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<1…15161718192021…34>
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . Have you tried the lifts collision fix to see if anything ...
    FrankT FrankT March 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to SP1 in cvs (except collision detection which is still up ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... ". The output would be (attr_mask,attr) pairs with garbage in attr_mask ...
    Kiwi Kiwi April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ...
    [code]
    enter: c = attr
    exit : c = faded paper ...
    ret z ; return attr unchanged if paper == 0
    [code]
    ; enter : c = attr
    ; exit : c = faded ink ...
    ret z ; leave attr unchanged if INK==0
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... ;181749][code]
    enter: c = attr
    exit : c = faded paper ... attr

    FadeOutPaper:

    ... $38
    ret z ; return attr unchanged if paper == 0
    Metalbrain Metalbrain April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... /> enter: c = attr
    exit : c = faded paper attr

    ret z ; return attr unchanged if paper == 0
    [code]
    enter: c = attr
    exit : c = faded paper ... attr

    FadeOutPaper:
    ...
    Dr BEEP Dr BEEP April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... HL has position of new attr value
    LDI move attribute ...
    omega omega April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... HL has position of new attr value
    LDI move attribute ...
    bobs bobs April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... can imagine changing different "attr-bias" for each attr row. Even better ... />
    [code]
    ; input: A - attr bias [0-7]

    omega omega April 2007 Development
  • Which game did you like the loading noise the most?I always like skool daze's loader, it seemed to come over in regular waves.

    ... bands of colour for the ATTR sweep at the end of ...
    Graz Graz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... , from a pixel area and attr area.
    with the "strange ...
    Fikee Fikee April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... /> Here is the same pixel / attr combination seen in the Spectrum ... : 010B BSSS LLLC CCCC
    Attr : 0110 00BB LLLC CCCC
    Attr : 0110 00BB LLLC CCCC
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... pixel area and the 6k attr area. I intend to port ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... pixel area and the 6k attr area.[/QUOTE]
    I remember ...
    obo obo May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =x+(x31): LET f=1000*(ATTR (0,x)6): NEXT f ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I recon I am in for the running with my 1 line snake game

    [code]
    10 LET x=16: LET y=10: LET u=1: LET v=0: LET sc=0: BORDER 1: CLS : PAPER 1: PRINT AT 0,0;"Score:",,: FOR n=1 TO 1000: PRINT AT 0,8;sc;" ";AT y,x; PAPER 2;" ": LET i$=INKEY ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =x+(x31): LET f=1000*(ATTR (0,x)6): NEXT f ... what 'USR 3282' and '1000*ATTR' etc. does. :lol:

    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... what 'USR 3282' and '1000*ATTR' etc. does. :lol:[/QUOTE]

    The 1000*(ATTR... part sets the variable that ... " AND x0):
    LET f=ATTR (0,x)7: NEXT f ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =y+b:
    LET t=(ATTR (x,y)7): PRINT AT ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bat, but that makes the collision logic a bit harder, so ...
    Matt_B Matt_B May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... screen proper. Watch out for collision issues though.

    3 ...
    BloodBaz BloodBaz May 2007 Development
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... . Then you can use the ATTR(x,y) command to find ... floor do:

    IF ATTR(x, y+1) = 7 THEN ...
    Arjun Arjun June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... when typing:

    PRINT ATTR (y,x)

    and ...

    PRINT ATTR (y+1,x)

    Frankie Frankie June 2007 Sinclair Basic
  • I wonder why I started this....Hi I was bored today, and have for some time now been speculating about making a Spectrum game in Basic. As said today I was bored, and started on i…

    ... ;"\a"''
    30 PRINT "ATTR (0,0)=";ATTR (0,0)'
    40 ... PRINT "ATTR (1,0)=";ATTR (1,0)
    50 ...
    Philip Kendall Philip Kendall June 2007 Sinclair Basic
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    Just played it a bit (the version with the AY music) and it is HARD as hell. And the really bad collision detection in the caverns doesn't help much - you fall off everything all the time. I retreat my "good game" comment above...
    Tom-Cat Tom-Cat June 2007 Games
  • Your views on...Cauldron[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Cauldron$&pub=^Palace+Software$&loadpics=on] Cauldron[/url] Now, I don't know why I even ch…

    ... badly-written with some dire collision-detection and the platform-game ...
    Zagreb Zagreb June 2007 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    Spector Spector June 2007 Games
  • best/worst arkanoid clones...?personally I always liked [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002768"]Krakout[/URL] better than Arkanoid itself. really addictive…

    ... not keen on, such as collision detection. Here's a review ...
    2 - the skulls & collision detection issue.

    I ...
    michaelf michaelf June 2007 Games
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    TrueVideo TrueVideo June 2007 Chit chat
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... t have any built-in collision commands your best bet ... is to take the rectangle collision approach. Just define a bounding ... check if any of these collision boxes overlap.

    ... bit.

    Pixel-perfect collision is generally more time-consuming ...
    Graz Graz June 2007 Chit chat
<1…15161718192021…34>

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