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Search Again :: Adv Search 1000 results in 0.002s
<1…18192021222324…34>
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... optionally links to floating point math library (only needed for floats ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Into the screen driving simulator effectI was wondering how the racing games of yore did the into the screen scrolling effect. I'm sure you could do something crude drawing bars on the scre…

    ... bent left/right via some math or is it a "skewed ... game?(and they're both math things anyways bending/skewing)) And ...
    ZnorXman ZnorXman February 2008 Development
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... black ?
    2 - Is the collision detection working okay ? Seemed to ...
    psj3809 psj3809 February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... when I first tried) The collision detection doesn't seem that ...
    fahrenheit1987 fahrenheit1987 February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... a Spectrum programmer.

    Collision detection should be pixel perfect ... , as long as background collision detection is enabled. If you ... choose to turn off background collision detection your game will use ...
    jonathan jonathan February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    Mighty_Zol Mighty_Zol February 2008 Games
  • Son of Blagger - impossibly difficult?With the help of emulation, I've been tring to play through some of my first Spectrum games, namely those on the Dixons games bundle that came with m…

    ... to the spazziness of the collision detection, no matter what I ...
    dm_boozefreek dm_boozefreek February 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    Looks very promising! I assume that the distinctly slow and jerky scrolling as well as the wonky collision detection will be ironed out in the final release?
    Arjun Arjun March 2008 Games
  • Jesus! I STILL can't complete this game!Thought I'd give "Beach Buggy Simulator" a wee go, after having been reminded of it in the "game that made you a Spec-chum" thread. My one over-ridin…

    ... jump over helicopters, though the collision detection is a bit on ...
    j00ce j00ce March 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    better collision detection in marauder, per-pixel movement in zynaps, r-type & many other shmups!
    cichlasoma cichlasoma March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... as well as the wonky collision detection will be ironed out ... in mind.

    Wonky collision detection? Anything which would kill ... event. That might make the collision detection seem a little unfair ...
    jonathan jonathan March 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... .

    [quote]
    Wonky collision detection? Anything which would kill ...
    Arjun Arjun March 2008 Games
  • Lost Has Been Found AgainThe new series begins tonight at 10PM on RTE. I can't wait. :) Necros.

    ... took 31 minutes so the math would mean that maybe years ...
    Vampyre Vampyre March 2008 Chit chat
  • What means "google"??Hi people, Since time ago Im curious about naming. Im very interested in find good names for enterprises ( just as hobby because in reality, at my j…

    It has to do with the wrong translation of GOOGOL
    which in math is a term for mass number

    [URL]http://en.wikipedia.org/wiki/Googol[/URL]
    Dr BEEP Dr BEEP March 2008 Chit chat
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... nc, nocollision ; if not, no collision is detected

    ; see ... hl = 0 to indicate no collision
    inc l ; otherwise return ... (s1, s2, 2))
    {
    // collision detected!
    }
    [/code]
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • interesting russian gamesi start a new thread, as i don't know where to post it. here are some interesting ones i came across, perhaps i'll add more later, in every case i en…

    ... -on when it came to collision detection (iIrc).

    There ...
    ZnorXman ZnorXman March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> What's your recommendation for collision detection? an if. . .then statement ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]What's your recommendation for collision detection? an if. . .then statement ... ?
    [/quote]

    Easiest collision detection is with ATTR
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]

    Looks promising!

    Notice that instead of this:

    [CODE]
    s-(IN 64510
    Einar Saukas Einar Saukas March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    Impressive!
    The math and asm part is way over my head, but I will definitely keep and share this information with others.
    zxbruno zxbruno March 2008 Sinclair Basic
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... like background animations, animated sprites, collision detection, or unique features like ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • MB02+IDE aliveLast weekend I finished soldering and testing my MB02+IDE. All items work perfectly on +2 grey, on +2A, on 128k heatsink and on 48k Issue2 and 3b tes…

    ... it and did not found collision with KMT ports.
    Ben ... see if there is any collision that I could have overlooked ...
    ingo ingo March 2008 Hardware
  • MB02+IDE aliveLast weekend I finished soldering and testing my MB02+IDE. All items work perfectly on +2 grey, on +2A, on 128k heatsink and on 48k Issue2 and 3b tes…

    ... it and did not found collision with KMT ports.
    Ben ... see if there is any collision that I could have overlooked ...
    velesoft velesoft March 2008 Hardware
  • Excel - Deducting percentage - where am I going wrong?Howdy, The help isn't much use, so I'm asking more knowledgable people. I'm also asking here ;) This is for a spreadsheet assignment on the IT side o…

    ... people don't know their math, that is all. And if ... people don't know their math.

    20% is shorthand ... English and start thinking in math. One way to royally f ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Chit chat
  • Excel - Deducting percentage - where am I going wrong?Howdy, The help isn't much use, so I'm asking more knowledgable people. I'm also asking here ;) This is for a spreadsheet assignment on the IT side o…

    ... people don't know their math, that is all. And if ... people don't know their math.

    20% is shorthand ... English and start thinking in math. One way to royally f ...
    Dr BEEP Dr BEEP March 2008 Chit chat
  • Excel - Deducting percentage - where am I going wrong?Howdy, The help isn't much use, so I'm asking more knowledgable people. I'm also asking here ;) This is for a spreadsheet assignment on the IT side o…

    ... English and start thinking in math. One way to royally f ...
    murtceps murtceps March 2008 Chit chat
  • Excel - Deducting percentage - where am I going wrong?Howdy, The help isn't much use, so I'm asking more knowledgable people. I'm also asking here ;) This is for a spreadsheet assignment on the IT side o…

    ... programming language*, by any math textbook, in any math course.

    Alcoholics Anonymous Alcoholics Anonymous March 2008 Chit chat
  • Beeper octave range...A dumb question, I know, but I've found two conflicting sources of information on the octave range of the Sinclair beeper. I suppose I'm being a lit…

    ... is easy to do the math how many T cycles you ...
    Patrik Rak Patrik Rak April 2008 Sinclair Miscellaneous
  • Beeper octave range...A dumb question, I know, but I've found two conflicting sources of information on the octave range of the Sinclair beeper. I suppose I'm being a lit…

    ... is easy to do the math how many T cycles you ...
    Fikee Fikee April 2008 Sinclair Miscellaneous
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... depth, type etc used for collision detection etc.


    Kiwi Kiwi April 2008 Development
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