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Search Again :: Adv Search 1000 results in 0.003s
<1234567…34>
  • Hacker 128KHas anyone spotted any differences between Hacker 1 (48K) and Hacker 1 (128K) ?

    ... " is... unless it's the collision detection on the bit at the ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Games
  • GAMES I'D LOVE TO SEE ON THE SPECTRUM.....What more modern games from other formats would you love to see on the Speccy...? I'm talking games that could be converted, and would be possible t…

    ... in-game, with all the collision detection, keyboard scanning etc. to do ...
    +CotL-DS +CotL-DS July 2003 Games
  • Games you actually completedThis may have come up before but I am new to this forum so... Which Spectrum games did you actually complete? They were extremely hard by todays sta…

    ... on the 1984 version - the collision detection wasn't exactly spot on ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Games
  • Remember any good puzzle games?Do you remember any good puzzle game for spectrum? By puzzle I mean possibly somethign with arcade elements but basically relying on logic. Best I c…

    ... />
    No baddy to player collision detection yet, cause I'm still ...
    caffeinekid caffeinekid August 2003 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... />
    No baddy to player collision detection yet, cause I'm still ...
    caffeinekid caffeinekid August 2003 Games
  • Short circuit (part 2)In SC part 2, the screen scrolls to the right and you have to jump over obstacles, avoid animals, etc. My question is.... Does this part ever end ? …

    I used a poke to get rid of all the collision detection, then stuck the emu speed up to full and left it for 10 minutes. The game just loops. Even in the code there isnt a congratulations message. So I guess there is no end to the game
    madmekon madmekon February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... I thought.

    2) Collision detection isn't spot on, but ...
    Arjun Arjun February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... bullets, together with slightly iffy collision detection (particularly against the wall turrets ...
    Malc74 Malc74 February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... Spectrum as you use proper collision detection instead of just a bounding ...
    Dr Derek Doctors Dr Derek Doctors February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... like that, rather than the collision detection being off, as it's ...
    caffeinekid caffeinekid February 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... screen, exploit the VIC's collision detection, dabble with some saw-waves ...
    GOC GOC February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on model ...
    kmatveev kmatveev February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and by using this for collision detection you're placing restrictions on ...
    jonathan jonathan February 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... /> There are some problems. The collision detection is often dodgy (I hit ...
    Zagreb Zagreb March 2004 Games
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... to get the @$&*$& collision detection right, so you don't ...
    Malc74 Malc74 March 2004 Games
  • Mort - This is extracting the urine - Sue[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775&category=50224"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775…

    It would be more interesting if you turned off collision detection on yourself. That way, the bullets and angry people would just pass through you, hee hee!

    Necros!
    Ian Hamilton Ian Hamilton March 2004 Sinclair Miscellaneous
  • Hardest game you actually completed?Mine was Sonic Boom (the monochrome sega shoot em up). I managed to finish the whole game despite it being (a) rubbish and (b) impossible to see the…

    ... - due to some VERY bad collision detection.
    Thanatos - FAR to hard ...
    Yednab Yednab April 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    My preferred method of collision detection is to first draw everything ... AND opcodes represents a pixel collision.
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... meant for sprite clipping and collision detection.

    I made three ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ...
    * Collision Detection Routine: Returns with ... states for no collision.
    *---------------------------------------------------------------------
    Collision Detection Flags
    < ... CDFLAG DEFB 0 ;Collision Detection Flag
    ; ...
    dmsmith dmsmith August 2004 Development
  • Abu Sumbel ProfanationI just downloaded the new TZX from the TZX Vault, but I can't get it to play. When I use Spectaculator it loads and will get to the menu then nothing…

    ... very tight spot and the collision detection is ambiguous to say the ...
    Arcane Design Arcane Design August 2004 Games
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... of Shinobi coupled with dodgy collision detection makes it more (unfairly) challenging ...
    Fil Fil August 2004 Games
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    ... 's built in platform engines, collision detection, etc. so even these are ...
    Sadako Sadako August 2004 Development
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... movement code and probably the collision detection stuff as well. Certainly not ...
    AndyC AndyC August 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... that performs pixel/block based collision detection?

    If you have ...
    Parky Parky September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... of movement, but no proper collision detection. Being a Basic program, the ...
    monty.mole monty.mole September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> Another good way of optimising collision detection routines is to flip awkward ...
    AndyC AndyC September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... updated the game to include collision detection on the Castle walls, such ...
    monty.mole monty.mole September 2004 Games
  • Speccy games on AMIGA/STI can't play Amiga or ST games til the emulators era. And now, i need to know what old speccy games conversions on this computers are better or impro…

    ... /> [/quote]

    Terrible, terrible collision detection too. The Speccy version was ...
    Arjun Arjun September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was appalling ...
    Arcane Design Arcane Design September 2004 Games
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