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<1234567…34>
  • C CompilerIs there an IDE based C compiler for the 128. I've heard rumours...

    Is there an IDE based C compiler for the 128. I've heard rumours...
    Fuzzbucket Fuzzbucket July 2001 Sinclair Miscellaneous
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    Announcing the sprite pack C library for the z88dk C cross compiler available ... .

    The z88dk C compiler seems to me to be ... a nearly complete ANSI-C compiler. You can get it from ...
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • Wye Valley CompilerI notice the Wye Valley Compiler available on WOS is only a Z80 snap of the 48k version. Although it *says* it's available as a Perfect TZX, the TZX …

    I notice the Wye Valley Compiler available on WOS is only ...
    trellis trellis May 2003 MIA/STP/SDP
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Sinclair Basic compiler for PC?I know we all can use BASin to play for a while in a little window. But... What about creating a 80x86 EXE program from scratch using Sinclair Basic…

    ... to do) any Sinclair BASIC compiler for the '86 range of ...
    Marcelo Marcelo September 2003 Sinclair Basic
  • Improved Hi-Soft Basic Compiler I just thought I'd inject this here since there's a number of people looking at Basic compilers: " HISBASC.TAP The Hisoft Basic compiler by Cameron…

    ... .TAP
    The Hisoft Basic compiler by Cameron Hayne, but debugged ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... and was busy putting the compiler tools into it. I had ... say you wanted to export sprite data to WhiteLightning format. (Interested ... for the version 6.0 compiler as I wrote it for ... now I have a SabreMan sprite running around the map. So ...
    Sadako Sadako April 2004 Development
  • Wye Valley Compiler (again)Someone's gone to all the trouble of OCRing my scanned instructions and adding them to the archive, but the TAP files of the 16k and 48k versions of …

    ... and 48k versions of the compiler still haven't appeared in ...
    trellis trellis April 2004 MIA/STP/SDP
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …

    ... order to figure out its compiler about five years ago, which ... 'proper' game using z88dk and Sprite Pack. Expect it sometime next ...
    Lee Tonks Lee Tonks April 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... time to type up the SPRITE MACHINE manual, but in the ...
    Sadako Sadako April 2004 Games
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... is supposed to be fastest compiler)
    SOFTEK IS 13.1 ...
    Fikee Fikee June 2004 Development
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... , but it hung when the compiler code started.

    Nice ... to see a compiler being written for BASin anyway :)
    mulder mulder June 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... . Then the functions of the Sprite Editor and Tile Editor were ... the OS to run a compiler or assembler. It's like ... why its important that a compiler / assembler or any other language ... not contain a basic interpreter/compiler or anything like that in ...
    Sadako Sadako July 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!

    Thanks in advance.
    tanium tanium December 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... tried some of them. The Colt works great, and MCoder 2 ... compiled with any Speccy BASIC compiler. Not big games, but small ...
    na_th_an na_th_an March 2005 Development
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    Which sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier simplicity.
    Brodalco Brodalco June 2005 Games
  • 128kbasic compilerIs there a compiler which wil take a 128k basic program, complete with ramdisk files and images stored in memory and compile it all?

    Is there a compiler which wil take a 128k basic program, complete with ramdisk files and images stored in memory and compile it all?
    mgmetro mgmetro July 2005 Sinclair Basic
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    Any sprite tutorial I come across is ... create a person-shaped animated sprite which will collide with objects ...
    sonic91 sonic91 September 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... tiles, I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory if ... and use a kind of "sprite instancing"? I mean, I could ... sprites, and say "I want sprite 1 drawn at coordinate (X ...
    utopian utopian October 2005 Development
  • Compiling BASIC programs using Hi-Soft CompilerThis might get me nowhere, but it's worth a try... I'm writing a game in Spectrum BASIC - hopefully, for Simon's CD compilation, if he'll have it - …

    ... /SPIN running Hi-Soft BASIC compiler. I've been testing this ... above 14K and then the compiler would no longer let me ... program whilst BASIC program and compiler were still resident in memory ... this? The version of the compiler I'm using is 1 ...
    woodcock88 woodcock88 November 2005 Sinclair Basic
  • speccy-basic compilerHi everybody! i'd like to compile spectrum basic programs to z80 asm to make them work faster. I've tryed a lot of compilers running on speccy but i …

    ... /> I know BASin have a compiler in the TODO list but ...
    paolo z paolo z January 2006 Sinclair Miscellaneous
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... anybody know of a good sprite-designer package? The game I ... able to design a 16x16 sprite, with or without colour, with ... information is interleaved for that sprite.

    Does anybody know ...
    bobs bobs January 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .

    6. Sprite colours are now masked. This ... splib2 by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 ... each pixel row of the sprite separately. This works well ( ... to rub-out the old sprite position without suffering a horribly ... flickery sprite? Currently, I have no routine ...
    48K 48K May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... me please what the best compiler is out there. It will ...
    kofol kofol June 2006 Development
<1234567…34>

Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
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  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    harriusherbartio on April 21
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  • C CompilerIs there an IDE based C compiler for the 128. I've heard rumours...
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  • Wye Valley CompilerI notice the Wye Valley Compiler available on WOS is only a Z80 snap of the 48k version. Although it *says* it's available as a Perfect TZX, the TZX …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
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