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  • Remastering Speccy GamesHas anyone ever thought about designing remastered versions of Spectrum games for consoles like the Master System / Mega Drive? I can not code very …

    Has anyone ever thought about designing remastered versions of Spectrum games for consoles like the Master System / Mega Drive?

    I can not code very well. So don't rely on me too heavily.
    Swevicus Swevicus November 2005 Games
  • Compiling BASIC programs using Hi-Soft CompilerThis might get me nowhere, but it's worth a try... I'm writing a game in Spectrum BASIC - hopefully, for Simon's CD compilation, if he'll have it - …

    ... . So I save the compiled code to tape, as instructed, reset ...
    woodcock88 woodcock88 November 2005 Sinclair Basic
  • RealSpec crashes on launchV0.97.26. I open realspec.exe and it just sits there. I downloaded the P4-optimised code and the rom files and unzipped everything into one folder. …

    V0.97.26. I open realspec.exe and it just sits there. I downloaded the P4-optimised code and the rom files and unzipped everything into one folder.

    Anyone any ideas? I'd like to get SoftCrack working!

    Thanks
    JonNorth JonNorth November 2005 Emulators
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... show me the fastest assembly code to achieve this.
    This is my fastest code (4433 TStates to copy from ... it more?

    [code]
    org 08000h
    < ... br />
    end 08000h
    [/code]


    [ ...
    robpearmain robpearmain November 2005 Development
  • XLR-8 Mastering utils: quick heads-upFirstly, only do this using an emulated 48K rubberkey at this stage because that's all it was ever tested on. "LOADER MAKER" - "First decrypter" - p…

    ... (option 1), save the machine code part of the basic only ... it (which puts the machine code part of the basic into ...
    JonNorth JonNorth December 2005 Development
  • Snapshot Text Edit Tool[url="http://www.j-one.co.uk/mulder/STET_v1-0.zip"]http://www.j-one.co.uk/mulder/STET_v1-0.zip[/url] This is an unfinished version of a tool I've wr…

    ... . It's not the source code, just a 'token file' which ...
    mulder mulder December 2005 Development
  • what does the instruction im do?me again with more questions sorry :D finally got myself a book on machine code from ebay. whilst reading it it listed the command im with the warn…

    ... myself a book on machine code from ebay. whilst reading it ...
    mestor mestor December 2005 Development
  • What's the RAND USR code for the test screen?And what versions of hardware does it work on? Ta!

    And what versions of hardware does it work on?

    Ta!
    Vertigo Vertigo December 2005 Sinclair Basic
  • TommyGun updateHello Everybody! Well its been awhile since I've last updated it, but its now happened. I have uploaded a new copy of TommyGun (v0.8 ) onto WoS. So…

    ... release yet.
    3. The Code editor now works. You can ... currently only create assembly source code. You can choose the assembler ... Pasmo and Spin!
    The code editor supports mini plugins like ... not implemented.
    3. The code editor is a little simple ...
    Kiwi Kiwi December 2005 Development
  • Hacking utilities denied but readily availableSo the good news: Steve did a massive database update with loads of wicked games, and (finally!) my hacking utilities and XLR-8 mastering utilities! …

    ... a few other bits of code nestling in those tapes which ... out anything I didn't code myself and make them publicly ... whenever), so anyone wants this code please let me know.
    code for the Pokerama tapes I ...
    JonNorth JonNorth December 2005 Development
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... />
    ASM:
    Assembly source code with a small AY player ...
    cascarria cascarria December 2005 Development
  • Challenge fellow WOS members to Mario Kart DSI fancy celebrating getting my DS online by thrashing (I mean challenge) my WOS friends to games on Mario Kart DS. My friend code is: 378019367333 …

    ... DS.

    My friend code is: 378019367333

    If ...
    zeropolis79 zeropolis79 December 2005 Sinclair Miscellaneous
  • ANN: Sam Revival issue 13 out now! [Sam CoupIssue 13 of 'Sam Revival' magazine is now out! Kicking off issue 13 of Sam Revival is a 14 page news section to give a lowdown on what's happening i…

    ... a request for a machine code routine for palette changes using ... a few pages of source code!

    Feature articles in ...
    Quazar Quazar December 2005 Announcements
  • ANN: ZXSoftware.co.uk Update 01-01-06 New year, New look, New GamesWell if you have visited the site before you probably know what this title means, if not it doesn't matter. :) There has been some major surgery on …

    ... major surgery on the site code including bringing everything under stylesheets ... taken place in the database code so now all the software ...
    ADJB ADJB January 2006 Announcements
  • Can't remember name of a Text AdventureHello there! I can't remember the name of this Text Adventure I used to play... and to complicate things further, there's not much i remember from t…

    ... (I don't mean the code but the descriptions of locations ...
    ZX Rob ZX Rob January 2006 Games
  • The SentinelThe reviews for "The Sentinel" regularly stated that the game had 10,000 levels. The game's level numbering system starts at 0000 and goes up to 9999…

    ... goes up to 9999, the code for which is in the ... later levels and getting a code for level 10,000. However ... four-digits levels in the code entry screen.

    How ...
    Ashley Pomeroy Ashley Pomeroy January 2006 Games
  • Machine Code for beginnersHello Does anyone know where i can get hold of a book or PDF file with something like the above in the title Would be grateful for any replies Thank…

    Hello
    Does anyone know where i can get hold of a book or PDF file with something like the above in the title

    Would be grateful for any replies
    Thanks
    Glue Glue January 2006 Wanted
  • Emulators don't *FEEL* like the Speccy!I just recently played Ghostbusters II on my ZX Speccy emu and i miss the difference in graphics quality from playing on a lil old 15 inch CRT telly …

    ... equipment.

    Someone should code a graphics filter for SPIN ...
    Resident0 Resident0 January 2006 Games
  • Detecting TR-DOS from BASICIs there a simple (or contrived :D ) way to detect the presence of a TR-DOS/Betadisk interface from BASIC? For fairly obvious reasons this can't rel…

    ... 't rely on loading any code in first - and if possible ...
    pissedbob pissedbob January 2006 Development
  • Help Required With Spectrum Emulators on XboxHi all. I hope someone can help. This is driving me mad... I need a bit of help with mapping Spectrum keyboard presses to the xbox controller butt…

    ... readme file to change the code in the mappings.xml file ... changed the mappings.xml file code accurately (on many attempts) BUT ...
    mrmessy mrmessy January 2006 Emulators
  • Where do I begin to build an emulatorHi I would like to build a Spectrum emulator from scratch, the reason? well I'm curious, to see if I can =) I've successfully ported Pocketclive to X…

    ... /> Any good sites, good source code to learn from?

    Jmc Jmc January 2006 Emulators
  • Linking .CHM help files to DelphiI'm doing a remake in Delphi 6, as recently announced on [url="http://retrospec.sgn.net"]RetroSpec[/url]; the only problem (apart from technical diff…

    ... be edited at source-code level.? (And RTF code generated by MS ... ] to be edited at source-code level), which generates .CHM (Compiled ...
    robert@fm robert@fm January 2006 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... far enough with my machine code skills to do it. I ...
    Gwyn Gwyn January 2006 Games
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    If you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used?
    thanks
    somewherecheap somewherecheap January 2006 Sinclair Basic
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... -1, which means the paging code needs to skip those two ...
    chev chev January 2006 Development
  • I've just found a couple of my old cassettes...Some people have interesting old cassettes full of machine code experiments they made while they were still at school. Not me. I found one cassette…

    ... old cassettes full of machine code experiments they made while they ...
    Jmk Jmk January 2006 Sinclair Miscellaneous
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... updates and changes - all the code from it can be pasted ... />
    Added - Updated the "paste code" routines to accept lines broken ... allows you to copy/paste code examples from the manual correctly ... to look more like BASin code.
    Added - 128k Snapshot ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... updates and changes - all the code from it can be pasted ... />
    Added - Updated the "paste code" routines to accept lines broken ... allows you to copy/paste code examples from the manual correctly ... to look more like BASin code.
    Added - 128k Snapshot ...
    Dunny Dunny January 2006 Sinclair Basic
  • Elementary Question, sorryI am confused (Currently documenting code) When we are talking about HI bytes and LO Bytes, if the Address is c000h, is: c0h the lo byte and 00h th…

    I am confused (Currently documenting code)

    When we are talking about HI bytes and LO Bytes, if the Address is c000h, is:

    c0h the lo byte and 00h the high byte, or vica verca?
    robpearmain robpearmain February 2006 Development
<1…25262728293031…34>

Latest Posts

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