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  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... to replace background cells after collision detection), sprite16x16ca (16x16 column aligned ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Why is it possible to have a static IPbecause my router will give me an IP every time I connect by means of DHCP, I believe So what if I set me a static one and it's identical to one tha…

    ... for Spectranets. The probability of collision is very very small (I ... there happens to be a collision.
    Winston Winston February 2010 Chit chat
  • Why is it possible to have a static IPbecause my router will give me an IP every time I connect by means of DHCP, I believe So what if I set me a static one and it's identical to one tha…

    ... and if you get a collision you can change it.
    guesser guesser February 2010 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    psj3809 psj3809 February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    ZnorXman ZnorXman February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... print statement of some kind. Collision detection would be by attributes ...
    bigjon bigjon February 2010 Sinclair Basic
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... other than box sprite collision detection. Otherwise horizontally ... If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect ... If you disable background collision detection, the program resorts ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... . If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect, ... . If you disable background collision detection, the program resorts ... 16x16 sprite grid the collision detection may seem over- ...
    BiNMaN BiNMaN March 2010 Development
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... via resistors = protection before data collision
    velesoft velesoft March 2010 Hardware
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... two joystick's without data collision

    Bit layout on ...
    velesoft velesoft March 2010 Hardware
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... powerups/downs.

    For collision, I just sample a single ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... more powerups/downs.
    For collision, I just sample a single ...
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    It's developing very well. Keep up the good work.

    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)
    Ralf Ralf March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    He could always do a special Spanish version which is impossibly hard to play. :)
    frobush frobush March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]
    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    I totally agree.
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... like I should keep the collision detection a bit forgiving. :)
    riv riv March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... one in BASIC, with terrible collision detection and a 4 minute ...
    The Starglider The Starglider March 2010 Development
  • Easy way to print text in machine code?Please? It sounds so simple, but I've never done it. At the moment I'm grabbing the start address for each letter then printing them out one at a t…

    ... />
    cp 16 ;attr code ?
    jr nz, ... /> ld a, d ;computing attr adress from pixel adress
    attr area
    ld d, ... a ;and store it into attr memory
    pop hl ...
    Fikee Fikee March 2010 Development
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... 4 mixed colours of both attr squares in scr 0 and ...
    LCD LCD March 2010 Announcements
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... from BASIC, with interrupts and collision detection.

    Before I ...
    Timmy Timmy March 2010 Development
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... and slow. The controls and collision detection were a bit naff ...
    VincentAC VincentAC March 2010 New game ideas
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    [QUOTE=VincentAC;431065]I found that game to be too clunky and slow. The controls and collision detection were a bit naff aswell.[/QUOTE]

    Probably because the game was wriiten in about 3 weeks after Active Minds messed up the first version.
    Swainy Swainy March 2010 New game ideas
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... = 0xff for transparent
    uchar attr; // +7 sprite colour, logically ORed ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • R TYPE ClonesSeeing as R-Type sits very heavily in the DENIED bin, can anyone reccomend some decent clones to try out? I've been playing Penetrator and some of t…

    [I]Transmuter[/I] is awful. It's slow and has this daft 'feature' where even if you shoot the generators, the baddies still appear. The second level is then this tight vector-drawn spikey tunnel with unfathomable collision detecton.
    joefish joefish March 2010 Games
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... few issues in PGD 1 (Collision detection, no sound when you ...
    psj3809 psj3809 March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... it me or is the collision detection a bit rough? The ... . So yeah, other than dodgy collision detection I think it is ...
    spud spud April 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... a way to combat any collision based tomfoolery with my main ...
    dm_boozefreek dm_boozefreek April 2010 Development
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