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  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... game.

    Also the collision detection on static nasties (fire ...
    dm_boozefreek dm_boozefreek January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    Nemesis by Konami

    The graphics were flickery and the collision detection at times was dreadful. Salamander (the sequel) I think was often slated in the speccy mags when in my view it was less rushed, and had better graphics and playablity.
    Hercules Hercules January 2010 Games
  • How do you start?ok just humour me, ive always wanted to code but never got round to it apart from the real basics ie:- 10 print "hello" 20 print 30 goto 10 i coul…

    ... the fun bit learning about ATTR , POINT , PLOT , DRAW , Etc
    ASH-II ASH-II January 2010 Development
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... the landscape, but the terrible collision detection with the randomly moving ...
    Morkin Morkin January 2010 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... graphics were flickery and the collision detection at times was dreadful ...
    Morkin Morkin January 2010 Games
  • Immunity for Jackson City and Side Arms request[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002571[/url] [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0009416[/url] Someone cou…

    i find it. 39128,24 - no collision
    g00db0y g00db0y January 2010 Games
  • Corrections1.[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007023]Spell Of Christmas Ice[/url]. -Year of the release should be 1984, not 1989. -Not s…

    ... .org/infoseekid.cgi?id=0001010]Collision Course[/url].

    For ...
    biotoxin biotoxin January 2010 Infoseek database
  • Corrections1.[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007023]Spell Of Christmas Ice[/url]. -Year of the release should be 1984, not 1989. -Not s…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL].

    For ...
    mheide mheide January 2010 Infoseek database
  • Mystery object in near collision course to EarthHas anyone seen anything on this ? It was reported on MSNBC NEWS and website yesterday and due for a between the Earth and Moon transit sometime TODA…

    ... is not on an actual collision course, no time left to ...
    grey key grey key January 2010 Chit chat
  • Game & Watch - Fire RC-04The original game. [IMG]http://i432.photobucket.com/albums/qq45/FrankT4/fire.jpg[/IMG] My speccy conversion progress. [IMG]http://i432.photobucket.c…

    ... main loop, 3 checks for collision and score counting done.
    FrankT FrankT January 2010 New game ideas
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... attempt to destroy you by collision. In the second, third and ...
    Turkwel Turkwel January 2010 Games
  • Gigantic game of GalaxiansAt RetroEuskal 2009, there was a 3 day long game of stop-motion Galaxians played by 395 people... the stop motion video of this event has now been ma…

    the collision detection on thats shocking :D
    fog fog January 2010 Chit chat
  • So what Speccy games are you actually playing at the min?I know this isn't the first ever thread like this but I figured I'd start it for a laugh. Since I'm not really working on anything at the mo' for th…

    ... way of covering up dodgy collision detection :D).
    dm_boozefreek dm_boozefreek January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ], object graphics, some sort of collision detection array/matrix?... etc..etc ...
    kgmcneil kgmcneil January 2010 Development
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... again.

    The worst collision detection I've ever experienced ...
    Mousey Mousey January 2010 Games
  • Most impressive game you've ever seen which has been written in speccy BASIC?What's the most impressive speccy game you've ever seen that's been written solely in speccy BASIC? +3 Basic or 48k basic. No machine code routines…

    ... executing rebels. also the garbish attr effect was in mc. but ...
    Fikee Fikee January 2010 Games
  • Lala Prologue (The Mojon Twins, Spectrum 48k)Lala Prologue Spectrum 48k, the Mojon Twins. 2010. [img]http://www.mojontwins.com/wp-content/uploads/2010/01/lpss-02.png[/img] Lala wanted to be a …

    Quite possibly their best game yet - smooth movement, with Underwurlde-style collision.
    bobs bobs January 2010 Games
  • Favourite/Least Favourite Arcade Conversion?The Speccy was home to some great arcade conversions considering it's relatively miniscule power. I've put my ten favourite and least favourite up o…

    ... [/I] was plagued by bad collision detection which caused otherwise unexplained ...
    Alessandro Grussu Alessandro Grussu January 2010 Games
  • ULA Plus and Interlace.May be a bit late to suggest this, but here goes. Did the original Speccy ULA actually output a proper PAL interlaced image, with timing pulses on a…

    ... Spectrum into the Timex 8x1 ATTR mode..? Or maybe I'm ... effects the same way 8x1 ATTR effects are done in software ...
    joefish joefish January 2010 Hardware
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    ... the end" is now "Gfx+Attr" in Data Outputted option and ... 9th byte" is now "Gfx+Attr" in Data Outputted option and ...
    Metalbrain Metalbrain February 2010 Development
  • Most Disappointing Budget Game?I've completed my ten now ([URL="http://jdanddiet.blogspot.com/2010/02/spectrum-budget-games-special-part-2.html"]http://jdanddiet.blogspot.com/2010/…

    ... got it.[/QUOTE]If the collision detection could be fixed, I ...
    Vertigo Vertigo February 2010 Games
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... bright levels in the same attr square, which a normal unexpanded ...
    LCD LCD February 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... an alternative array, which holds collision data and colour data together ... , we could have sets of collision data, one set per screen ... reluctant to tie colour or collision data directly to individual tile ...
    kgmcneil kgmcneil February 2010 Development
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    [QUOTE=BiNMaN;422420]mind you the colour combinations may be possible with the new ulaplus[/QUOTE]
    while 3 colors in attr square are not possible.
    Fikee Fikee February 2010 New game ideas
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... ;422614]while 3 colors in attr square are not possible.[/QUOTE ...
    BiNMaN BiNMaN February 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... goes about storing colour and collision detection info, I may yet ...
    kgmcneil kgmcneil February 2010 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... .jpg[/IMG]

    Bold attr-based gfx left+right, fancy ...
    evilpaul evilpaul February 2010 Development
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    [QUOTE=Fikee;422614]while 3 colors in attr square are not possible.[/QUOTE]

    This is game based on gigascreen graphic (mixed two ZX videorams with different colours)
    velesoft velesoft February 2010 New game ideas
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... it again)

    BA00: Collision map, not attribute based like ... :

    * Non-attribute based collision, so can do monochrome levels ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... entrance door because of the ATTR clash and it just feels ...
    Jimmy Jimmy February 2010 Development
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