD "screen" CODE 16384,6913), then memory beyond ([I ... ] is syntactic sugar for LOAD "" CODE 16384,6912.

    --
    ...
    andrewbroad andrewbroad September 2005 Development
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    In Spectaculator, create a new tape file, and through the tape browser, press the Record button (red circle) then enter the command :-

    SAVE "screen" SCREEN$ or SAVE "screen" CODE 16384,6912

    It's that easy. :)

    Necros.
    Ian Hamilton Ian Hamilton December 2005 Development
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... also just save a CODE block, like SAVE "" CODE 16384,6912 which will ...
    Dunny Dunny March 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... second display file:

    [code]
    10 REM fill up ... !"a"CODE 16384,16384
    30 SAVE !"b"CODE 16384,16384
    40 SAVE !"c"CODE 16384,16384
    50 SAVE !"d"CODE 16384,16339
    [/code ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... !"a1"CODE 16384,16384
    9040 SAVE !"a2"CODE 16384,16384
    9050 SAVE !"a3"CODE 16384,16384
    9060 SAVE !"a4"CODE 16384,16339 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... better than this: ;-)

    [code]
    10 rem ***********************
    20 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... with:

    SAVE "name" CODE 16384,49152: GO TO n
    CODE.[/QUOTE]

    This gives ... you cannot enter the the code with merge. Copy is not ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
<1234567…34>

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