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  • Favourite Monty Mole gameWanted Monty Mole Monty on the Run Auf Wiedersehen Monty Impossamole

    ... [/i] Monty for me. The collision detection was great. The 128K ...
    Dwayne Dibley Dwayne Dibley September 2010 Games
  • Favourite Monty Mole gameWanted Monty Mole Monty on the Run Auf Wiedersehen Monty Impossamole

    ... the slow pace, the iffy collision detection, and the slow wait ...
    ewgf ewgf September 2010 Games
  • Goldeneye (upcoming Wii version)Is anyone else following the progress of the upcoming Wii version of Goldeneye, the classic N64 first person shooter from 1997? Well, version, or re-…

    ... only on bullet & player collision, its a bit hard for ...
    Sock_Shock Sock_Shock September 2010 Chit chat
  • Horace in the Mystic WoodsCame here wondering what people were saying about this only to discover that, for some reason, no one's started a thread yet, not even Bob Smith. And…

    Very nice, but the collision and momentum makes it rock hard! Finally finished the normal mode with a million continues. The zero key should be considered one of the game keys, it's pressed so often!
    Jmk Jmk September 2010 Games
  • New game Sea Dragon (beta)Hi. Over at zx.pk.ru there is a lot of talk of a new game for spectrum called Sea Dragon. It is a VERY nice underwater side scroller... technically V…

    ... as that cave, then your collision detection needs to be spot ...
    joefish joefish September 2010 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Quixo (described [URL="http://www.math.uaa.alaska.edu/~afkjm/ai_games ...
    Einar Saukas Einar Saukas October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ...
    15 - A set of collision routines, that is; check if ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... cutting tools
    05 - Map/collision editor
    06 - Scroll engine ... script engine
    11 - Map collision and terrain detection routines
    12 - Object control and collision system

    Many programmers ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... (2) or 16:16 advanced math (19) for most projects. (14 ...
    Metalbrain Metalbrain October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... (2) or 16:16 advanced math (19) for most projects. (14 ...
    rich_chandler rich_chandler October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... (2) or 16:16 advanced math (19) for most projects. (14 ...
    Philip Kendall Philip Kendall October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ?) Can be used to display collision data areas, basic 3D, panel ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... />
    15 - A set of collision routines, that is; check if ...
    Ralf Ralf October 2010 Development
  • Chubby GristleAnyone else like this game? I've always thought it was rather good. It's quite tough in places but not unfairly, certainly no more so than something …

    ... Monty Mole.[/QUOTE]

    Collision is a bit off in ...
    dm_boozefreek dm_boozefreek October 2010 Games
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... />
    Chapter Five - Simple Background Collision Detection
    Finding Attributes

    Chapter Seven - Basic Alien Collision Detection
    Coordinate Checking
    jonathan jonathan October 2010 Announcements
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... , that was fine. Even the collision and overlay data was drawn ...
    ASM ASM October 2010 New game ideas
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... SUB[/B] statement;
    [*]Simplify math expressions as much as possible ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    ... of codes requires some hard math or cryptography.

    The ...
    Ralf Ralf October 2010 Support files
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    velesoft velesoft October 2010 Hardware
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... and on data bus will collision. But it's acceptable, external ...
    Alien 8 Alien 8 October 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = animates / 128 = visible) etc.
    Collision flags (1 = can be killed ... positions respectively.
    Checks the collision between objects and the world ...
    ASM ASM October 2010 Development
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    Bad collision detection was annoying although i ...
    jammajup jammajup November 2010 Games
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... bus value with joystick state = collision on data bus. Both data ... any kempston interface without data collision. Will work RESIDOS and memory ...
    velesoft velesoft November 2010 Hardware
  • divide deviceHi, This is first my first post,so hello to you all I first Spectrum 48k was a Xmas present way back in 1983,best gift ever. Then I moved on to a C…

    ... any kempston interface without data collision. Will work RESIDOS and memory ...
    Alien 8 Alien 8 November 2010 Hardware
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    30032,0 Unlimited Lives
    27276,0 No collision
    g00db0y g00db0y November 2010 Games
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    Paddy, I didn't know that thanks..

    I meant in the sense of calculations e.g. say vu-3d or anything that has to do math in realtime. Like compression routines do also.
    fog fog November 2010 Development
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... seems quite intuitive and the collision detection seems to be good ...
    Morkin Morkin November 2010 Games
  • Splitter & fixer & Kempston joystick interfaceI'm thinking of developing a small interface that combines these three elements: 1. A splitter like the [URL="http://www.worldofspectrum.org/infosee…

    ... for remove this problem (data collision between JOY and DIVIDE PLUS ...
    velesoft velesoft November 2010 Hardware
  • DIVIDE PLUS - ZX bus protectorI make new ZX BUS PROTECTOR for use with DIVIDE PLUS interface. This is very small "convertor" for connection to new ZX BUS connector. PCB contain on…

    ... KEMPSTON JOYSTICK interface[/B]. Data collision will disabled via new resistors ... DIVIDE/DIVIDE PLUS without data collision. ZX games using allram mode ...
    velesoft velesoft November 2010 Hardware
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    your math is wrong.
    pointer = 28*y+(x>>3) + displacement
    Fikee Fikee December 2010 Development
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