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<1…14151617181920…34>
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    [CODE]
    10 cls
    20 ... "
    220 stop
    [/CODE]
    [CODE]
    10 print "death valley ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    [CODE]
    10 gosub 470
    ... =p+10:return
    [/CODE]
    [CODE]
    10 let ts=0 ... =1
    770 return
    [/CODE]
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ...
    80 let c$=chr$(64+int(rnd*26+1 ... /> 90 let m$=m$+chr$(int(rnd*26+65))
    210 stop
    [/CODE]
    [CODE]
    10 print "robot invaders ... 15)
    80 let p$=chr$(int(rnd*58+33))
    490 print chr$(w(x,y));
    500 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Space InvadersI've just been enjoying myself playing Space Raiders. Which variant of Space Invaders do you lot out there think is the best?

    [code]
    SAVE CHR$ 22+CHR$ 1+CHR$ 0+CHR$ 6+"SCI" LINE 10
    [/code]
    Woody Woody April 2008 Games
  • Space InvadersI've just been enjoying myself playing Space Raiders. Which variant of Space Invaders do you lot out there think is the best?

    [QUOTE=Woody;260540][code]
    SAVE CHR$ 22+CHR$ 1+CHR$ 0+CHR$ 6+"SCI" LINE 10
    [/code][/QUOTE]

    Thanks, never knew you could save that sort of way!
    Van_Dammesque Van_Dammesque April 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... so far:

    [CODE]
    5 FOR f=0 ... 2+2*(g>1);CHR$ (143+(g>1)): ... AT 19,f;CHR$ 131;AT 21,f;CHR$ 140: NEXT ... BRIGHT 1; INK 5;" ";CHR$ 145;CHR$ 146;CHR$ 147;" "
    60 ... : PRINT AT x,y;CHR$ 148 AND x> ... a,a,0,a
    [/CODE]

    I didn ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... double asked fields.

    [code]

    1 DIM m ... retry

    LET d=CODE "d$CE"(RND*4+.5 ...
    Dr BEEP Dr BEEP April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the pigeon???


    [code]
    1 DIM m$(1640 ...
    Dr BEEP Dr BEEP May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... a quick look at this code and I have a few ... />
    Replace this:

    [CODE]
    PRINT AT 3,11 ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... haven't won.

    [code]
    1 DIM m$(1640 ...
    Dr BEEP Dr BEEP May 2008 Development
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... /> From the instructions:

    [CODE]125 SUPER?CATALOGUE
    Call ... =Q+1 TO NO: PRINT CHR$ PEEK N;: NEXT N
    CODE]
    jp jp June 2008 Sinclair Basic
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... a stream e.g.
    [code]
    OPEN #4;"m";1 ... /> PRINT #4;CHR$ 0
    CLOSE #4
    [/code]
    will send ... character names. I stuck the CHR$ 0 in to serve as ...
    Geoff Geoff June 2008 Sinclair Basic
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... the first 8 UDGs (CHR$ 145 to 151), then ... do something like:
    [code]
    DIM UDG$(6)
    CHR$(i): NEXT i
    [/code]
    Or you ... ]slicing[/i] on it:
    [code]
    LET UDG$ = ""
    [/code]
    You can't use ...
    boriel boriel June 2008 Development
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... ;286615] If I PRINT #9 CHR$ 0-255 then I'm ... the channel. In the channel code I can do what I ... necessary socket library calls - the code to do that must live ... ROM socket library, or the code will break when I decide ...
    Winston Winston July 2008 Development
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... of this are SOURCE CODE, not STEREOGRAMS :)
    [CODE]
    100 CLS ... : LET q$=q$+CHR$ 0: LET t$=t$+CHR$ x: NEXT x ... 210
    170 LET k=CODE s$(l+1): IF k
    srba srba August 2008 Games
  • How to get a TAP directory listing?I want to be able to list a summary of the contents of a TAP file to a text file so that I can add comments to it. I've got several utilities and emu…

    ... 10 minute job...

    [code]
    #!/usr/bin/perl
    Philip Kendall Philip Kendall August 2008 Emulators
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /orange.gif[/IMG]

    [code]
    10 LET n=85 ... /> 30 PRINT AT y,x;CHR$ 144;
    40 NEXT y ...
    50 PAUSE 0
    [/code]
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /orange.gif[/IMG]

    [code]
    10 LET n=85 ... /> 30 PRINT AT y,x;CHR$ 144;
    40 NEXT y ...
    50 PAUSE 0
    [/code][/QUOTE]

    fair enough ...
    def chris def chris August 2008 Sinclair Miscellaneous
  • Just wrote my first useful working Speccy BASIC program in years...A nice UK National Lottery number generator. And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replace…

    ... /> Couldn't resist:

    [code]
    10 REM Lotto-picker ... TO 49: LET a$=a$+CHR$ (f): NEXT f: FOR g ... ,8+((f-1)*3);" "( TO (CODE a$(b)
    Dunny Dunny November 2008 Development
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    ... mean to replace the machine code loader with a call to ... where something like LOAD "level"+CHR$(PEEK ) is written.
    Can ... to certain line from machine code), assuming the system variables and ...
    0sAND1s 0sAND1s November 2008 Games
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    ... mean to replace the machine code loader with a call to ... where something like LOAD "level"+CHR$(PEEK ) is written.
    Can ... to certain line from machine code), assuming the system variables and ... (re)load a piece of code.
    Example:
    VIDEOPAC ...
    Dr BEEP Dr BEEP November 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... Dr BEEP" thread.

    [code]
    5 LET d=.2 ... =0
    10 LET a$=CHR$ 14+"azsxcfvgbhnmk,l./'"
    20 ... /> 120 GO TO 20
    [/code]

    uses bottom 2 ... 2" (oh no!) using recent code snippets. I haven't decided ...
    Digital Prawn Digital Prawn December 2008 Games
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... them like this:

    [code]
    1 LET B$="HELLO ... =1 TO 3: PRINT VAL$(CHR$ (65+X)+"$"): NEXT X
    [/code]
    Dr BEEP Dr BEEP January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    [QUOTE=Bob Stains;325796][code]
    PRINT #1;AT 1, ... $; PAPER 7; INK 7
    [/code]

    The second "AT ... if you poked in the code! [/QUOTE]

    Brilliant! Exactly ...

    2) Nevermind. A chr$ 8 at the end of ...
    Arjun Arjun January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... br />
    2) Nevermind. A chr$ 8 at the end of ... do the trick:

    [CODE]
    10 PRINT #1;AT ... : STOP
    40 NEXT f[/CODE]

    You need ... to this point in the code and that there is a ... will be overwritten by the code for LINE.

    ...
    Matt_B Matt_B January 2009 Sinclair Basic
  • Having trouble with some type-insI'm trying to enter some type-ins into BASin but I get into errors I can't handle. Since both type-ins are coming from the same book, it becomes a li…

    Second one should be this:-

    [code]
    150 LET S$=CHR$((n19)*(55 + n1))+S$
    [/code]
    Digital Prawn Digital Prawn January 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [QUOTE=Zetr0;344170]
    [code]
    5 FOR F= USR " ... ,170,85,170,85
    [/code]

    I then RAN ... mode by doing: [B]print chr$ 144[/B]. This will print ... graphics A. [B]print chr$(144+1[/B]) will print ...
    Arjun Arjun April 2009 Sinclair Basic
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it. Besides the real-size preview …

    [QUOTE=zxbruno;350871]
    P.S. Back to Basin now. Still can't find a way to change the cursor to "G". :grin:

    Thanks.[/QUOTE]

    don't use G mode. use CHR$ codes for them. it wastes a few bytes but the code will look cleaner.
    Arda Arda May 2009 Emulators
<1…14151617181920…34>

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