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  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... "]Useless


    [code]
    10 FOR f=0 ... br /> 40 NEXT f
    [/code]

    change 64 ... screen attributes)


    [code]
    10 FOR c=24 ... 255
    20 LET a$=CHR$ c: FOR a=1 ... TO 31: LET a$=a$+CHR$ c: NEXT a
    ...
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... the character.

    (Change CHR$ c instead of c in ... , using for a$ characters of CODE 165 and above, the scroll ... /> 10 LET c=CODE " THEN "
    20 LET a$=CHR$ c: FOR ... TO 5: LET a$=a$+CHR$ c: NEXT a
    24 ... GO TO 24

    [/code]
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... character.

    (Change CHR$ c instead of c in ... for a$ characters of CODE 165 and above, the scroll ... 10 LET c=CODE " THEN "
    20 LET a$=CHR$ c: FOR ... TO 5: LET a$=a$+CHR$ c: NEXT a

    [/code]

    [/quote]
    ...
    ivanb303 ivanb303 July 2017 BASIC
  • Just watched Paul Jenkinsons's spectrum chanel and now want to write code againPlease assume for the purpose of this thread I know nothing... I want to look to write games on the spectrum but want to develop and test on my wi…

    ... speccys built in gfx
    [code] 20 PRINT AT 0,0 ... THEN PRINT AT 21,x;CHR$ 140+" "
    150 IF f ... THEN PRINT AT 21,x;CHR$ 132+CHR$ 136
    160 IF ... 21,x;" "+CHR$ 140
    170 GO TO 100[/code]

    wbm wbm August 2017 Development
  • Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…

    ...
    a$(n) = CHR$ integer -and- integer = CODE a$(n)
    An ...
    Battle Bunny Battle Bunny September 2017 Sinclair Basic
  • Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…

    Comparing:
    [code]
    DIM n(10,4) ... ... ) ... LET n$(x,y)=CHR$ num: LET num=CODE n$(x,y ... ,y) .... 0.03525 sec
    [/code]
    For single-byte integers ...
    Battle Bunny Battle Bunny September 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... lower screen.


    [code]100 REM ------------------------------------------
    110 REM ... valid
    300 LET K= CODE INKEY$: IF K11 AND K13 ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... a 2x stretch:

    [code]
    ld de,$4000 ;load ... l,a ;load L with chr code
    ld h,0 ;make ... ,bc ;bitmap in ROM - $100 (chr code*8+$3c00), and load it ... 1$

    ret
    [/code]
    Ast_A_Moore Ast_A_Moore November 2017 Development
  • im looking for a double size, height and width character programi want to be able to stretch and scale up udg's

    ... a 2x stretch:

    [code]
    ld de,$4000 ;load ... l,a ;load L with chr code
    ld h,0 ;make ... ,bc ;bitmap in ROM - $100 (chr code*8+$3c00), and load it ... 1$

    ret
    [/code][/quote]

    line 28 ...
    digital digital November 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    [code]
    Character scroll, disable $ ... br /> ADD HL, HL ; HL = CHR$ * 8;
    LD DE, ( ... start
    FB76: 00 ;counter (CHR$ pixel column)
    FB77: 16 ... (2)
    : 00
    [/code]
    Battle Bunny Battle Bunny November 2017 Development
<1…28293031323334>

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