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  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on ...
    kmatveev kmatveev February 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    Well that's it, innit! The collision on this version is BETTER, which makes it HARDER. I vote for crap collision on the turrets!
    Dr Derek Doctors Dr Derek Doctors February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    I vote for Crap collision and bullets that go further...< ...
    Tom-Cat Tom-Cat February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and by using this for collision detection you're placing restrictions ...
    jonathan jonathan February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... logic, because to check with collision with enemies, you only need ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... /> There are some problems. The collision detection is often dodgy (I ...
    Zagreb Zagreb March 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... happen due to how 3d collision systems work.

    The ... of the player has a "collision radius" against the rooms. I ...
    caffeinekid caffeinekid March 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... who wants to do the math then?
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... who wants to do the math then?
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... to get the @$&*$& collision detection right, so you don ...
    Malc74 Malc74 March 2004 Games
  • Mort - This is extracting the urine - Sue[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775&category=50224"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=3088347775…

    It would be more interesting if you turned off collision detection on yourself. That way, the bullets and angry people would just pass through you, hee hee!

    Necros!
    Ian Hamilton Ian Hamilton March 2004 Sinclair Miscellaneous
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... recreate the movements and sprite collision and enemies behiveur with homemade ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... recreate the movements and sprite collision and enemies behiveur with homemade ...
    Arm73 Arm73 April 2004 Emulators
  • Hardest game you actually completed?Mine was Sonic Boom (the monochrome sega shoot em up). I managed to finish the whole game despite it being (a) rubbish and (b) impossible to see the…

    ... - due to some VERY bad collision detection.
    Thanatos - FAR to ...
    Yednab Yednab April 2004 Games
  • Am I now a Spec-chum?Congratulations to me - I am now in the top 150 "posters" on the World Of Spectrum sight. And to commemorate this occasion i'm going to treat myself…

    ... G?idhlig. Chan eil i math an-fhathast, ach tha mi ...
    wilsonsamm wilsonsamm June 2004 Sinclair Miscellaneous
  • Am I now a Spec-chum?Congratulations to me - I am now in the top 150 "posters" on the World Of Spectrum sight. And to commemorate this occasion i'm going to treat myself…

    ... G?idhlig. Chan eil i math an-fhathast, ach tha mi ...
    chaosmongers chaosmongers June 2004 Sinclair Miscellaneous
  • Am I now a Spec-chum?Congratulations to me - I am now in the top 150 "posters" on the World Of Spectrum sight. And to commemorate this occasion i'm going to treat myself…

    ... G?idhlig. Chan eil i math an-fhathast, ach tha mi ...
    highlandstew highlandstew June 2004 Sinclair Miscellaneous
  • Am I now a Spec-chum?Congratulations to me - I am now in the top 150 "posters" on the World Of Spectrum sight. And to commemorate this occasion i'm going to treat myself…

    ... G?idhlig. Chan eil i math an-fhathast, ach tha mi ...
    VincentAC VincentAC June 2004 Sinclair Miscellaneous
  • Spectrum 48k benchmark program/resultsIs there any program (basic or assembler) to test performance of a Spectrum 48k? Want to compare results in my FPGA Spectrum 48k with real hardware …

    ... or normal performance (like memory/math) and time them with watchstop ...
    klingler klingler July 2004 Emulators
  • Am I now a Spec-chum?Congratulations to me - I am now in the top 150 "posters" on the World Of Spectrum sight. And to commemorate this occasion i'm going to treat myself…

    ... G?idhlig. Chan eil i math an-fhathast, ach tha mi ... phrase:
    Tha mi gu math.
    pronounced like: ha mee ...
    wilsonsamm wilsonsamm July 2004 Sinclair Miscellaneous
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    My preferred method of collision detection is to first draw ... AND opcodes represents a pixel collision.
    Woody Woody July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... meant for sprite clipping and collision detection.

    I made ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... help.

    * Collision Detection Routine: Returns with A ... 3745 t-states for no collision.
    *---------------------------------------------------------------------

    ...
    CDFLAG DEFB 0 ;Collision Detection Flag
    ;BIT 0 ...
    dmsmith dmsmith August 2004 Development
  • Hisoft C #translate commandHi folks, Can any body give some idea of how to fix this command in Hisoft C program. So it will save compiled code to the +D. The " #translate 1:c…

    ... you have the libs:
    Math.lib
    Graphs.lib
    Steve(spt) Steve(spt) August 2004 Development
  • Abu Sumbel ProfanationI just downloaded the new TZX from the TZX Vault, but I can't get it to play. When I use Spectaculator it loads and will get to the menu then nothing…

    ... very tight spot and the collision detection is ambiguous to say ...
    Arcane Design Arcane Design August 2004 Games
  • Hisoft C #translate commandHi folks, Can any body give some idea of how to fix this command in Hisoft C program. So it will save compiled code to the +D. The " #translate 1:c…

    ... ,
    I did Not find MATH.LIB and GRAPH.LIB for ...
    Steve(spt) Steve(spt) August 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... round and fire, but the collision dectection isn' fully implemented so ...
    dmsmith dmsmith August 2004 Development
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... alittle hard due flaws in collision detections.. but a very cool ...
    judasEZT judasEZT August 2004 Games
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