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<1234567…34>
  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... />
    It uses Alvin's sprite libraries, but calls some cool ...
    robpearmain robpearmain April 2006 Development
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ...
    ; (a) Drawn (remove the sprite), move, Drawn (in new position ...
    robpearmain robpearmain September 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... . How would I create a sprite of for instance 32x32 or ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... I can use to convert sprite data into an image. The ... idea is that a sprite could be ripped out of ...
    icabod icabod November 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... represent the structure of a "sprite" in the SAM as
    sprite structure itself is the data ...
    DonkeyPong DonkeyPong January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (see an ancient thread about Sprite advice)...but my skills are ...
    48K 48K February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... all of these effects and sprite animations have been made on ...
    zxbruno zxbruno February 2007 Development
  • TommyGun doing my head inI just thought I'd try downloading yet another toolkit to see if I can find a really good way of generating code for the Sam and I noticed TommyGun h…

    ... I noticed TommyGun has a sprite and graphics editor in it ...
    DonkeyPong DonkeyPong February 2007 Development
  • JetPac Java ripoffDiscovered this whilst looking for Java games. A (poor) version of Jetpac.....cleverly called "Jetpac". A few sound and sprite samples from the spe…

    Discovered this whilst looking for Java games.

    A (poor) version of Jetpac.....cleverly called "Jetpac".

    A few sound and sprite samples from the speccy.

    [url]http://www.onemorelevel.com/games.php?game=93[/url]
    Hedegaard Hedegaard February 2007 Games
  • Favourite Gaming moment of the last 25 yearsin a continuation of the 25 years thread what's you favourite moment it could be anything a sprite, a soundbite a loading screen anything mime is w…

    ... it could be anything a sprite, a soundbite a loading screen ...
    chop983 chop983 March 2007 Games
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... sequence. After adjusting frame rate, sprite size, etc. compressed animation would ...
    zxbruno zxbruno March 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... had a look with the sprite grabber in Spin. There is ... it in binary like a sprite. Bubble Bobble's levels appear ...
    mulder mulder April 2007 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... ) I would like to export sprite/udg data in the form ... also. Obviously when importing raw sprite data, the onus is on ... /> 3) When drawing on the sprite page, the zoom window isn ...
    BloodBaz BloodBaz June 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... (e.g. an 8x8 xor sprite routine), make simple sounds etc ...
    Digital Prawn Digital Prawn July 2007 Development
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... built in compiler, full windows/sprite/3D drawing functions and the ...
    ewgf ewgf September 2007 Sinclair Basic
  • First box of c64 games for saleGot another box to go through yet. Will list them later on after spooks. These have been stored in a garage for a while by the looks of it, as the b…

    ...
    Duck Shoot - Mastertronic
    Sprite Man - Interceptor Software
    Mugsy ...
    thx1138 thx1138 October 2007 Sales
  • The Vindicator - Why can't I go up?Maybe you're not meant to be able to, but on The Vindicator (not Vindicators), up is working fine as a control but once I go left or right or down of…

    ... but has no away-facing sprite. Is this how the game ...
    Vertigo Vertigo November 2007 Games
  • Having trouble compiling thisI made a small program to help me check the contents of Astro2008's code (to see how easy an English version could be made). I figured I could compil…

    ... never works. I tried using Colt, Mcoder3 and now Hisoft Basic ...
    zxbruno zxbruno November 2007 Sinclair Miscellaneous
  • Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…

    ... of Xevious has a moved sprite (one of the enemies)
    sprite on it besides the scenery ...
    Ivanzx Ivanzx December 2007 Support files
  • Skyway - Unfinished game from 1987Hi all, As gasman previously mentioned ( [url]http://www.worldofspectrum.org/forums/showpost.php?p=222177&mp;postcount=166[/url] ) I did a bit of gam…

    ... if I'd finished the sprite engine... maybe one day......
    csmith csmith December 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... from $7000 onwards and the sprite data? Can I store the ... sprite data (i.e. graphics, masks...) ...
    na_th_an na_th_an December 2007 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    Hi,

    I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map etc). I'm running TommyGun using Wine if it makes any difference.

    Steve
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Mapping Brat Attack (+ challenge).This mapping biznizz isn't all it's cracked up to be. I've been mapping Brat Attack for close to 3 hours now and have mapped over 700 rooms! I'm gl…

    ... be snapped twice as the sprite(s) have to be cleaned ... the room once, copy/exclude sprite).

    Grrr, how many ...
    ZnorXman ZnorXman February 2008 Games
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... new characters into the Graphic/Sprite editor. (Kiwi)
    Fixed - BASin ...
    Dunny Dunny February 2008 Emulators
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... synchronise the printing and avoid sprite flickering. But in my stubborn ...
    bigjon bigjon March 2008 Development
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Latest Posts

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