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  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    He could always do a special Spanish version which is impossibly hard to play. :)
    frobush frobush March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]
    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    I totally agree.
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... like I should keep the collision detection a bit forgiving. :)
    riv riv March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... one in BASIC, with terrible collision detection and a 4 minute ...
    The Starglider The Starglider March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... from BASIC, with interrupts and collision detection.

    Before I ...
    Timmy Timmy March 2010 Development
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... and slow. The controls and collision detection were a bit naff ...
    VincentAC VincentAC March 2010 New game ideas
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    [QUOTE=VincentAC;431065]I found that game to be too clunky and slow. The controls and collision detection were a bit naff aswell.[/QUOTE]

    Probably because the game was wriiten in about 3 weeks after Active Minds messed up the first version.
    Swainy Swainy March 2010 New game ideas
  • R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…

    [I]Transmuter[/I] is awful. It's slow and has this daft 'feature' where even if you shoot the generators, the baddies still appear. The second level is then this tight vector-drawn spikey tunnel with unfathomable collision detecton.
    joefish joefish March 2010 Games
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... few issues in PGD 1 (Collision detection, no sound when you ...
    psj3809 psj3809 March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... it me or is the collision detection a bit rough? The ... . So yeah, other than dodgy collision detection I think it is ...
    spud spud April 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... a way to combat any collision based tomfoolery with my main ...
    dm_boozefreek dm_boozefreek April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... =Paul-J;435351]
    The collision detection is also out of ... can put some sort of collision detection adjuster in version 2 ...
    jonathan jonathan April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Alien 8 Alien 8 April 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to change palette
    - sprite collision detection distances can be changed ...
    jonathan jonathan April 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    like the changes to the collision detection, that's making me work on some changes

    yay and grrrrrrrrrr in the same breath
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    Great graphics and level design! I'm enjoying it a lot, although cursing at the collision detection from time to time! :)

    (I'll try it again with Jonathan's pokes.)
    riv riv April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... going...

    [code]IF COLLISION 1
    KILL
    ENDIF ...
    IF COLLISION 2
    KILL
    ENDIF ... ...

    [code]
    IF COLLISION 0
    KILL
    ENDIF ...
    mulder mulder April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... mind doing small fixes (like collision width etc) but the thought ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... in this thread.
    Changed collision detection to be more forgiving ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    mulder mulder April 2010 Development
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE. Same ...
    velesoft velesoft April 2010 Hardware
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE. Same ...
    Alien 8 Alien 8 April 2010 Hardware
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE.[/QUOTE ...
    glancaster glancaster April 2010 Hardware
  • Dinamic GamesI was thinking the other day about Dinamic games and their notorious difficulty level. So I've selected 4 of their games (Army Moves, Navy Moves, Ga…

    ... with a twist, but cheesy collision and bad tailored difficulty ruin ...
    na_th_an na_th_an April 2010 Games
  • TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…

    ... 100% emulation.

    No collision of PROFI IF with any ...
    Hood Hood April 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... the animation with pixel perfect collision - and even the opening menu ...
    Retrobrothers Retrobrothers May 2010 Games
  • Spectrum games & softwareHere's part one of a list of Spectrum software I've am clearing out. If you see any you want, PM me the details. No reasonable offer refused as long …

    ... /> OUT FOR THE COUNT
    COLLISION COURSE
    HYPERPLANE PLUS
    alien8r33d alien8r33d May 2010 Sales
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