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<1234567…34>
  • i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?hi, i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it? i cant seem to find any info on this.

    hi,
    i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?
    i cant seem to find any info on this.
    digital digital March 2018 Hardware
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... with its code, extracted from a TZX of one of the infamous ... /> The routine starts at address 65338 and in order to be used ... , which respectively hold the starting address and length of the M/C block you ... you in the process of adapting the code to your needs by ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • Extract files from Plus D IMG files ?Hi folks, I've recently dumped a load of +D/Disciple disks for someone and they have a number of MIA titles on them. Does anyone know of a utility t…

    ... Specdisc shows you the address and length of each code block, you could simply ... they don't autostart, and of course, after a CLEAR 23999 ... ), and saving them manually to tape ... special procedure for SCREEN$ and stuff that overwrites system vars ...
    GOC GOC July 2003 MIA/STP/SDP
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... had a play with speculator and the multiface options (nice ... , very easy to use) and have succesfully transferred some 48K ... x instructions for loading the address and length of the blocks prior to a ... rom) but there's plenty of other code in there too... anyone ...
    BuzzinRich BuzzinRich September 2003 Emulators
  • Multiface 3 EmulationI've been trying to get hold of a multiface 3 to dump my 128 games onto +3 disk for a while now, but not having much success getting one. Then I saw…

    ... know how to use any of the spectrum disassemblers to figure ... exactly what's going on and disassembling by hand is proving ... ,x instructions for loading the address and length of the blocks prior to a ... rom) but there's plenty of other code in there too... anyone ...
    Woody Woody September 2003 Emulators
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ... if you know the start address and length of the code in games, you can ... block of code, goto +3 basic and...

    Save "a:Name" Code address, length

    like i said you can find out the address and length ...
    Sadako Sadako February 2004 Sinclair Miscellaneous
  • test my loader?Hello. I was playing around trying to customise the ROM loading routine, but I quickly realised that although I'd found out how to change the border…

    ... to get the code, then I compressed the code and saved to tape ... loader which asks for start address and length of each block. It then pokes ... deleted the headers with zxblockedit and changed the timing from ... All the files are headerless, and isn`t sync 0/1 ...
    FrankT FrankT January 2006 Development
  • Spectrum +3 Disk Service (.dsk files to CF2 disk)I am offering a disk service for +3 disk users.... If you have Spectrum +3 emulator images (these have the file extention .dsk), I can transfer them…

    ... 3 Basic to get start address and length of code, before I can transfer ... m/code programs to +3 disk ... for the particular game, and writing a menu for ... image within Spin emulator, and convert your programs into ... me that with payment, and I'll be happy ...
    Hercules Hercules October 2009 Sales
  • Tape-Disk Copy +3I seek convertor tape to disk +3. I have DTCONV by Pentacle, but this program has bugs.

    ... will display the start address and length of the game code, i.e. 30000,4321 ... . Write whatever start and length is displayed ... the games start address and load in the game code like this:
    Hercules Hercules November 2009 Sinclair Miscellaneous
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... from machine code, they are internal parts of the BASIC interpreter, and designed ... ,loop ;continue if BC!=0[/code]

    In the example ... ) as source address, the same address+1 (22529) as destination address, and length of the attributes ...
    Shiru Shiru June 2010 Sinclair Basic
  • Tape-Disk Copy +3I seek convertor tape to disk +3. I have DTCONV by Pentacle, but this program has bugs.

    ... will display the start address and length of the game code, i.e. 30000,4321 ... . Write whatever start and length is displayed ... the games start address and load in the game code like this:
    tomlee80 tomlee80 July 2010 Sinclair Miscellaneous
  • Loading BASIC programs stored as "bytes:"Hi all, I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a result of e…

    ... attempt to guess the start address of the code by trying random, or ... details of every block it comes across, be it BASIC, CODE or ... an array, so it'll show you the name of ... the CODE block when it finds it, along with the start address and length of ...
    Marko Marko October 2010 Development
  • Is this TZX OK?I'm in the middle of preserving a bunch of Danish MIAs and STPs. I'm slowly getting up to speed with MakeTZX. One tape is giving me some trouble. You…

    ... reveal the start address and length of the block to ... /> Looking at the Disassembly of the 2400 byte block, ... at HEX:
    [code]
    23781 LD ... /> 23893 NOP
    [/code]

    Am ... of 'whatever' then
    it loads 11683 bytes at address 40000, and ...
    Andrew Barker Andrew Barker January 2013 MIA/STP/SDP
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... s the "old" version of the loader code, which is programmed to ... locations point at the starting address and length of the code block to be loaded ... values (Pilot pulse, Pilot length etc.) for each turbo speed ... or screen, and so on. Turbo data is 99% of the times ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • SU Issue 27:G8 16 (odd link?)[URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^SU+issue+127%3a+Great+Eight+16$&pub=^Sinclair+User$&loadpics=3"]SU issue 127: Great Eight 1…

    ... small differences in the timings of the turbo blocks, the only ... small (4 bytes long) blocks of HaxAmazing (Side 2) that are ... bytes to fetch the start address and length of the following block, so, with ...
    lfaria lfaria February 2012 Infoseek database
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... made a TZX version of Ricochet out of the SCL data by ... under DOSBox with the start address and length of the original (28000,37000). The ... into a TAP with BIN2TAP and substituted to the wall1.hex ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?hi, i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it? i cant seem to find any info on this.

    [quote="digital;55968"]hi,
    i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?
    i cant seem to find any info on this.
    [/quote]
    and what about 128k?
    digital digital March 2018 Hardware
  • RapscallionIts amazing how the same games get mentioned time and time again. Just 4 a change, I was wondering if there are any fans of Rapscallion out there. C…

    ... screen loads different parts of screen at different times ... address and length (maybe direction as well, IIRC Cobra loads some of ... data block for each line of the screen it loads) ... as part of the speed loader format. The address and length of the blocks ...
    Paradigm Shifter Paradigm Shifter August 2022 Games
  • length of 48k .sna fileJust a quickie :) Is the length of a 48k .sna 49152 or 49153, i.e. does it go from 0 to 49152, or from 1 to 49152? (If that makes any sense?) Cheer…

    Just a quickie :) Is the length of a 48k .sna 49152 or 49153, i.e. does it go from 0 to 49152, or from 1 to 49152? (If that makes any sense?)

    Cheers :)
    mulder mulder November 2005 Development
  • Zeus Assembler Object Code LengthHi, I'm starting out assembler programming with Zeus Assembler. I've followed the tutorial in the manual and it seems quite nice to use. The on…

    ... tutorial in the manual and it seems quite nice ... 've assembled your source and it's been put ... how long the object code is so you can ... gives you the location and length of your source but I ... give you the location and length of your object code?

    ...
    garethadams garethadams February 2017 Development
  • what is the best way to transfer 128k snaphots to hdd?im using the +3e disk system. and i want to do the transfer via tape.

    ... ]1. Convert the .SNA to .TAP and then to .WAV, ... address and the "RANDOMIZE USR" address. The "RANDOMIZE USR" address should be the CLEAR address ...
    20 LOAD "" CODE
    30 INK 4
    and length of the datablock as he ...
    colonel32 colonel32 March 2018 Hardware
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX Spectrum ... colour with a picture of someone holding pieces of a jigsaw.
    dmsmith dmsmith August 2004 Wanted
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... save the bottom 4 lines of the display memory (AT 20 ... is the start of the attributes and its length will be 32*4 ... how to store the bottom of the display data as it ... />
    Where is the start and length of this piece of CODE to save?
    daveysludge daveysludge February 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... be understandable by you, and it could be that ... a fix for sdas and something of an improvement, but ... or sdcc will share code on the web that ... increases the possibility of finding bits of code that do what you ... st[/B] instead of [B]ld[/B] and argue "it' ...
    AndyC AndyC September 2013 Development
  • Can I record binaries from any emulator with Basic commands, machine code, macros or something?Hello I do not know if this is the right place to put this question Normally with ZXSpin if I want to save a binary file, I'm going to: file ->…

    ... give him the data of memory address and number of bytes and he records a ... do this with some emulator and machine +2, +3, or another ... from machine code, that is not in a TAP and are different ... />
    record The second piece of memory in a different binary ...
    maeloterkim maeloterkim June 2019 Emulators
  • maketzx problemsDoes anyone else have problems running maketzx v2.33 (with or without the GUI) on Windows 2000 Sp4? I've just changed my OS from Win Me where i've m…

    ... length, autoline number and the number of lines of BASIC. For code and ... screen$ blocks, the start address and length ... br />
    For code and screen$ blocks, I load the ... br /> At the end of the day, it's saving ...
    Gilby Gilby August 2004 MIA/STP/SDP
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    Arda has a preview of release 14, which can indeed ... LOAD CODE it from a tzx/tap), note the start address and length. Then ... open the graphic/sprite editor, and import it ...
    Dunny Dunny August 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... past the code in the assembler window and assemble it ... LOAD CODE it from a tzx/tap), note the start address and length. ... Then open the graphic/sprite editor, and import ... />

    Which version of basin is the sprite editor ...
    dmsmith dmsmith August 2007 Sinclair Basic
  • TAP filesI'm trying to figure out how to make TAP files and am none the wiser. Tried downloading Taper, got it working but it was one of the unfathomables. I …

    ... on WoS already or part of Type Fantastic ?
    With ... number of Z80s back to TAP so we have the code ... CODE as Andy Owen said, but sometimes
    the address and length are mentions and ... Creator. Hit the Add button and select ... from current program< ...
    Andrew Barker Andrew Barker January 2009 Emulators
  • Sheer Panicbuilding a little database app to hash tape bytes of tzx to clarify versions and dupes or cassettes againts other real cassettes only tested 3 tapes …

    ... be loadable in a single CODE block so it is definitely ... start address and length just loads back the data from the position of the ... writing programs to load the code into memory addresses

    Richard_Butler Richard_Butler May 2009 MIA/STP/SDP
<1234567…34>

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