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Most Disappointing Budget Game?I've completed my ten now ([URL="http://jdanddiet.blogspot.com/2010/02/spectrum-budget-games-special-part-2.html"]http://jdanddiet.blogspot.com/2010/…
... got it.[/QUOTE]If the collision detection could be fixed, I ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... an alternative array, which holds collision data and colour data together ... , we could have sets of collision data, one set per screen ... reluctant to tie colour or collision data directly to individual tile ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... goes about storing colour and collision detection info, I may yet ... -
The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…
... it again)
BA00: Collision map, not attribute based like ... :
* Non-attribute based collision, so can do monochrome levels ... -
Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…
... to replace background cells after collision detection), sprite16x16ca (16x16 column aligned ... -
Why is it possible to have a static IPbecause my router will give me an IP every time I connect by means of DHCP, I believe So what if I set me a static one and it's identical to one tha…
... for Spectranets. The probability of collision is very very small (I ... there happens to be a collision. -
Entertain your brainHi guy) Here is a short&easy task for 6-year schoolchildren, are you ready? - - - - - - - - - - - - - - - - - - - - - - - - A seller sells hats per…
... /> If it's simple a math question using a $25 note ... -
Entertain your brainHi guy) Here is a short&easy task for 6-year schoolchildren, are you ready? - - - - - - - - - - - - - - - - - - - - - - - - A seller sells hats per…
... /> If it's simple a math question using a $25 note ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... you jump or collect items, collision detection was poor and changing ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... you jump or collect items, collision detection was poor and changing ... -
How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…
... print statement of some kind. Collision detection would be by attributes ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... you jump or collect items, collision detection was poor and changing ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... isometry. nothing to describe by math.
[QUOTE]
Just ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... character. So, you do the math![/QUOTE]
Craig I ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... something other than box sprite collision detection. Otherwise horizontally the you ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... other than box sprite collision detection. Otherwise horizontally ... If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect ... If you disable background collision detection, the program resorts ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... . If you enable background collision detection (for something like ... is deadly) the sprite collision detection is pixel perfect, ... . If you disable background collision detection, the program resorts ... 16x16 sprite grid the collision detection may seem over- ... -
Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…
... via resistors = protection before data collision -
Reading Kempston MouseI have been looking at Velesoft's design for the Kempston Mouse interface and am puzzled over the description for reading port 64223 (the Kempston mo…
... two joystick's without data collision
Bit layout on ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
... powerups/downs.
For collision, I just sample a single ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
... more powerups/downs.
For collision, I just sample a single ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
It's developing very well. Keep up the good work.
And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :) -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
[QUOTE=Ralf;428962]And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]
He could always do a special Spanish version which is impossibly hard to play. :) -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
[QUOTE=Ralf;428962]
And please leave the forgiving collision detection. We are not so young people with not so fast reflexes :)[/QUOTE]
I totally agree. -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…
... one in BASIC, with terrible collision detection and a 4 minute ...Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…
... from BASIC, with interrupts and collision detection.
Before I ...Alien? for the Sinclair SpectrumAny Spectrum developers out there thought about producing a port of Alien? for the 128K Spectrum? Its one of the few 8-Bit systems not to have a conv…
... and slow. The controls and collision detection were a bit naff ...