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<1234567…34>
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there a ...
    dmsmith dmsmith July 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine I ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply get ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've search ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... can't get the collision detection work between two ... problem is that the collision detection works sometimes and sometimes ... br /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X,Y ... to do some basic "fast" collision detection and then looking more carefully ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a byte ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... of games have a CALLed collision-detection routine - the mutation which has ... and find one where the collision detection routine has been knocked out ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... jerkily and die by dodgy collision detection.

    Has anyone passed ...
    Fil Fil August 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... is the player character's collision detection done (how do you know ...
    Scoops Scoops October 2004 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... additions:

    1. Added collision detection for main sprite, although is ... can now fire, however bullet collision detection has not been implemented
    dmsmith dmsmith August 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... last demo, I have added collision detection for the player's shots ...
    dmsmith dmsmith September 2005 Development
  • Manic Miner/Jet Set Willy: Andrew Broad's websiteI have just uploaded a major update to my MM/JSW web-pages, including the first update to my List of MM/JSW Games for eight months, so now seems as g…

    ... /> * Manic Miner Room-Format
    * Collision-Detection and the JSW Guardian-Instance ...
    andrewbroad andrewbroad October 2005 Games
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    ... of looks, but has better collision detection. It is also more complex ...
    Spector Spector December 2005 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -- the rectangles stuff is for collision detection among sprites and is being ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... at once - not to mention collision detection routines and all such things ...
    48K 48K May 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... enemies bouncing around - but no collision detection. And I haven't modified ...
    48K 48K February 2007 Development
  • Good review, bad gameSomeone mentioned Jailbreak earlier on in the week. I bought that on the strength of a Sinclair User review. The review gave it 5 stars but the colli…

    ... it 5 stars but the collision detection was dodgy and I found ...
    DonkeyPong DonkeyPong February 2007 Games
  • Marble Madness Clones?I finally got to grips with Gyroscope tonight and managed to 'complete' it with a couple of judicious snapshots along the way to save both progress a…

    ... return to start boredom. The collision detection was terrible but I quite ...
    Jumping Stack Jumping Stack April 2007 Games
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... is the best method of collision detection between 2 bmps of similar ...
    Graz Graz June 2007 Chit chat
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... flight paths for the baddies. Collision detection for your shots so they ... .

    You can turn collision detection off if you like (ie ...
    dmsmith dmsmith July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    I understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the background. What's making this tricky is that there is a starfield which obviously should not trigger collisions. ...
    dmsmith dmsmith July 2007 Development
  • SupertruxI was not familiar with this game at all until i saw the 'review' of it on SpinnyF###s youtube account. I had a play on it last night and its pretty…

    ... little bit bad on the collision detection but its a nice looking ...
    beanz beanz October 2007 Games
  • Shoot em up designerJust seen Jonathans site, years ago he started doing a Shoot em up Designer utility. Could be very good, i think if people are interested please ema…

    ... make a sound ?

    - Collision detection - need this to be quite ...
    psj3809 psj3809 January 2008 Games
  • Help! Cauldwell's PGD.First of all I just want to say what an absolutely wonderful program The Platform Games Designer is. It's nearly everything I've ever wanted for the…

    ... /implementation of sound/music, better collision detection and perhaps some sort of ...
    ZnorXman ZnorXman January 2008 Games
  • What is it? Number a billionBudget Speccy game where you were a white robot having to collect computer chips and get to the exit (I think) coupled with bad versions of classical…

    ... and approach. I think the collision detection may have been a real ...
    Vertigo Vertigo February 2008 Games
  • The Cecco controversySo as I said in the other thread, I'd try out Cybernoid - since I've never played a Cecco game, and never seen one, I'd be coming from a position of …

    ... technical competence is good. Dodgy collision detection, for instance, would ruin this ...
    Winston Winston October 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... difference in the accuracy of collision detection? are sprites better for this ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. <br /> <br /> You can be nowhere near a bubble and its gets you.…
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

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