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Search Again :: Adv Search 1000 results in 0.004s
<1…28293031323334>
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... , that was fine. Even the collision and overlay data was drawn ...
    ASM ASM October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... char
    ;Data Outputted: Gfx+Attr
    ;Interleave: Sprite
    ;Mask ...
    Ralf Ralf October 2010 New game ideas
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... /> LD A,(HL)
    LD (ATTR),A
    SPRT_4 INC HL ... E,L
    LD A,(ATTR)
    LD (DE),A

    PRTPOS DEFW 0
    ATTR DEFB 0
    [/code]and ...
    rich_chandler rich_chandler October 2010 Development
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    velesoft velesoft October 2010 Hardware
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    Alien 8 Alien 8 October 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = animates / 128 = visible) etc.
    Collision flags (1 = can be killed ... positions respectively.
    Checks the collision between objects and the world ...
    ASM ASM October 2010 Development
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    Bad collision detection was annoying although i ...
    jammajup jammajup November 2010 Games
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... bus value with joystick state = collision on data bus. Both data ... any kempston interface without data collision. Will work RESIDOS and memory ...
    velesoft velesoft November 2010 Hardware
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... any kempston interface without data collision. Will work RESIDOS and memory ...
    Alien 8 Alien 8 November 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... 1
    230 LET ar1=ATTR (y,0)
    240 LET ... ar2=ATTR (y+1,0)
    250 ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... 1
    200 LET ar1=ATTR (y,0):
    LET ar2 ... =ATTR (y+1,0):
    PRINT ...
    Einar Saukas Einar Saukas November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... 1
    230 LET ar1=ATTR (y,0)
    240 LET ... ar2=ATTR (y+1,0)
    250 ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ...
    210 LET b(2)=ATTR (b(1),0):
    LET ... b(3)=ATTR (b(1)+1,0):
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    30032,0 Unlimited Lives
    27276,0 No collision
    g00db0y g00db0y November 2010 Games
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... seems quite intuitive and the collision detection seems to be good ...
    Morkin Morkin November 2010 Games
  • Splitter & fixer & Kempston joystick interfaceI'm thinking of developing a small interface that combines these three elements: 1. A splitter like the [URL="http://www.worldofspectrum.org/infosee…

    ... for remove this problem (data collision between JOY and DIVIDE PLUS ...
    velesoft velesoft November 2010 Hardware
  • DIVIDE PLUS - ZX bus protectorI make new ZX BUS PROTECTOR for use with DIVIDE PLUS interface. This is very small "convertor" for connection to new ZX BUS connector. PCB contain on…

    ... KEMPSTON JOYSTICK interface[/B]. Data collision will disabled via new resistors ... DIVIDE/DIVIDE PLUS without data collision. ZX games using allram mode ...
    velesoft velesoft November 2010 Hardware
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... there can be a data collision that kills the Z80 otherwise ...
    Alien 8 Alien 8 December 2010 Hardware
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... there can be a data collision that kills the Z80 otherwise ...
    chev chev December 2010 Hardware
  • The Ultimate Spectrum, made from old spectrumsGiven that all types of the Spectrum are less than ideal in one respect or another, I wondered what the ulimate refinement would be, but just using o…

    ... /+3 bus
    - remove data collision between data writed to paging ...
    velesoft velesoft December 2010 Hardware
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... :
    [code]Attr(new) = (Attr & 192) | ((Attr & 56) / 8) | ((Attr & 3 ...
    BloodBaz BloodBaz December 2010 Sinclair Basic
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... :
    [code]Attr(new) = (Attr & 192) | ((Attr & 56) / 8) | ((Attr & 3 ...
    Arda Arda December 2010 Sinclair Basic
  • Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…

    ... a little bit wobbly with collision detection and all that but ...
    jammajup jammajup December 2010 Games
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... me in the spirit. The collision detection still seems to catch ...
    Shaun.Bebbington Shaun.Bebbington December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 'll be working on the collision detection.

    EDIT: I ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> I've now implemented the collision detection and in this version ... changes colour to indicate a collision.

    I'm happy ...
    Digital Prawn Digital Prawn December 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... at all, unresponsive control, shite collision detection, and these 2 games ...
    dm_boozefreek dm_boozefreek December 2010 Chit chat
  • New game Sea Dragon (beta)Hi. Over at zx.pk.ru there is a lot of talk of a new game for spectrum called Sea Dragon. It is a VERY nice underwater side scroller... technically V…

    ... [/url]

    Although the collision detection when in the narrow ...
    jammajup jammajup December 2010 Games
  • RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…

    ... time travelling idiot with poor collision detection that we ended up ...
    Swainy Swainy January 2011 Games
  • New game! Crimbo!Hi all, we are very proud to announce our new game: Crimbo - A Gloop Troops Tale. [url]http://www.littleshopofpixels.co.uk/games/crimbo/crimbo.zip[/…

    ... , and even even even greater collision detection boxes! (I'm 5 ...
    Timmy Timmy January 2011 Brand new software
<1…28293031323334>

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