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Search Again :: Adv Search 981 results in 0.001s
<1…22232425262728…33>
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... it only works across 16 columns. If you want the full ... 32 columns you have to use the ... technique to give you 16 columns of 8x1 attributes across 24 ... technique to give you 18 columns of 8x1 attributes across 18 ...
    chev chev April 2014 Games
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    ... "]ZX-ALFA[/URL] fonts (32 columns) can be visualized [URL="ftp ... "]64#4[/URL] fonts (64 columns) can be visualized [URL="ftp ...
    Einar Saukas Einar Saukas April 2014 Development
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... only drawing the edges of columns), and there just wouldn't ...
    zub zub April 2014 Games
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... switches to 80 columns, MODE 0 to 32 columns.

    [quote ...
    chev chev April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... down, i.e., the centre columns are [I]not[/I] bit ...
    zub zub April 2014 Hardware
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... on the bottom of the columns at the left to remove ...
    Muig Muig May 2014 Games
  • Why was the Speccy screen displaced?Okay, so maybe this has been discussed before but no idea what search terms to look for. I just watched a YouTube video of someone filiming himself …

    ... 'd leave the first two columns blank, effectively ending up with ...
    rga24 rga24 May 2014 Sinclair Miscellaneous
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... and understand. For instance, character columns could appear in the order ...
    zub zub May 2014 Sinclair Miscellaneous
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... on the bottom of the columns at the left to remove ...
    Einar Saukas Einar Saukas May 2014 Games
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... mode has even columns at #4000 and odd columns at #6000. The ...
    chev chev May 2014 Hardware
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... 23
    PUSH HL ; columns 20 and 21
    ... PUSH DE ; columns 18 and 19
    ... /> EXX
    PUSH IX ; columns 14 and 15
    PUSH ... HL ; columns 12 and 13
    ... /> LD SP,nn ; reference columns 28 and 29
    LD ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... ; 15994T
    PUSH IY ; columns 22 and 23
    ; 16016T ...
    PUSH HL ; columns 20 and 21
    ; 16032T ...
    PUSH DE ; columns 18 and 19
    ; 16043T ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... .

    The attribute for columns 0 and 1, on every ...
    Einar Saukas Einar Saukas May 2014 Development
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ...

    22 rows * 32 columns = 704 character squares
    Battle Bunny Battle Bunny May 2014 Sinclair Basic
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... LD HL,nn ; attributes for columns 12 and 13
    EXX ... /> LD HL,nn ; attributes for columns 20 and 21
    PUSH ... /> EXX
    PUSH IX ; update columns 14 and 15 on screen ... LD HL,nn ; attributes for columns 28 and 29
    PUSH ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... ; 15994T
    PUSH IY ; update columns 22 and 23
    ; 16016T ...
    PUSH HL ; update columns 20 and 21
    ; 16032T ...
    PUSH DE ; update columns 18 and 19
    ; 16043T ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... in the first half of columns. Technically, instead of starting to ...
    Einar Saukas Einar Saukas May 2014 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... a sequence of bytes (15 columns x 11 rows = 165 bytes ...
    Einar Saukas Einar Saukas May 2014 Brand new software
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... like [B]NIRVANA[/B], except columns 0 and 31 will be ... ], and will need 32 bicolor columns instead of 30, then let ...
    Einar Saukas Einar Saukas May 2014 Development
  • 48K: Half of copyright message in the middle of the screen?!Issue two. Has 74LS08 over the Z80, but the ULA is 5C112E-3 (I think this should be a 5C102E??? - I have one, but I'm not sure if it is working, at l…

    ... with a contact in the columns connector, and heard the beep ...
    georgedb georgedb May 2014 Hardware
  • 48K: Half of copyright message in the middle of the screen?!Issue two. Has 74LS08 over the Z80, but the ULA is 5C112E-3 (I think this should be a 5C102E??? - I have one, but I'm not sure if it is working, at l…

    ... chips, 74LS for rows and columns? These are, as far as ...
    georgedb georgedb May 2014 Hardware
  • 48K: Half of copyright message in the middle of the screen?!Issue two. Has 74LS08 over the Z80, but the ULA is 5C112E-3 (I think this should be a 5C102E??? - I have one, but I'm not sure if it is working, at l…

    ... chips, 74LS for rows and columns? These are, as far as ...
    1024MAK 1024MAK May 2014 Hardware
  • New Game: Ninjajar!Yes, it's here! We had some late hour problems with +2A models and had to switch to a machine code loader (as the game takes up the whole 128K, even …

    I found a bug the other day in the witch's island thanks to being completely lost. Any hint to check the damn columns ? :-?
    hikoki hikoki May 2014 Brand new software
  • New Game: Ninjajar!Yes, it's here! We had some late hour problems with +2A models and had to switch to a machine code loader (as the game takes up the whole 128K, even …

    ... hint to check the damn columns ? :-?[/QUOTE]

    Where are ...
    na_th_an na_th_an May 2014 Brand new software
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong. If I …

    ... lack of a full 40 columns. It did make screen addressing ...
    AndyC AndyC May 2014 Sinclair Miscellaneous
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    Hi,
    I am _still_ working on a zx game using NIRVANA, Im fine with 30 columns and will probably stick to it.
    Progress is slow (or rather stalled) but not dead :)
    enthusi enthusi May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... NIRVANA, Im fine with 30 columns and will probably stick to ...
    Einar Saukas Einar Saukas May 2014 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... in the 'Labels' and 'Commands' columns. Entering the commands is very ... code bytes in the left columns.

    If there's ...
    clausjahn clausjahn May 2014 Emulators
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... bottom, ie, there are 48 columns of 1024 bytes. it doesn ...
    polomint polomint June 2014 Emulators
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... always just do 96 ?-K columns to get the ratio to ...
    joefish joefish June 2014 Emulators
<1…22232425262728…33>

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