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Search Again :: Adv Search 1000 results in 0.020s
<1…28293031323334>
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... I effectively have:

    [CODE]LOAD UDG Bank 2
    LOAD UDG Bank 1[/CODE]

    Now this may ... to zero before doing anything else with UDGs.

    [CODE]POKE ... ,0
    POKE 23564,0[/CODE]

    Also, setting S ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... ]

    BTW the startup code is visible as a little ... it by changing attribute to zero (i.e. INK 0, PAPER ...
    Einar Saukas Einar Saukas June 2011 Games
  • Help identifiying a very old gameHello, first post here although I've lurked for a while :) Great site! This is a long shot, but I wonder if anyone can help me find a game I played…

    ... . Keys are cursor (pity) with zero to fire, nine to bomb ... first time. The compiled machine code graphics are surprisingly smooth, considering ...
    Rawhead Rex Rawhead Rex June 2011 Games
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... PUSH HL for you.
    [code]
    ; --------------------------------
    ; THE 'MASKABLE INTERRUPT ... ; Test if the result was zero.
    OR L ;
    JR ... the third byte.

    [/code]
    Dr BEEP Dr BEEP June 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... the lower 11 bits (non-zero based index) and see if ... I do. ;)

    [CODE]
    while(!exit)
    {
    display_screen();
    read_keyboard();
    }
    [/CODE]

    You don't ... . Of course, my current code doesn't look anything like ...
    Arjun Arjun June 2011 Emulators
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... way as the zero at $77ae :-

    [code]
    77aa: ld ... ), hl
    77b7: jp $77d0[/code]

    Fixes:-


    [CODE]
    77aa: ld a,($caf3 ... original 48K release, except the code was recompiled in order to ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... disabled peripheral has [/i]zero[i] effect on ... 's look at the code:
    [code]
    CHECK( disciple ... br /> END_CHECK
    [/code]
    and:
    [code]
    #define CHECK( ... ...process traps...
    }
    [/code]
    sure, this will slow ...
    Ketmar Ketmar June 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... disabled peripheral has [/i]zero[i] effect on the ... let's look at the code:
    [code]
    CHECK( disciple ... br /> END_CHECK
    [/code]
    and:
    [code]
    #define CHECK( ... /> #define END_CHECK
    [/code]
    we definitely have some ...
    Philip Kendall Philip Kendall June 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... ?

    Slightly less than zero :lol:[/QUOTE]
    yes, it ... 's not using any GPLed code at all.
    guesser guesser June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... some logging routines into your code, so you can trace where ... the code goes off course. Also log ... I wrote a debugger for Zero, I heavily relied on log ...
    Arjun Arjun June 2011 Emulators
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... /> [code]
    ;; LD-BYTES
    L0556: INC D ; reset the zero flag ... stack as terminating routine.
    [/code]

    set registers ... break
    [code]
    INC D ; reset the zero flag without disturbing ...
    Dr BEEP Dr BEEP July 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... "]here[/URL][/quote]

    [code]
    d45f: inc (ix+$14 ... /> d46b: jp $9a41[/code]

    When code at $d468 runs, crash ... the important thing is to zero the 12th byte in the ... elsewhere such as here:-
    [code]
    d17b: ld hl, $cbcd ...
    Bandit Bandit July 2011 Infoseek database
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ...
    ;***********************
    ; Main Code
    ; **********************

    zero out high bit
    ... br /> ; ---------------------- Start of suggested code -------------------------

    ld ...
    ooze48k ooze48k July 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... line of code:
    [code]
    ld ... /> Here is the updated code:
    [code]
    ; **********************
    ;***********************
    ; Main Code
    ; **********************

    zero out high bit
    ...
    ooze48k ooze48k July 2011 Development
  • The Beatle Quest bugThis may as well be dropped from the "to do" list as I don't think that there's any way to fix it. The "known errors" entry could be updated to inclu…

    ... />
    The original code uses flag 21 for finding ... full of lumps."
    [/CODE]

    This ... location:

    [CODE]
    7a18: GET JAR:< ... AT 112
    748e: ZERO 21
    7491: CREATE 12 ...
    Einar Saukas Einar Saukas July 2011 Infoseek database
  • The Beatle Quest bugThis may as well be dropped from the "to do" list as I don't think that there's any way to fix it. The "known errors" entry could be updated to inclu…

    ... /> 72d8: DESC ;describe
    [/CODE]

    The entries above ... number of bytes):
    [CODE]
    SEAR BOAT:
    ... br /> ATLT 36
    ZERO 20 ;flag 20=0?
    Einar Saukas Einar Saukas July 2011 Infoseek database
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ...
    [quote]
    3. Code/Data sections? I can understand ... compiler *should* insert code to zero the uninit section (an ... stuff like this:

    [code]
    char **strings = {
    [quote]
    5. Code optimalisation: For the GAC interpreter ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... />
    I believe Sgt. Helmet Zero is one of the best ... ); it replaced the old Atari code for font handling/scrolling/scaling ... />
    NVDI replaces the backend code (such as the AES libraries ... a result of the improved code, much quicker, smoother and ...
    Rebelstar Rebelstar July 2011 New game ideas
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... including self-modifying code) to reduce code size without loosing ... ; Top row is always zero and not stored (96 ... ;~?

    ; -----------------------------------------------------------------------------
    [/CODE]
    In BASIC, type [B ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; Top row is always zero and not stored (96 chars ... ;~?

    ; -----------------------------------------------------------------------------
    [/CODE]

    Everything still works ... br /> [CODE]SAVE "64#4"CODE 64869,499[/CODE]
    To ...
    Einar Saukas Einar Saukas July 2011 Development
  • Variable resistorI have a problem with my speakers - the treble is much much too quiet in comparison to the bass. Or you could say, the bass is much to loud for the r…

    ... /> | |
    gnd gnd
    [/code]

    If you have ... and set that equal to zero, then solve for Rv. ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Chit chat
  • Variable resistorI have a problem with my speakers - the treble is much much too quiet in comparison to the bass. Or you could say, the bass is much to loud for the r…

    ... /> | |
    gnd gnd
    [/code]

    If you have ... and set that equal to zero, then solve for Rv. ...
    polomint polomint August 2011 Chit chat
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; Top row is always zero and not stored (96 chars ... />
    ; -----------------------------------------------------------------------------
    [/CODE]

    This code would be even shorter ... :
    [CODE]SAVE "64#4"CODE 64872,496[/CODE]
    To ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the complete source code including this change:
    [CODE]
    ; -----------------------------------------------------------------------------
    code accordingly

    zero and not stored (96 ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... BASIC, for instance:
    [CODE]
    10 INPUT "First ... "64-COLUMN DISPLAY DRIVER":
    [CODE]
    ; FAST "COMMA" ( ... "64-COLUMN DISPLAY DRIVER":
    [CODE]
    ; STANDARD "COMMA" (print ... row has changed (reached column zero)
    ld a, ( ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... , here's the updated source code:
    [CODE]
    ; -----------------------------------------------------------------------------
    ; ... if row changed (reached column zero)
    ; ld a, ( ... ; Top row is always zero and not stored (96 chars ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    [QUOTE=PeterP;557128]
    [CODE]
    I=buffer[0];
    ...
    rich_chandler rich_chandler August 2011 Emulators
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... consisting of $0300 bytes to zero (black ink on black paper ... loads an entire block of code from $5CB6 (the location after ... the start of this machine code.
    Since the channel information ... .

    Cheers,

    [code]
    5B00 LD SP,5BFF ...
    Geoff Geoff August 2011 Sinclair Miscellaneous
<1…28293031323334>

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