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<1234567…34>
  • Remake WIZBALL on the SpeccySeeing as all my graphics are available why not re-make it to include all the stuff that wasn't used? I made graphics for the Ying and Yang wiz and t…

    ... was never implemented either. The collision detection is awful and inacurrate. The ...
    Mark R. Jones Mark R. Jones September 2009 New game ideas
  • Cyberbig (Animagic S.A.)So, on dm_boozefreek's semi-recommendation (he's bored of it now) I've been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0010481]Cyb…

    ... right. It also has terrible collision detection on its arse end. You ... /> Any ideas on fixing the collision and map generation bugs and ...
    Vertigo Vertigo January 2010 Games
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... is to add animation and collision detection, and make a simple game ...
    riv riv March 2010 Development
  • Motorbike stunt type gamesNot that I'm a motorbike enthusiast or anything but I was partial to the odd Kickstart type game back in the day. I recently got Joe Danger for the …

    ... the game. Shame about the collision detection.

    Anyone else got ...
    GeeKay GeeKay February 2011 Games
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    ... before looping
    -improved flames collision detection
    -massive tidy up of ...
    TomD TomD April 2011 Brand new software
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... 'm especially interested in speed, collision detection and moving stuff around...sometimes ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • 2 new games - Brian Vs the Bullies & BlitzIn case you've missed it in this thread ([url]http://www.worldofspectrum.org/forums/showthread.php?t=38962[/url]) I've uploaded 2 games to celebrate …

    ... short game, and does have collision detection issues (yes I am well ...
    pottyboy pottyboy April 2012 Announcements
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... also how to implement collision detection. This knowledge should be ... frames;

    int collision(int lin, int col) {
    collision(lin[0]+dlin, col[0 ... simple way to implement collision detection. Routine "collision" calculates the tile ...
    Einar Saukas Einar Saukas July 2012 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... the specified sprite
    Sprite collision detection - with sprites and scenery, event ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... / fall height to remove some collision detection...

    POKE 37982,0 ...
    spider spider September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... with the specified attributes (ie. collision detection), which will be either to ... when a jump to a collision handler routine or key handler ...
    ; controls object movement & collision detection
    ; exceptions are dealt with ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... /> The only tricky part is collision detection with player and bullets. Ideally ... /> move player and check its collision with enemies
    update all ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • IMPOSSIBALL INVINCIBLE POKE NEEDEDHi all speccy fans, can anyone supply me with an [COLOR="Red"]INVINCIBILITY[/COLOR] (no collision detection) multiface poke for [COLOR="Red"]IMPOSSAB…

    ... [COLOR="Red"]INVINCIBILITY[/COLOR] (no collision detection) multiface poke for [COLOR="Red ...
    ZEUS ZEUS December 2014 Games
  • SPECCY POKE FOR "IMPOSSABALL" GAME NEEDED PLEASEHi all speccy fans, can anyone supply me with an INVINCIBILITY (no collision detection) multiface poke for the game IMPOSSABALL by Hewson for the zx …

    ... me with an INVINCIBILITY (no collision detection) multiface poke for the game ...
    ZEUS ZEUS December 2014 Games
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... places on the map. Also, collision detection still occurs every 60 squares ...
    Daniel_Baines Daniel_Baines August 2015 Development
  • YS Mega BasicCan anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks

    Can anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks
    jonesypeter jonesypeter August 2016 Sinclair Basic
  • Adding touch events to JS SpeccyPlayed around with adding touch events to jsspeccy2 yesterday. I got it detecting RGB values of individual pixels on the spectrum screen so it can (e…

    ... I move diagonally - bug in collision detection that I put off fixing ...
    colonel32 colonel32 January 2017 Emulators
  • RemakesHello everyone! I am new to the forums. (I was in read only mode for a while before I decided to join.) I owned a 48K Speccy when I was a kid (cca fr…

    ... playable. Except there is no collision detection with nasties, so you could ...
    HUNGilby HUNGilby January 2017 Games
  • Steel Eagle anyone?[img]http://www.worldofspectrum.org/pub/sinclair/screens/in-game/s/SteelEagle.gif[/img] [url="http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... yours don't and unfair collision detection.

    However, today I ... AY interludes and sometimes the collision detection is unfair in your favour ...
    R-Tape R-Tape May 2017 Games
  • New Game: Left Behind[img]http://stonechatproductions.co.uk/zxgames/gameimages/loader.png[/img][img]http://stonechatproductions.co.uk/zxgames/gameimages/ingame.png[/img] …

    ... I hacked it to make collision detection less severe, allow intro, gameover ...
    R-Tape R-Tape July 2017 Brand new software
  • Go to, gosub or something different?I'm going to write an arcade game in basic. May compile it. In both basic and compiled basic would a goto or gosub be faster? Also if I stored …

    ... well as enemy movement and collision detection.

    Torn between nice ...
    wbm wbm August 2017 Sinclair Basic
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... find is that occasionally the collision detection can be a little off ...
    dm_boozefreek dm_boozefreek January 2019 Games
  • Technically terrible games you likeHighrise Harry by Blaby is technically awful. It's got tiny UDG graphics, no animation, rubbish jump mechanism, dodgy collision detection, poor keybo…

    ... animation, rubbish jump mechanism, dodgy collision detection, poor keyboard response and an ...
    Nomen Luni Nomen Luni July 2020 Games
  • Bloody Jet Set WillyThis game suffers from the same problem that many others from that time do: it's too damn hard? Anyone got any pokes that will make the game easier, …

    ... a wall then the games collision detection routines will prevent Willy from ...
    choccy48K choccy48K May 2002 Games
  • Game RemakesWhat games do you think need a PC remake? i nominate The Great Escape and Where Time Stood Still

    ... , it is very buggy, bad collision detection etc.

    [url="http ...
    Amigo Amigo July 2002 Games
  • End sequences from gamesI dont completed many games but usually they hasnt end sequences.. or just a text telling you: "Congratulations" what games had the better end seque…

    ... down), or, even worse, THE COLLISION DETECTION WOULD BE LOOSER.

    The Lone Magpie The Lone Magpie July 2002 Games
  • The Spectrum and it's rivals...This has no doubt been posted and debated many times before, across hundreds of messages boards and across hundreds of playgrounds before that, but h…

    ... 't play as well - the collision detection is way off. Try jumping ...
    Spector Spector January 2003 Sinclair Miscellaneous
  • The Spectrum and it's rivals...This has no doubt been posted and debated many times before, across hundreds of messages boards and across hundreds of playgrounds before that, but h…

    ... 't play as well - the collision detection is way off. Try jumping ...
    MattLamb MattLamb January 2003 Sinclair Miscellaneous
  • Newer name of the gameI can't find out the name of my old favourite game. This was a Boulder Dash style game, but no scrolling screen. I think you had to collect ?beer? or…

    ... can handle the control and collision detection of 60 sprites at the ...
    edy.wss edy.wss February 2003 Games
  • New Games Remaking Competition[url="http://www.remakes.org"]www.remakes.org[/url] are organising a cool remakes competition that will hopefully bring us lots of cool updated Spect…

    ... my head around 3D. The collision detection just never does what I ...
    caffeinekid caffeinekid May 2003 Games
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