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<1234567…34>
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... better loader:
    [code]2328 PRINT USR a[/code]

    code, and a numeric variable ... PEEK 23635 + 256 * PEEK 23636[/code]

    The program ... others:

    [code]Chr$ Token Asm Ouch 1 2 ...
    ajmoss ajmoss June 2010 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... version) Explanation of variables and code, for reference.

    [ ... PAPER 4:
    CLS :
    [/code]
    Set background to green ... play.

    [code]
    BORDER p:
    [/code]
    Set the ... TO 61:
    LET z=CODE (CHR$ (32+m+(40*(m=1 ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... Replace this

    [CODE]
    INT ((a-1)/10 ... )
    [/CODE]

    with this ...

    [CODE]
    INT (a/10-.1 ... />
    [CODE]
    CHR$ 6 AND f;
    [/CODE]


    [CODE]
    BEEP .5,24*m ...
    Einar Saukas Einar Saukas October 2007 Development
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... ASCII "0" (CHR$ 48 ), but with the number code (CHR$ 14 plus five ...
    ajmoss ajmoss June 2009 Sinclair Basic
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... ASCII "0" (CHR$ 48 ), but with the number code (CHR$ 14 plus five ... uses one more byte:
    [code]
    10 LET s=0 ... 23637+PEEK 23638*256
    [/code]
    The Line 20 displays ...
    LCD LCD June 2009 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... /> [code]10 LET o$=CHR$(16)+CHR$(2)+CHR$(17)+CHR$(6)+"HELLO"+CHR$(16)+CHR$(1)+CHR ... $(17)+CHR$(4)+"WORLD"
    20 PRINT a$[/code ... ]

    CHR ...
    na_th_an na_th_an February 2012 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... , the 7 characters following CHR$ 22 + CHR$ 1 + CHR$ 0 are not enough ... filename with a 'comma' control code (CHR$ 6), which will print space ...
    gasman gasman April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... filename with a 'comma' control code (CHR$ 6), which will print space ... did it - it was CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 32 (space) + filename ... /> CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 18 + CHR$ 1 + CHR$ 219 + CHR$ 239 + CHR$ 8 + CHR$ 69 + CHR$ 82
    leespoons leespoons April 2013 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... the customisation features.

    [code]
    ; Fixed & enhanced SCREEN ... not use the inverse character code (=CHR$ XOR $0f),
    ;as SCREEN ... ?
    ret nc ;no, A'=CHR$ code, C=length (0 or 1 ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... ]

    You can code CHR$22+CHR$ row+CHR$ 0+"blank spaces"+"colored ... CHR$ 17+CHR$ ground color+CHR$ 23+CHR$ tab+CHR$ 0+CHR$ 17+CHR$ sky color+CHR$ 23+CHR ... $ 32+CHR ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    [quote="IvanBasic;952057"]You can code CHR$22+CHR$ row+CHR$ 0+"blank spaces"+"colored ... CHR$ 17+CHR$ ground color+CHR$ 23+CHR$ tab+CHR$ 0+CHR$ 17+CHR$ sky color+CHR$ 23+CHR ... $ 32+CHR ...
    patters patters April 2019 Brand new software
  • Can anyone see a way to speed up the following line of code?Hi Folks, Been looking at bottle necks in my code using BASin's Profiler and the following line (well the 2nd LET statement) is somewhat slow. [COD…

    ... at bottle necks in my code using BASin's Profiler and ... slow.

    [CODE]100 LET h=INT (CODE z$(a,4 ... " AND z$(a,o)=CHR$ 10)+STR$ ((CODE z$(a,4)-h ... *16)*65536+CODE z$(a,6)*256+CODE z$(a,5 ... )))[/CODE]

    Does anyone ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... Baker's "Mastering Machine Code". This enables any ... code]
    2 DEF FN d$(l$,n)=l$+CHR$ 14+CHR$ 0+CHR ... $ 0+CHR$ FN g(n)+CHR$ FN ... h(n)+CHR$ ...
    REM INSTALL MACHINE CODE... with GO TO 9161
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • Podraz 4 codeHello, it might help to preserve the code required for playing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003790"]Podraz 4[/URL] somewh…

    ... might help to preserve the code required for playing [URL="http ... on the game page. The code is "ZSZZZSJVVNSJ" (the 4th direction ... ?id=0006471"]Indiana Jones a Chr?m zk?zy[/URL], but ...
    Patrik Rak Patrik Rak January 2015 Infoseek database
  • Simple bit of machine code not working [SOLVED]ishHi all. It's late and I'm tired and I have no idea why the following piece of code wont display a little smiley face [code]ld hl,udg ld (236…

    ... why the following piece of code wont display a little smiley ... face


    [code]ld hl,udg
    ld ... ,126,126,66,60,24[/code]

    I'm using ... compiles okay as does printing chr$ 144.

    Can one ...
    Tobo Tobo March 2016 Development
  • Help with CHR$ codes 0 to 5Hi, I'm looking a piece of code in a listing similar to: Let a$ = CHR$ 0 Let b$ = CHR$ 1 Let c$ = CHR$ 2 Let d$ = CHR$ 3 Let e$ = CHR$ 4 Let f…

    ... of code in a listing similar to:
    Let a$ = CHR$ 0 ...
    Let b$ = CHR$ 1
    Let ... c$ = CHR$ 2
    Let ...
    Let f$ = CHR$ 5
    As these CHR$ aren't characters ...
    LevelUp LevelUp June 2020 BASIC
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... to collect these pieces of code somewhere ??

    I made ... emulator and to decide which code had to be emulated I ... /> MAIN...LD A,(DE) ; fetch code to be emulated (7)
    Decision made from fetch code to start emulating : 36 T ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    ... me decipher this z80 assembler code?

    ORG 60000
    code, but I am having trouble ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders. All I want to do is print my…

    ... some disassemblers (Zeus). And Machine code loaders.

    All I ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... been using Zeus Assembler to code MC programs so far. Nothing ... , is a compiler better to code? If so which is the ... is the best one to code for a beginner? Can I ...
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • Machine code loaderI was wondering how people wrote games. On the trail to this knowledge I discovered a machine code loader in basic, and also z80 assemblers. Which i…

    ... knowledge I discovered a machine code loader in basic, and also ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
<1234567…34>

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