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  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... of Shinobi coupled with dodgy collision detection makes it more (unfairly ...
    Fil Fil August 2004 Games
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    ... 's built in platform engines, collision detection, etc. so even these ...
    Sadako Sadako August 2004 Development
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... movement code and probably the collision detection stuff as well. Certainly ...
    AndyC AndyC August 2004 Games
  • "Frankie goes to Hollywood" HAS BEEN COMPLETED !!!!Yup ! What we thought impossible has now been proven possible ! There is no bug in the game, either - there are just some parts where you have to be …

    ... scored, as the game's math seems to be quite awkward ...
    GOC GOC September 2004 Games
  • "Frankie goes to Hollywood" HAS BEEN COMPLETED !!!!Yup ! What we thought impossible has now been proven possible ! There is no bug in the game, either - there are just some parts where you have to be …

    ... to complete (the game's math has finally been clarified as ...
    GOC GOC September 2004 Games
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... that performs pixel/block based collision detection?

    If you ...
    Parky Parky September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... to check for sprite collision using a coordinate checking ... sprite to detect for
    ;collision

    LD DE ... INCPOINTER ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... of movement, but no proper collision detection. Being a Basic program ...
    monty.mole monty.mole September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> Another good way of optimising collision detection routines is to flip ...
    AndyC AndyC September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... sprite to detect for
    ;collision

    LD ... we are test for
    ;collision with

    ... ;

    JR COLLISION ;Difference between both X & ... so there is
    ;a collision

    INCPOINTER ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... are so many problems with collision, rolling, timing and so...
    Fikee Fikee September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... too bad there's no collision for the castle walls though ...
    Sadako Sadako September 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... gawd it uses some serious math! As a side note, it ...
    Arjun Arjun September 2004 Games
  • Speccy games on AMIGA/STI can't play Amiga or ST games til the emulators era. And now, i need to know what old speccy games conversions on this computers are better or impro…

    ... /> [/quote]

    Terrible, terrible collision detection too. The Speccy version ...
    Arjun Arjun September 2004 Games
  • ST04 - Games (are slowly showing...)'Tension' (i.e. atmosphere) slowly rise... on [url="http://www.speccy.org/st04/"]http://www.speccy.org/st04/[/url] ST04 games are announced in rhyt…

    ... (sory for my english in math) so "that 2" is abbrev ...
    Alex_Lux Alex_Lux September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was ...
    Arcane Design Arcane Design September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... bit dull. That and the collision detection with the background was ...
    Sadako Sadako September 2004 Games
  • building a computerFor some reason having come of age (25 last feburary) I've begun to get the itch to build my on computer, i.e. from scratch, not plug together pc par…

    ... to know a lot of math or physics to get things ... to know more about the math and physics. Call again if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Sinclair Miscellaneous
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... up a number. In Hex math, the following is true:
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... up a number. In Hex math, the following is true:
    Philip Kendall Philip Kendall October 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... sized palette - and with proper collision detection and sprite colouring.
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... wrote:
    ...and with proper collision detection and sprite colouring.[/quote ... ]

    Again wrong, "proper collision detection" on the CPC is ...
    TMR TMR October 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... doc does say "All the math that is to follow is ... is preceeded by "In hex math..." which qualifies as "otherwise mentioned ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... ports, DMA controller, Ethernet, matrix math, and 16 megabytes of linear ...
    Sparky Sparky October 2004 Sinclair Miscellaneous
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... />
    1. XOR Remove (Check collision) Redraw
    2. XOR Remove ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... />
    1. XOR Remove (Check collision) Redraw
    2. XOR Remove ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... XOR method for drawing and collision detection
    3. Using a ...
    robpearmain robpearmain October 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    Your question is basically about collision detection.

    ... called a bounding box collision test. The bounding box ... sprite
    RECT BoundingBox; //collision rectangle
    IMAGE* img ; ... you'll use subsequently for collision tests.

    ...
    Arjun Arjun October 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... and Jet Set Willy - including collision-detection - which could apply to ...
    andrewbroad andrewbroad October 2004 Development
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    Just reading through the JSW collision detection info... I have never thought that the order in which objects are drawn on screen would be so important in a platformer. Is this due to technical reasons at the time or does this method still hold true today?
    Scoops Scoops October 2004 Development
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