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Search Again :: Adv Search 1000 results in 0.020s
<1234567…34>
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    I try to fill the screen with 00 value, but I ... /> - hex numbers
    - fill memory block
    - fill with 00
    - view memory
    - all screen data is still there, no ...
    secarica secarica October 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... disk commanders).
    [-] Loading memory block in the Dubugger did not ... 256 colors games (with GFX Screen XOR buffer turned on, actually ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... seem to just load a block at 16384.

    I ... one original game: Thanatos! Its screen has a compression rate of ...
    Erlstoned Erlstoned November 2004 Sinclair Miscellaneous
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... (.bas), CODE files (.bsc) and SCREEN$ files (.scr).

    Added ... Geoff Wearmouth)

    Added - Block Delete. You can now delete ... need to wrap around the screen. A green bar will show ...
    Dunny Dunny November 2004 Emulators
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... the 48K which compressed the screen (including attributes) into an area ... restored said compression back to screen area. Any ideas? I want ...
    choccy48K choccy48K November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • HELP - Cant get the games to workHi everyone, Please could someone help. I've downloaded the SPIN emulator (which from what I can gather is one of the better ones?).Having done this,…

    ... is followed by a muli-coloured screen.

    Am I doing ...
    Timmycocktail Timmycocktail January 2005 Emulators
  • Screen AttributesNot sure if this is a devolopment question but here goes... In my limited understanding, the 'attribute file' of a speccy is 5800h to 5AFFh and each…

    ... each character position on the screen. With bits 0 to 2 ...
    Saboteur Saboteur January 2005 Development
  • Spectrum loading screen on Ch4?Hi all, this evening I caught a glimpse of a Spectrum loading screen on Channel 4! Just a brief flash, with the borders and some big writing in the m…

    ... glimpse of a Spectrum loading screen on Channel 4! Just a ...
    MattLamb MattLamb January 2005 Sinclair Miscellaneous
  • Trying to make my first TZX, but it won't run..Hey :) I've finally got around to start imaging some tapes here, but unfortunately I ran into problems right away, bah. I'm trying to dump "Ace Low…

    ... . The data looks fine on screen, no drops or suspicious peaks ... : 02:45.961)

    Block 1 => Program: ACE LOW ... : Length= 17, Pause=995ms.
    Block 2 => ------------------- F Line= 0 ...
    osgorth osgorth January 2005 MIA/STP/SDP
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... tiles go where on the screen (handled by another function. The ... tile needs a 2x2 colour block. The following code does the ...
    Mr Millside Mr Millside February 2005 Development
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without cancelling the shadow?
    Unique Unique February 2005 Development
  • More than 256 colours in full screen Spectaculator?When Spectaculator starts up in full screen and you go to load a game the windows menus are a terrible colour and look garish. I guess thats becaus…

    ... Spectaculator starts up in full screen and you go to load ...
    HonoredShadow HonoredShadow March 2005 Emulators
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... ).

    When loading a screen$ from basic you can see ... />
    you can set the screen black so the lines are ...
    Unique Unique March 2005 Development
  • Best loading screen.What's the best loading screen in your opinion? I really liked the one on Rescue from Atlantis (maybe minus the text) [url="http://www.worldofspec…

    What's the best loading screen in your opinion?

    ...
    Skarpo Skarpo March 2005 Sinclair Miscellaneous
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... what I guess is a screen address calculation problem.

    I need to calculate the screen address of a tile based ... to calculate for the other screen thirds.

    Could someone ...
    Mr Millside Mr Millside April 2005 Development
  • Sinclair flat screen pocket TV problemCan anyone give me some advise regarding a picture problem on a Sinclair flat screen pocket TV The picture has a black curvy band at the top and bot…

    ... problem on a Sinclair flat screen pocket TV

    The ... top and bottom of the screen

    Here is a ... is not moving across the screen

    channel 4 is ...
    Bluegoat Bluegoat May 2005 Sinclair Miscellaneous
  • Changing the colour of the screenCan anyone tell me the ROM command to change the paper colour of the main screen ?

    Can anyone tell me the ROM command to change the paper colour of the main screen ?
    Mr Millside Mr Millside June 2005 Development
  • Screen distortion problems, I can't fix it!I just managed to get myself a ZX Spectrum +2 from the local car boot sale but for some reason theres a distortion halfway down the screen when i pla…

    ... a distortion halfway down the screen when i play games.
    screen the screen goes out of wack ...
    Resident0 Resident0 July 2005 Sinclair Miscellaneous
  • screen$ and ramdisk 128kDoes anyone know how to load a screen$ from tape and then save it to ramdisk, without the screen$ showing during the load from tape?

    Does anyone know how to load a screen$ from tape and then save it to ramdisk, without the screen$ showing during the load from tape?
    mgmetro mgmetro July 2005 Sinclair Basic
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... game and did a loading screen for it and now i ... simple:

    1 Load'' Screen$
    2 load '' Code
    My problem is that after screen is loaded,
    Spectrum starts ...
    "Bytes:code" statement into screen, just into hero's face ...
    Ralf Ralf July 2005 Development
  • Need help with denied Prince ClumsyI'm trying to create a TZX from my original Prince Clumsy tape. (I'm using an old walkman (only tape player in the house!), goldwave and maketzx). T…

    ... the whole game including the screen but then after the tape ... are the blocks:

    Block Size DataCRC Flag Parity PauseAfter ... an error in the final block. Can anyone confirm that the ...
    PrinceClumsy PrinceClumsy August 2005 Games
  • 128k Speccy ScreenAm I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and d…

    Am I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and draw the sprites etc... a-la 48k ??)
    dansauk dansauk August 2005 Development
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... these in memory
    eg screen 1 at address 23296 to ... 30208
    screen 2 at address 30209 to ... used to mess up the screen if you were pressing a ...
    chop983 chop983 August 2005 Development
  • I've tried dumping spectradraw3, need help, block 6 = X[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=8220340869"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=8220340869[/url…

    ... loading error, and the TZX block 6 always has an X ...
    bleugh bleugh September 2005 MIA/STP/SDP
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    How can I save the COMPLETE screen (with the last two lines) in BASIC?
    If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and the last two lines are destroyed!
    wilko0070 wilko0070 September 2005 Sinclair Basic
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... over the ROM and the screen and ended up changing itself ... the screen memory, a turboload which changed speed during the same block ...
    JonNorth JonNorth September 2005 Development
  • Hidden piccy in Cylu loading screen.I was looking at the eggs at [url="http://www.cl4.org/comp/spectrum/eggs/#"]http://www.cl4.org/comp/spectrum/eggs/#[/url] and I was wondering about …

    ... wondering about the Cylu loading screen ... the little doohickies* on the ...
    Skarpo Skarpo November 2005 Games
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... to understand the way the screen is controlled.

    The ... controls output to the the screen and the rom sets out ... the memory locations of the screen ( and attributes ). is this correct ...
    Saboteur Saboteur November 2005 Hardware
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... (4433 TStates to copy from screen to store)

    screen

    Can ...

    ; Clear the screen to show we are bringing ... ; Copy from store to the screen

    ld hl ...
    robpearmain robpearmain November 2005 Development
<1234567…34>

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