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  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... meant for sprite clipping and collision detection.

    I made ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... help.

    * Collision Detection Routine: Returns with A ... 3745 t-states for no collision.
    *---------------------------------------------------------------------

    ...
    CDFLAG DEFB 0 ;Collision Detection Flag
    ;BIT 0 ...
    dmsmith dmsmith August 2004 Development
  • Abu Sumbel ProfanationI just downloaded the new TZX from the TZX Vault, but I can't get it to play. When I use Spectaculator it loads and will get to the menu then nothing…

    ... very tight spot and the collision detection is ambiguous to say ...
    Arcane Design Arcane Design August 2004 Games
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... round and fire, but the collision dectection isn' fully implemented so ...
    dmsmith dmsmith August 2004 Development
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... alittle hard due flaws in collision detections.. but a very cool ...
    judasEZT judasEZT August 2004 Games
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... of Shinobi coupled with dodgy collision detection makes it more (unfairly ...
    Fil Fil August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... address
    ; on exit : de = attr address

    ld a ...
    robpearmain robpearmain August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    ... 's built in platform engines, collision detection, etc. so even these ...
    Sadako Sadako August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... address
    ; on exit : de = attr address

    ld a ...
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... its single 8-pixel byte/attr pair, it releases the clock ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... movement code and probably the collision detection stuff as well. Certainly ...
    AndyC AndyC August 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... that performs pixel/block based collision detection?

    If you ...
    Parky Parky September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... to check for sprite collision using a coordinate checking ... sprite to detect for
    ;collision

    LD DE ... INCPOINTER ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... of movement, but no proper collision detection. Being a Basic program ...
    monty.mole monty.mole September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> Another good way of optimising collision detection routines is to flip ...
    AndyC AndyC September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... sprite to detect for
    ;collision

    LD ... we are test for
    ;collision with

    ... ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... are so many problems with collision, rolling, timing and so...
    Fikee Fikee September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... too bad there's no collision for the castle walls though ...
    Sadako Sadako September 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... updated the game to include collision detection on the Castle walls ...
    monty.mole monty.mole September 2004 Games
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... on border or value of attr if ray is on pixels ...
    Fikee Fikee September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... /> [quote]
    or value of attr if ray is on pixels ...
    Philip Kendall Philip Kendall September 2004 Development
  • Speccy games on AMIGA/STI can't play Amiga or ST games til the emulators era. And now, i need to know what old speccy games conversions on this computers are better or impro…

    ... /> [/quote]

    Terrible, terrible collision detection too. The Speccy version ...
    Arjun Arjun September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was ...
    Arcane Design Arcane Design September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was ...
    Sadako Sadako September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... sized palette - and with proper collision detection and sprite colouring.
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... wrote:
    ...and with proper collision detection and sprite colouring.[/quote ... ]

    Again wrong, "proper collision detection" on the CPC is ...
    TMR TMR October 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... /> $i sptword.fth

    ;"ATTR Table Demo by Steve Parry ... /> ;"set print location"

    ."ATTR TABLE PAPER "
    ;"print message ... v to the value of attr"


    ?j paper ... print the value of the attr"
    ;"in the current ink ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... address
    ; on exit : de = attr address

    ld a ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... />
    1. XOR Remove (Check collision) Redraw
    2. XOR Remove ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... />
    1. XOR Remove (Check collision) Redraw
    2. XOR Remove ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
<1…6789101112…34>

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