-
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
[QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]
He could always do a special Spanish version which is impossibly hard to play. :) -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
[QUOTE=Ralf;428962]
And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]
I totally agree. -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... one in BASIC, with terrible collision detection and a 4 minute ...Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…
... from BASIC, with interrupts and collision detection.
Before I ...Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…
... and slow. The controls and collision detection were a bit naff ...Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…
[QUOTE=VincentAC;431065]I found that game to be too clunky and slow. The controls and collision detection were a bit naff aswell.[/QUOTE]
Probably because the game was wriiten in about 3 weeks after Active Minds messed up the first version.R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…
[I]Transmuter[/I] is awful. It's slow and has this daft 'feature' where even if you shoot the generators, the baddies still appear. The second level is then this tight vector-drawn spikey tunnel with unfathomable collision detecton.PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D
... few issues in PGD 1 (Collision detection, no sound when you ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... it me or is the collision detection a bit rough? The ... . So yeah, other than dodgy collision detection I think it is ...PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D
... a way to combat any collision based tomfoolery with my main ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... over again.
The collision detection is also out of ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... =Paul-J;435351]
The collision detection is also out of ... can put some sort of collision detection adjuster in version 2 ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... over again.
The collision detection is also out of ...Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
... to change palette
- sprite collision detection distances can be changed ...Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…
like the changes to the collision detection, that's making me work on some changes
yay and grrrrrrrrrr in the same breathNew Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
Great graphics and level design! I'm enjoying it a lot, although cursing at the collision detection from time to time! :)
(I'll try it again with Jonathan's pokes.)New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... going...
[code]IF COLLISION 1
KILL
ENDIF ...
IF COLLISION 2
KILL
ENDIF ... ...
[code]
IF COLLISION 0
KILL
ENDIF ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... mind doing small fixes (like collision width etc) but the thought ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... in this thread.
Changed collision detection to be more forgiving ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ...New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... add Mulder's suggestions of COLLISION 0 in sprite types, so ...DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE. Same ...DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE. Same ...DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…
... joystick state and will data collision between CPU and INTERFACE.[/QUOTE ...Dinamic GamesI was thinking the other day about Dinamic games and their notorious difficulty level. So I've selected 4 of their games (Army Moves, Navy Moves, Ga…
... with a twist, but cheesy collision and bad tailored difficulty ruin ...TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…
... 100% emulation.
No collision of PROFI IF with any ...Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…
... the animation with pixel perfect collision - and even the opening menu ...