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  • Speccy games with better graphics than 16 bit versionsRecently been checking out the Atari ST, and was pretty shocked at a few games that have attrocious graphics compared to the spectrum versions... I`…

    ... with bad graphics and worse collision detection.

    Also, anyone ...
    Arjun Arjun April 2005 Games
  • PLATFORM GAME DESIGNER - and about bloody time tooPlease feel free to raid Roger's Profanisaurus for rude names to call me for taking so long to get this sorted... PLATFORM GAME DESIGNER is now ava…

    ... being rather crap in the collision detection department seems more suited ...
    Arjun Arjun April 2005 Games
  • CGC 2005 -- MANIC MUSLIM (Official Osama Bin Laden Simulator)Anyone interested in seeing BONIOSOFT's utterly shite MANIC MUSLIM game should go to... [url="http://www.lofi-gaming.org.uk/speccy/cgc2005/"]http://…

    Hmm, lets see. Good use of machine code, colour, collision detection, plot, level construction, learning curve,.......

    Call this a crap game!? Get out of here!
    MattLamb MattLamb April 2005 Games
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... gripe is the slightly wonky collision detection, but I can just ...
    oddbob0 oddbob0 April 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... agree with you about the collision. I'm now gonna make ... big as possible so 'unfair collision' wont happen so much.
    psj3809 psj3809 April 2005 Development
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... engine is coded and the collision detection is sorted and the ...
    rich_chandler rich_chandler June 2005 Development
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... in PGD ?)

    The collision detection seems a bit dodgy ...
    ADJB ADJB July 2005 Development
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... with that.

    The collision detection is tough, at first ... main sprite caused even worse collision detection so i tried to ...
    psj3809 psj3809 July 2005 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... : GO SUB 1000 : REM TEST COLLISION SCREEN$(14,10)
    20 ...
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ... ; jump to NC0 if no collision detected
    if more often ... ; increase if there is a collision
    (when using an address ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ; jump to NC0 if no collision detected
    if more often ... ; increase if there is a collision
    (when using an address ...
    dekh dekh August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ; increase if there is a collision
    NC0: LD A,(HL ... be the fastest when more collision than not. I assumed that ... ; increase if there is a collision
    NCO: OR D ;
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ; increase if there is a collision
    NC0: LD A,(HL ... be the fastest when more collision than not. I assumed that ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... of the document about sprite collision that I have posted in ...
    rtunes rtunes August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... test every other line. No collision will be be more frequent ... than a collision but it only takes one ... longer if there is no collision, whereas i would need to ...
    dmsmith dmsmith August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... game uses clean background and collision happens if the sprite is ...
    baze baze August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... /> If you are only checking collision with the main sprite your ...
    rtunes rtunes August 2005 Development
  • Games Club - Week 26The winning vote this week is for Paperboy 2 - [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Paperboy+2$&pub=^Mindscape+International+Inc…

    Second impressions - not so good. The control is a mess (why does Paperboy turn sharply towards the houses but gently away from them?) and there seem to be some collision-detection problems. It's also nowhere near as much, well, fun as the original. Bah.
    Zagreb Zagreb August 2005 Games
  • Games Club - Week 26The winning vote this week is for Paperboy 2 - [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Paperboy+2$&pub=^Mindscape+International+Inc…

    Collision detection is shocking.

    Colour clash makes it hard to spot your target.

    Scrolling is jerky (one character block at a time).

    I think I would have cried if I'd bought this full price at the time.
    Bluce_Ree Bluce_Ree August 2005 Games
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... did you eventually get the collision to work, is it pixel ...
    robpearmain robpearmain September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... has been coded.

    Collision detection uses both methods as ... which should not cause a collision so that area under the ...
    dmsmith dmsmith September 2005 Development
  • Major UPDATE comming Soon EGG HEAD PC the remake![url="http://zombiremakes.atspace.com/"]http://zombiremakes.atspace.com/[/url] Feed back welcome!!

    ... my opinion. maybe tweak the collision a bit?

    nice ...
    Sadako Sadako September 2005 Games
  • FYI - Monty Mole remake[url="http://www.spacetimegames.co.uk/monty.htm"]http://www.spacetimegames.co.uk/monty.htm[/url] ADJB

    ... the controls, and the sprite collision detection with respect to background ...
    Dunny Dunny September 2005 Games
  • X-OUT - anyone know how to play this?Hi, Anyone know roughly how to play this game? I just get a blank screen after the selecting ships on the icon driven screen. Derek

    ... ) with some of the worst collision detection ever and an unnecessary ...
    Malc74 Malc74 September 2005 Games
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... BASIC that implements pixel perfect collision detection ? If yes, then as ...
    Mr Millside Mr Millside September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... code.

    To perform collision detection you need to either ... non-zero there is a collision.

    Derek

    dmsmith dmsmith September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... JUST IMPROBABLE.
    As for collision detection, you can still use ... character based collision detection, but convert it to ...
    Kiwi Kiwi September 2005 Development
  • New game submitted to the SGC"4 in A Row" by Crisis. Check it out: [url="http://www.ojodepez-fanzine.net/network/sgc/entries.php"]http://www.ojodepez-fanzine.net/network/sgc/ent…

    ... (very small) danger of IP collision for people with dynamic IPs ...
    Metalbrain Metalbrain October 2005 Games
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... X-Out had absolutely awful collision detection. It wasn't just ... circuit were round but the collision detection was square, so when ...
    Malc74 Malc74 October 2005 Games
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  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
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  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
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