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  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... were so tight and the collision detection was pretty crude. ?2 ...
    joefish joefish August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... were so tight and the collision detection was pretty crude. ?2 ...
    Graz Graz August 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... using to get around the collision between a bullet and an ...
    BiNMaN BiNMaN August 2009 Development
  • NamesakesStolen this thread idea off of another site - live with it! Are you famous as someone else? I'll start... I (as 'Jonathan Smith' - no relation) am…

    ... totalled!

    Head on collision! No-one got hurt!
    frobush frobush September 2009 Chit chat
  • Your views on Technician TedAnother game the were I first bought for the Spectrum. I liked this game alot. It has very good graphics and sound, much better then JSW. It is a ve…

    Would like to see a remake of Manic Miner levels using the Technician Ted game engine.

    It is way too hard due to the design of the screens. But it does have good pixel perfect collision detection and smooth fast sprites.
    FrankT FrankT September 2009 Games
  • Remake WIZBALL on the SpeccySeeing as all my graphics are available why not re-make it to include all the stuff that wasn't used? I made graphics for the Ying and Yang wiz and t…

    ... was never implemented either. The collision detection is awful and inacurrate ...
    BiNMaN BiNMaN September 2009 New game ideas
  • Tank, no magazine reviewsHi, Ive seen that Tank from Snk/Ocean has not reviews from english magazines, it has a Microhobby review, but no Crash, SinclairUser, YourSinclair..…

    ... pretty good conversion if the collision detection were more accurate. As ...
    Alessandro Grussu Alessandro Grussu October 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... to add:
    Timing and collision detection.
    Dr BEEP Dr BEEP October 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... to add:
    Timing and collision detection.[/QUOTE]


    mulder mulder October 2009 Games
  • xbox 360 gamedecided to resurect this as i finally have an idea. i put the whole thing to one side as i couldn't really focus on one thing and ended up just doing…

    ... a different way, for instance collision detection can be done any ...
    mile mile October 2009 Chit chat
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    [QUOTE=Ralf;396147] And that speed.. [/QUOTE]

    No collision detection yet?

    anyway, it looks good. (Ula book will be a breakthrough also!)
    Arda Arda October 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    [QUOTE=Arda;396151]No collision detection yet?

    anyway, ... />
    Not on the sprites. Collision detection works with the irregular ... work in progress).

    Collision detection is mostly implemented as ...
    csmith csmith October 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... I'm getting back to collision detection:

    I think ... you can modify floor collision detector to work on objects ... for them. In isometric games collision is not supposed to be ... density one,just to increase collision sensivity. Just a thought.
    Arda Arda November 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... think you can modify floor collision detector to work on objects ... for them. In isometric games collision is not supposed to be ... density one,just to increase collision sensivity. Just a thought.[/QUOTE ...
    csmith csmith November 2009 Development
  • Easy storage device.Hi all, I am fed up with unreliable tape / wav loading on my +2b so would really like another way of loading games. I know nothing at all about how …

    ... instead of ROMCS). The resulting collision on the bus will cause ...
    Winston Winston November 2009 Hardware
  • Subacuatic (ZX Spectrum 128k) - MojonTwinsFerdinand W. Templeton is the referential archeologist at the University of Michigan. His important discoveries in such exotic places as Egypt, Phili…

    ... ]

    Good fun, yeah. Collision detection is pretty awful (especially ...
    Dunny Dunny November 2009 Games
  • Subacuatic (ZX Spectrum 128k) - MojonTwinsFerdinand W. Templeton is the referential archeologist at the University of Michigan. His important discoveries in such exotic places as Egypt, Phili…

    Fun game but I have to agree with Dunny about the collision detection.

    Does ZX Spin 0.7l support fancy colours and then how?

    (I tried loading the game into 0.7l with the different versions of Speccy but got no cool colours :-( )
    ZnorXman ZnorXman November 2009 Games
  • Subacuatic (ZX Spectrum 128k) - MojonTwinsFerdinand W. Templeton is the referential archeologist at the University of Michigan. His important discoveries in such exotic places as Egypt, Phili…

    ... tell me.

    About collision detection with ramps and seaweed ...
    jf_jara jf_jara November 2009 Games
  • Subacuatic (ZX Spectrum 128k) - MojonTwinsFerdinand W. Templeton is the referential archeologist at the University of Michigan. His important discoveries in such exotic places as Egypt, Phili…

    Great game!

    No problems with collision routines, IMHO.
    gandulf gandulf November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... /A0 means an almost certain collision with something (decoding A0 = 1 ...
    Winston Winston November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... /A0 means an almost certain collision with something (decoding A0 = 1 ...
    chev chev November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... /A0 means an almost certain collision with something (decoding A0 = 1 ...
    csmith csmith November 2009 Emulators
  • Your views on...Strangeloop[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004926]Strangeloop[/url] Here's another game that I've never seen loaded up, let alone played…

    I enjoyed it for the wacky humour and weird graphical style, but I never finished the game and the flicker and egregious collision detection certainly date it.
    Matt_B Matt_B November 2009 Games
  • Windows 7 Installation issuesNeed some more help chaps as I'm totally bloody snookered on this one... My PC spec is this :- Intel Core i7 2.66GHz CPU. nVidia GTX-260 1792Mb Gai…

    ... processing model well, physics and collision detection can be made to ...
    pSXAuthor pSXAuthor December 2009 Chit chat
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... to do than games (good collision detection is tricky in BASIC ...
    chev chev January 2010 Development
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... game.

    Also the collision detection on static nasties (fire ...
    dm_boozefreek dm_boozefreek January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    Nemesis by Konami

    The graphics were flickery and the collision detection at times was dreadful. Salamander (the sequel) I think was often slated in the speccy mags when in my view it was less rushed, and had better graphics and playablity.
    Hercules Hercules January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... the landscape, but the terrible collision detection with the randomly moving ...
    Morkin Morkin January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... graphics were flickery and the collision detection at times was dreadful ...
    Morkin Morkin January 2010 Games
  • Immunity for Jackson City and Side Arms request[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002571[/url] [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0009416[/url] Someone cou…

    i find it. 39128,24 - no collision
    g00db0y g00db0y January 2010 Games
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