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<1…3456789…34>
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... ' suggestion about using a compiler eg:Colt etc is a valid idea ...
    Spadge Spadge March 2006 Development
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... (click www below) about using sprite pack with z88dk.

    sprite pack examples page.

    sprite pack coming out shortly that ... : [url="http://www.speccy.org/compiler/index_en.php"]http://www.speccy ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of a technical document for sprite lib ;-)
    [/quote]
    < ... know, but sp1 stands for "sprite package #1", which is what ... (ie without considering how the compiler will turn the code into ... interested in actively developing the compiler (hi-tech is dead and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even have ... background tiles and number of sprite characters moving to estimate performance ... the assembler generated by the compiler.

    I don't ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... . No, BASin *will* get a compiler eventually but it will never ... implementation, but mostly so that sprite commands using PRINT USR statements ...
    Dunny Dunny April 2006 Emulators
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... />
    You can use the sprite editor to do masking of ... you can't use the sprite editor and create each character ... just export the sprite data and the sprite table to build character ... is not a very common compiler anymore. (Thanks Borland! - d**kheads ...
    Kiwi Kiwi April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... =Kiwi]You can use the sprite editor to do masking of ... is not a very common compiler anymore. (Thanks Borland! - d**kheads ...
    icabod icabod April 2006 Development
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... Basic programme to run a sprite routine, is not what I ... for somebody to write the compiler however, that I doubt it ... basic carefully with Hi-soft compiler, and I do that occasionally ...
    mulder mulder April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> Now let's make the sprite library:

    cd sprites ... right place so that the compiler will be able to find ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ", "loop1", ... "loop10", "addr", "graphic", "sprite" in your asm programs? What ... draw code for 33 sprite types, probably takes up ... "sp1_MoveSprPix()" function (move a sprite to a pixel position), the ... " is telling the C compiler that this function is declared ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    ._sprdrawftbl ; table of sprite draw functions indexed by type ... []" declaration tells the C compiler that there exists this table ... (), sp1_AddColSpr() and sp1_ChangeSprType(), the sprite type is the integer index ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... was planning on implementing a SPRITE command of some description at ... Dunny was working on a compiler for BASin around the time ...
    Chris Cowley Chris Cowley May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... Dunny was working on a compiler for BASin around the time ... code generated by a basic compiler to use functions in SP1 ... best thing about AA's sprite pack was the alleged Spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "_", since the C compiler will add the leading "_ ... the start of the entire sprite frame, but SP1 needs ... each column in the sprite. I've been adding ... to the start of the sprite frame is "mysprite" you ... 2-byte)". In the create sprite function, use "mysprite" for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... try The Colt, MCoder 2, and the Softek IS compiler in roughly ...
    Matt_B Matt_B June 2006 Development
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... setup - with the compilers & sprite-editors on one drive, and ... , all the code, sprites & compiler from tape was a real ... , multi-document editors, and decent sprite, screen, & music packages make ...
    bobs bobs September 2006 Development
  • a spectrum + that runs 40 x faster with blast ?What is this guy on about ..... [url]http://cgi.ebay.co.uk/Sinclair-ZX-Spectrum-Plus-Personal-Computer-Boxed_W0QQitemZ260051893370QQihZ016QQcatego…

    ... referring to the Blast BASIC Compiler which is supposed to increase ... better. It was a restricted compiler (integer only etc.) but produced ... . I even wrote pixel-movement sprite routines in Basic which worked ...
    Gwyn Gwyn November 2006 Sinclair Miscellaneous
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... compile your work (the best compiler by far has to be ... could try and use external sprite libraries, but I wouldn't ...
    na_th_an na_th_an November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... you can take a spectrum sprite and use it directly on ... generator to convert the spectrum sprite image into a compatible CPC ... tolerant to any machine and compiler/assembler combination because it doesn ...
    Kiwi Kiwi December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the resulting assembler that the compiler is responsible for generating won ... number of complications for the compiler generating CALLEE C code.
    sprite engine might be interesting since ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... there`s never been a compiler :( (in fact :( times a million ... , that you could shift a `sprite` at 50 fps in Basic ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... composer, built in compiler, and the improved graphics/sprite editor! Or have ...
    Arjun Arjun April 2007 Emulators
  • ZXF11 coding compoThe competition was abandoned due to lack of interest.

    ... can use a modified Hisoft compiler on SE Basic? IIRC... I ... do a simple UDG like `sprite` that could be placed at ...
    CKay CKay May 2007 Sinclair Basic
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... sprites with a simple "move sprite" command and print to the ... a game creator but a sprite library. The advantage is you ... it up since the C compiler allows free mixing of asm ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... sprites with a simple "move sprite" command and print to the ... a game creator but a sprite library. The advantage is you ... it up since the C compiler allows free mixing of asm ...
    Toxitalk Toxitalk May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... all machines with a C compiler but the implementation of ... function prototypes that tell the compiler how to call the ... . Things like graphics commands, sprite commands, commands for reading the ... />
    which tells the compiler you're taking the address ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [code]
    extern = compiler knows the function is defined ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... drawing to screen (except the sprite package sp1); will also ... corresponding header to make the compiler aware of it. Conversely if ... A static function tells the compiler to make the function name ... name for a function -- the compiler will not make "myfunc()" ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *joyfunc;

    // player sprite

    uchar state; // ... STATE_* for sprite animation
    struct sp1_ss *sprite;

    compiler that they are created somewhere ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ' in C indicates to the compiler the number is a four ... />
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... this call "p->sprite" is a sprite 3 characters tall and ... are added to "p->sprite" on sprite plane 128. The draw ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
<1…3456789…34>

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