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Search Again :: Adv Search 1000 results in 0.002s
<1…28293031323334>
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... =Paul-J;435351]
    The collision detection is also out of ... can put some sort of collision detection adjuster in version 2 ...
    jonathan jonathan April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... over again.

    The collision detection is also out of ...
    Alien 8 Alien 8 April 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to change palette
    - sprite collision detection distances can be changed ...
    jonathan jonathan April 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    like the changes to the collision detection, that's making me work on some changes

    yay and grrrrrrrrrr in the same breath
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    Great graphics and level design! I'm enjoying it a lot, although cursing at the collision detection from time to time! :)

    (I'll try it again with Jonathan's pokes.)
    riv riv April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... going...

    [code]IF COLLISION 1
    KILL
    ENDIF ...
    IF COLLISION 2
    KILL
    ENDIF ... ...

    [code]
    IF COLLISION 0
    KILL
    ENDIF ...
    mulder mulder April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... mind doing small fixes (like collision width etc) but the thought ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... in this thread.
    Changed collision detection to be more forgiving ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    Paul-J Paul-J April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    BiNMaN BiNMaN April 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... add Mulder's suggestions of COLLISION 0 in sprite types, so ...
    mulder mulder April 2010 Development
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... that the display area (scr + attr) is from 16384 to 23296 ...
    Hernán Pablo Álvarez Hernán Pablo Álvarez April 2010 Emulators
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... that the display area (scr + attr) is from 16384 to 23296 ...
    Arjun Arjun April 2010 Emulators
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE. Same ...
    velesoft velesoft April 2010 Hardware
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE. Same ...
    Alien 8 Alien 8 April 2010 Hardware
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... joystick state and will data collision between CPU and INTERFACE.[/QUOTE ...
    glancaster glancaster April 2010 Hardware
  • Dinamic GamesI was thinking the other day about Dinamic games and their notorious difficulty level. So I've selected 4 of their games (Army Moves, Navy Moves, Ga…

    ... with a twist, but cheesy collision and bad tailored difficulty ruin ...
    na_th_an na_th_an April 2010 Games
  • TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…

    ... 100% emulation.

    No collision of PROFI IF with any ...
    Hood Hood April 2010 Development
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... the animation with pixel perfect collision - and even the opening menu ...
    Retrobrothers Retrobrothers May 2010 Games
  • Spectrum games & softwareHere's part one of a list of Spectrum software I've am clearing out. If you see any you want, PM me the details. No reasonable offer refused as long …

    ... /> OUT FOR THE COUNT
    COLLISION COURSE
    HYPERPLANE PLUS
    alien8r33d alien8r33d May 2010 Sales
  • DivIDE and joystick interfaceWhich joystick interface works with the DivIDE and ZX 48K? I have TurboRAM but it works not correct or blocks DivIDE. Multiface One works with the j…

    ... this interface return data = data collision on zx bus ! Read and ...
    velesoft velesoft May 2010 Hardware
  • Best Micromega game (that's not Deathchase!)Thought I'd run a little poll, to find out what 'other' Micromega games people liked. Deathchase is omitted, simply because it would surely win by a …

    ... ]. I seem to remember the collision being dodgy, but it's ...
    Mousey Mousey May 2010 Games
  • Rambo: A good arcade shooter?Was Rambo any good? I've just reviewed it ([URL="http://zxspectrumgames.blogspot.com/2010/05/spectrum-games-rambo-classic-zx.html"]ZX Spectrum Rambo[…

    ... c64 one, game killer (sprite collision hack) made it easy.
    fog fog May 2010 Games
  • Crap games that you fondly rememberCant remember if this ones been done before tbh, but we always have classic games threads so heres one slightly different :P what crapper games do yo…

    ... Jack & the Beanstalk. The collision detection is shoddy as hell ...
    Morkin Morkin June 2010 Games
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    it would be "ATTR" ? $AB? for bright

    $DA for paper?

    etc
    fog fog June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... =fog;447728]it would be "ATTR" ? $AB? for bright
    $DA ...
    Jonathan Harston Jonathan Harston June 2010 Sinclair Basic
  • Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…

    [QUOTE=ewgf;448383]You're not kidding mate. And good luck with the game, let us know when you have more info.[/QUOTE]

    i'm still at the collision detection stage, so it won't be for a few years yet. :p
    mile mile June 2010 Chit chat
  • Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…

    [QUOTE=mile;448385]i'm still at the collision detection stage, so it won't be for a few years yet. :p[/QUOTE]

    Is that programmers' speak for you've been kicking the console in frustration as you can't iron out the bugs?
    ewgf ewgf June 2010 Chit chat
  • Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…

    [QUOTE=ewgf;448389]Is that programmers' speak for you've been kicking the console in frustration as you can't iron out the bugs?[/QUOTE]

    i wish there was bug, the whole concept of collision detection is a ****ing nightmare.
    mile mile June 2010 Chit chat
<1…28293031323334>

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