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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... and set A$(33) to chr 6.

    The chambers ... games I was involved in coding. (Unless of course anyone quickly ...
    Digital Prawn Digital Prawn April 2008 Development
  • Can anyone see a way to speed up the following line of code?Hi Folks, Been looking at bottle necks in my code using BASin's Profiler and the following line (well the 2nd LET statement) is somewhat slow. [COD…

    ... to this in more complex coding examples but that is hard ... /> 120 IF a$(1,1)=CHR$ 65 THEN PRINT "Hello"
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... STUFF
    4020 IF k$CHR$ 13 THEN GOTO 4000
    4030 IF INKEY$=CHR$ 13 THEN GOTO 4030[/code ... account for when you are coding in anything different than Sinclair ...
    na_th_an na_th_an April 2012 Sinclair Basic
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... you a lot of trouble coding your own routine and you ... printing routing by checking on chr 13 before (or after is ... also allowed) on chr 13. If so then set ... first column you want by chr 22, row, column and keep ... . This will reduce all chr 22,r,c to just ...
    Dr BEEP Dr BEEP April 2013 Development
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... long from row R collum CHR$
    1049 REM P is ... I$=CHR$ 18+CHR$ 1+"PRESS ENTER TO START GAME"+CHR$ 18+CHR$ 0 ...
    wibble wibble August 2013 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... relocating code and hard-coding those addresses and/ ... 3: lo-byte = CHR$ adjustment = (1st CHR$)-$80+(characters to check ... add a,(ix-18) ;=CHR$ adjustment
    cp $ ... /> push de ;DE=CHR$ address
    ld ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... OR c=9: LET c$=CHR$(CODE i$+c); thus;
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... a TAP file directly by coding? And putting your code into ... ZX-Basic line, with these CHR$ 14 number codes, e.g ...
    clausjahn clausjahn July 2015 Emulators
  • Mr.MicroId love some information of Manchester coding house, Mr. Micro Im sure they had a shop open in Swinton near me, in the early eighties and would like …

    Id love some information of Manchester coding house, Mr. Micro
    Im sure they had a shop open in Swinton near me, in the early eighties and would like to know more, any help?


    Lee
    PeeknPoke PeeknPoke January 2002 Games
  • INPUT ArchiveHowdy folks. I'd really appreciate some help in this. I'm planning on creating an online archive of the old coding mag INPUT (having recently acquir…

    ... online archive of the old coding mag INPUT (having recently acquired ...
    Fuzzbucket Fuzzbucket October 2001 Games
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... a nice piece of fast coding.

    I think that ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • INPUT ArchiveHowdy folks. I'd really appreciate some help in this. I'm planning on creating an online archive of the old coding mag INPUT (having recently acquir…

    ... online archive of the old coding mag INPUT (having recently acquired ...
    Fuzzbucket Fuzzbucket October 2001 Sinclair Miscellaneous
  • BASIC-code challengeFor the BASIC-coders among us. There is a number that has following aspects. divided by 16 remains 15 divided by 15 remains 14 divided by 14 remain…

    ... after closing-time.
    The coding end next Monday.
    So ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • How To List BASIC?Hi, I want to look at the BASIC coding for a game. Is there a piece of code I can load into a 48k Spectrum which will read in a .TAP file and list i…

    ... to look at the BASIC coding for a game. Is there ...
    kim kim August 2002 Sinclair Miscellaneous
  • A New RPG?I'm trying to make my own RPG for Spectrum but I'm an awful coder so I can't get the Assembly program right :(. Will anyone be interested in translat…

    I'm trying to make my own RPG for Spectrum but I'm an awful coder so I can't get the Assembly program right :(. Will anyone be interested in translating the Blitz Basic coding to Z80 assembler?
    Sephiroth Sephiroth February 2003 Games
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... learned MC on Amiga, so coding a game on Spectrum will ...
    windenNTW windenNTW July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... don't want to continue coding by typing DATA into BASIC ...
    windenNTW windenNTW July 2003 Games
  • Project AY - Contributors NeededNot sure if anyone is aware of my site, hosted here at WoS - Project AY - [url="http://www.worldofspectrum.org/projectay"]www.worldofspectrum.org/pro…

    ... /> The first half obviously requires coding skills. The second not really ... requiring any coding skills, just a bit of ...
    bcass bcass July 2003 Sinclair Miscellaneous
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... bit of old Speccy machine coding again, after 20 years of ...
    BuzzinRich BuzzinRich August 2003 Development
  • Ported whole casettes of backuped utiltilitiesHi! A friend of mine gave me a few casettes he found in the attic - he used these to backup ORIGINAL casettes he had back in the spectrum games. The…

    ... .019s
    67-398D9: Program : CHR DEMO Length: 19 Normal Speed ...
    Tom-Cat Tom-Cat August 2003 MIA/STP/SDP
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... tokeniser that added a surreptitious Chr(0) to the end of ...
    Dunny Dunny September 2003 Development
  • ANARCHY v1.0 remake for PC releasedThanks to everyone's help here with pokes and other info for the original game, the remake is finally out after about 6 or 7 weeks of hard coding. I…

    ... or 7 weeks of hard coding.

    I hope someone ...
    caffeinekid caffeinekid September 2003 Games
  • need help in codingI have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). …

    I have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). What is the fastest and/or easiest way to do it? All registers are free for use.
    schematically I must ...
    moroz1999 moroz1999 September 2003 Games
  • Legality of remakes?Hi All There's much written on this site about the legality of downloading software without distribution rights but very little on the legality of r…

    ... legality of remakes. From a coding point of view they're ...
    zster zster October 2003 Games
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    ... of Idi Amin"... hilarious...) - using CHR$ to print "IDI AMIN" character ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Yet another TR-DOS questionI have yet another TR-DOS problem. I am using "LD C, command; CALL #3D13" to call the system functions. The problem is that TR-DOS automatically enab…

    ... Yerz has done some demo coding, so maybe I can call ...
    GOC GOC November 2003 Development
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... like disassembly window with colour-coding and hyper-linked
    addresses ... the registers window. Colour
    coding shows which registers have changed ...
    Jon Needle Jon Needle December 2003 Emulators
  • ebook on graphicsi would like to learn coding about sinclair graphics in machine code. is there any scanned ebooks about it on a site?

    i would like to learn coding about sinclair graphics in machine code. is there any scanned ebooks about it on a site?
    qaqolp qaqolp January 2004 Development
<1234567…34>

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