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<1234567…34>
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Name Me, Make me (involves Boolean math).[B]What's the name of this game?[/B] There are 2 players. You have 4 rows of toothpicks. 16 toothpicks total. 1st row has 1 toothpick, 2nd row h…

    ... />
    I remember that Boolean math helps with solving it for ...
    ZnorXman ZnorXman May 2009 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • Fixed point math lib?Is there a liberally licensed fixed point math lib for z80 somewhere? When searching, I expected to find a bunch of GPL'd ones and perhaps one or two…

    ... a liberally licensed fixed point math lib for z80 somewhere? When ... ://z80-heaven.wikidot.com/advanced-math#toc4 which lists a bunch ...
    Sol_HSA Sol_HSA November 2015 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... screen, exploit the VIC's collision detection, dabble with some saw ... CIRCLE command, and whose integer math is SLOWER than the float ...
    GOC GOC February 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... gawd it uses some serious math! As a side note, it ... updated the game to include collision detection on the Castle walls ...
    monty.mole monty.mole September 2004 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... ).
    i would say that math on Z80 could be faster ... difference in the accuracy of collision detection? are sprites better for ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... routines like collision, then you can just do the Math to find ...
    Einar Saukas Einar Saukas June 2016 New game ideas
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... that they appear to be math exercises, and I don't ... optimisations. Sprite manipulation, screen buffers, collision detection? I'm guessing really ...
    thricenightly thricenightly March 2017 Sinclair Miscellaneous
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... that they appear to be math exercises, and I don't ... optimisations. Sprite manipulation, screen buffers, collision detection? I'm guessing really ... ]
    Sprite manipulation, screen buffers, collision detection?
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous March 2017 Sinclair Miscellaneous
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... Sprite manipulation, screen buffers, collision detection? I'm guessing ... of these things, only collision detection (which can be ... is stuff like simple collision detection or movement logic ... collision detection (for the player). They are the same category as math ...
    Timmy Timmy March 2017 Sinclair Miscellaneous
  • Speed comparison of BASIC CommandsHi everyone, I reactivated my account (thanks Lee!) due to starting to code some BASIC with my daughter. In the tips and tricks thread there is a …

    ... workarounds to disable floating point math? i.e. if variables are ... $ for testing keyboard input, or collision detection for example.
    48K 48K July 2020 Sinclair Basic
  • Funniest Speccy related memoryOkay, there maybe won't be that many, but I have a couple that might conjour up some jolly jape memories. 1. Walking home from school with mate one …

    ... "CRASH" in a head-on collision 5 yards away from us ...
    Vampyre Vampyre October 2002 Games
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... of games have a CALLed collision-detection routine - the mutation which ... and find one where the collision detection routine has been knocked ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... editors in the future. eg. collision maps, sound editing, string editing ...
    Kiwi Kiwi February 2004 Development
  • My collection for sale. Full list here!Here's the list of what I am selling. Please contact me at cheggersplayspop*@boltblue.com (remove the *) and make me an offer! TITLE PUBLISHER YEAR …

    ... Software 1988
    Collision Course Americana 1987
    Collision Course Americana 1987 ...
    Steve B Steve B May 2004 Sales
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... jerkily and die by dodgy collision detection.

    Has anyone ...
    Fil Fil August 2004 Games
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ... /> $i sptword.fth
    $i math.fth


    label ...
    Steve(spt) Steve(spt) October 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... is the player character's collision detection done (how do you ...
    Scoops Scoops October 2004 Development
  • Found " Mental Mathematics"Hello All, Just found a nice Spectrum tape, it is called " Top Ten mental Mathematics, and it actually has about 60 Primary math Tests on it. They c…

    ... actually has about 60 Primary math Tests on it. They come ...
    electric-man electric-man October 2004 MIA/STP/SDP
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... was able to do the math on a spreadsheet and can ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
<1234567…34>

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Related Threads

  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…
  • Collision Course by AmericanaDoes anyone know who wrote this game? There's no credits on the inlay and the only in-game credit is "Black Run Software".<br /> <br /> To me it as t…
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