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Search Again :: Adv Search 1000 results in 0.002s
<1…16171819202122…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... initial column coordinate
    // attr = colour, 0 if transparent
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    mulder mulder June 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... correct, but the enemy/bomb collision is currently only bounding-box ...
    bobs bobs July 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... I will be finishing the collision detection which is currently marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    case 0x14:
    attr = *(++s);
    break;
    case 0x14:
    attr = *(++s);
    break;
    if (attr)
    *(zx_saddr2aaddr(disp)) = attr; // colour ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... the move logic, monster logic, collision detection and room drawing but ...
    BloodBaz BloodBaz July 2007 Development
  • What is this for?[url]http://www.zx.cz/mga.php[/url] Any ideas?

    ... attributes (every line has own attr).
    This originates from Russia ...
    Sonic Sonic July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ";

    void cls(uchar attr)
    {
    memset(16384, 0 ... , 6144);
    memset(22528, attr, 768);
    }

    uchar ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the bullet trajectory, drawing and collision detection), and about one line ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////////////////////////////////////////////////
    void cls(uchar attr)
    {
    memset(16384 ... 0, 6144);
    memset(22528, attr, 768);
    }
    ...
    wokani wokani July 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Clash of the Fnogosticals!
    ...erm no, sorry.

    Hows about,

    ATTR-ATTACK
    Graz Graz July 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... there anyway to do better collision detection, if a sprite was ...
    psj3809 psj3809 July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... there anyway to do better collision detection, if a sprite was ...
    Skarpo Skarpo July 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Another one (I bet 'bobs' is getting pretty p*ssed off by now!)...

    B-ATTR-ies!
    frobush frobush July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    And de peace del a resist ane (I did French 'O' level - and failed*)

    B-ATTR-y Charger!



    * I lied. I didn't fail at French. I didn't do French. I did engineering instead. And I passed at this! Toot sweet!
    frobush frobush July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... now![/B])...

    B-ATTR-ies![/quote]

    He ...
    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... - and failed*)

    B-ATTR-y Charger!


    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the SPACE INVERSErs

    ATTR-ATTACK

    ATTRIBUTE CLASH ...

    B-ATTR-ies

    B-ATTR-y Charger
    Skarpo Skarpo July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the SPACE INVERSErs

    ATTR-ATTACK

    ATTRIBUTE CLASH ...

    B-ATTR-ies

    B-ATTR-y Charger
    bobs bobs July 2007 Games
  • SAM COUPE and GALACTIC GUNNERS with mouse controlGalactic Gunners with mouse control for SAM COUPE [url]http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-software/galactic_gunners-sm.zip[/url] Th…

    ... /> I've now implemented full ATTR port support, so it'll ...
    obo obo July 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .

    The ghost/pacman collision detection doesn't work properly ... with incorrect position of the collision detection within the main game ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... is correct the pacman/ghost collision detection bug, and make the ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... is correct the pacman/ghost collision detection bug, and make the ... ]

    I corrected the collision bug.

    Two things ... off the pacman before the collision check took place.

    Digital Prawn Digital Prawn July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... , eg collecting an item, a collision with a nasty, starting a ... take a look at the collision detection and see if there ...
    jonathan jonathan July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... take a look at the collision detection and see if there ...
    psj3809 psj3809 July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... of missile is not in collision with the star.
    [/INDENT ...
    omega omega July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    Rather than collision detecting against the screen, try ... for overlap) before doing pixel collision

    Once you have ...
    BloodBaz BloodBaz July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... :
    1) check bullet-background collision on even pixel lines
    Fikee Fikee July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... attributes just for this purpose (collision detection) takes a lot more ...
    dmsmith dmsmith July 2007 Development
<1…16171819202122…34>

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