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<1…25262728293031…34>
  • Most Disappointing Budget Game?I've completed my ten now ([URL="http://jdanddiet.blogspot.com/2010/02/spectrum-budget-games-special-part-2.html"]http://jdanddiet.blogspot.com/2010/…

    ... got it.[/QUOTE]If the collision detection could be fixed, I ...
    Vertigo Vertigo February 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... an alternative array, which holds collision data and colour data together ... , we could have sets of collision data, one set per screen ... reluctant to tie colour or collision data directly to individual tile ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... goes about storing colour and collision detection info, I may yet ...
    kgmcneil kgmcneil February 2010 Development
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ... it again)

    BA00: Collision map, not attribute based like ... :

    * Non-attribute based collision, so can do monochrome levels ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... to replace background cells after collision detection), sprite16x16ca (16x16 column aligned ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Why is it possible to have a static IPbecause my router will give me an IP every time I connect by means of DHCP, I believe So what if I set me a static one and it's identical to one tha…

    ... for Spectranets. The probability of collision is very very small (I ... there happens to be a collision.
    Winston Winston February 2010 Chit chat
  • Why is it possible to have a static IPbecause my router will give me an IP every time I connect by means of DHCP, I believe So what if I set me a static one and it's identical to one tha…

    ... and if you get a collision you can change it.
    guesser guesser February 2010 Chit chat
  • Entertain your brainHi guy) Here is a short&easy task for 6-year schoolchildren, are you ready? - - - - - - - - - - - - - - - - - - - - - - - - A seller sells hats per…

    ... /> If it's simple a math question using a $25 note ...
    dm_boozefreek dm_boozefreek February 2010 Chit chat
  • Entertain your brainHi guy) Here is a short&easy task for 6-year schoolchildren, are you ready? - - - - - - - - - - - - - - - - - - - - - - - - A seller sells hats per…

    ... /> If it's simple a math question using a $25 note ...
    ZnorXman ZnorXman February 2010 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    psj3809 psj3809 February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    ZnorXman ZnorXman February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... print statement of some kind. Collision detection would be by attributes ...
    bigjon bigjon February 2010 Sinclair Basic
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... you jump or collect items, collision detection was poor and changing ...
    jonathan jonathan February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... isometry. nothing to describe by math.

    [QUOTE]
    Just ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... character. So, you do the math!
    redballoon redballoon March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... character. So, you do the math![/QUOTE]

    Craig I ...
    Swainy Swainy March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... something other than box sprite collision detection. Otherwise horizontally the you ...
    BiNMaN BiNMaN March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... other than box sprite collision detection. Otherwise horizontally ... If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect ... If you disable background collision detection, the program resorts ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... . If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect, ... . If you disable background collision detection, the program resorts ... 16x16 sprite grid the collision detection may seem over- ...
    BiNMaN BiNMaN March 2010 Development
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... via resistors = protection before data collision
    velesoft velesoft March 2010 Hardware
  • Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…

    ... two joystick's without data collision

    Bit layout on ...
    velesoft velesoft March 2010 Hardware
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... powerups/downs.

    For collision, I just sample a single ...
    riv riv March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... more powerups/downs.
    For collision, I just sample a single ...
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    It's developing very well. Keep up the good work.

    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)
    Ralf Ralf March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    He could always do a special Spanish version which is impossibly hard to play. :)
    frobush frobush March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;428962]
    And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]

    I totally agree.
    Mister Beep Mister Beep March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... like I should keep the collision detection a bit forgiving. :)
    riv riv March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... one in BASIC, with terrible collision detection and a 4 minute ...
    The Starglider The Starglider March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... from BASIC, with interrupts and collision detection.

    Before I ...
    Timmy Timmy March 2010 Development
  • Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…

    ... and slow. The controls and collision detection were a bit naff ...
    VincentAC VincentAC March 2010 New game ideas
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