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<1…25262728293031…34>
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... agree that this kind of comparison is pointless and this actually ... you could draw to one buffer and then just have the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... agree that this kind of comparison is pointless and this actually ... you could draw to one buffer and then just have the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... by hardware with a small buffer and not the software driven ... by hardware with a small buffer. Polled or interrupt modes.
    screen text editor and menu the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... change the pallette while the screen updates. That way you can ... by hardware with a small buffer and not the software driven ... by hardware with a small buffer. Polled or interrupt modes.
    screen editors.
    Sytax high lighting ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... you write/update your screen in a back-buffer before copying it ... you can organise that back-buffer in any format you like ...
    bobs bobs October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... where to place attributes in screen memory. Probably not worth of ... to have a 32 byte buffer to store 32 attribute bytes ... memory buffer and us Timex fans wouldn't have our extra screen ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the printer buffer to the middle of the screen and print to ...
    BloodBaz BloodBaz October 2006 Sinclair Basic
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... by PUSH, sprites directly into screen by OR, no real background ... added by OR directly into screen, 24*16
    [*][b] ... .Dragon[/b] background pushed on screen
    [*][b]North Star[/ ... scrolling by different speed, back buffer, masked sprites
    [*][b] ...
    Fikee Fikee November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . The one and only double buffer technique you can use with ... when you redraw areas of screen from scratch.
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    does screen flip avoids tearing automatically? or do I have to wait for vertical screen blanking before I switch buffer?
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]does screen flip avoids tearing automatically? or ... wait for vertical screen blanking before I switch buffer?[/QUOTE]

    Dunny Dunny November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... br /> 10 REM Ramdisk double buffer
    20 LET port=23675 ... /> 8010 REM COPY TO shadow screen
    8020 REM ************************
    ... ************************
    8510 REM Activate normal screen
    8520 REM ************************
    8530 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... on the rom calls and screen map, and oh yes an ... .[/QUOTE]

    The frame buffer layout is a little bit ... on the Speccy. Watch a SCREEN$ from a game load, and ... place in the Speccy's screen memory.
    Winston Winston November 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... will be enhancements - a 640x480x8 screen with the adlib or soundblaster ... to any position on the screen (as there will be no ... RAM, with the VGA frame buffer at a sensible location, then ...
    Dunny Dunny November 2006 Emulators
  • When there are no more analogue TVs...It won't be long, I suspect, before it's impossible to buy a new analogue TV. This will of course doom real Sinclair Spectrums to not being able to d…

    ... the pixelation on a TV screen. Thats what you see with ... cable has a couple second buffer on the transponders.

    screen filter .... looks nasty. Watching a ...
    KeepGood KeepGood November 2006 Hardware
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... br />
    Besides the hires screen modes, you can also have ... all modes have full hardware screen scrolling.

    So the ... 64 screen could be used in exactly ... 's some more examples for comparison...
    [url]http://www.gamebase64 ...
    netraider netraider November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... mode (spectrum compatible), a dual-screen mode where one of two ... change graphics in the full screen very quickly. Changes are in ... seem blockier in movement in comparison to the 2068/spectrum.
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... a fixed size video buffer then increasing pixel resolution ... the video buffer and sprite graphics. The different screen modes the ... separately from the display buffer whereas software sprites have ... written into the video buffer where colour interactions can ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    Each character cell on screen contains a single-byte background ... at a double buffer and draw a second screen like usual into ... that double buffer. SP1 will ... background graphics from the double buffer rather than from udg ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... block in the current screen page (specified by CUSCRNP ... 8k sprite in that buffer at a time. So ... fitted ), blit them onto screen using that rom routine, ... keep in that 8k buffer the backdrop tiles, and ... sprites straight onto the screen pointer using my existing ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... spare buffer, then using the ROM to pop it on the screen ...
    Quazar Quazar January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... ROM call that does the screen grabbing / putting / scrolling. ... , because of the higher screen resolution). You have to ... it draws the screen using a differential screen update algorithm -- ... screen that change. On machines with limited cpu speed (in comparison ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... memory to write to a screen. So I really am ... page 31) is default as screen 1 on startup.
    < ... trying to copy from one screen to another ... the only ... little chunks via a small buffer as it tries to keep ... someone wanted to use a screen they have to call ...
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... bit of memory above the screen memory ( yes, I reference count ... . To have a foremost screen, and a back buffer, which flip when ... VMPR register to change which screen is being displayed.
    Quazar Quazar January 2007 Development
  • "chunky" gfxHas anyone some experience with coding "chunky" gfx routines ? (chunky is something like this [url]http://www.pouet.net/prod.php?which=13204[/url])

    ... linear fame buffer first and only then perform full-screen dither as ... render 32x20 characters (almost full screen) in less than one frame ... actually horizontally flips your frame buffer? :)
    baze baze January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... .

    ( note: the screen that is paged in to ... loop]
    - - Page in back buffer into active memory
    - - ... the top of the back buffer
    - - page in sprite ... - active screen is now back buffer, previous active screen will be back buffer
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    [QUOTE=DonkeyPong]( note: the screen that is paged in to ... one time is the back buffer, which as Colin pointed out ... no longer is the back buffer, which I hope.[/QUOTE]
    Quazar Quazar January 2007 Development
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... at:

    C64 Title Screen:
    [url="http://www.lemon64 ... /> Can't find a Spectrum comparison shot, but they're identical ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/u/Uridium ...
    Fizza Fizza January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... to stand against that in comparison to find the definitive version ... the pixels, the C64's screen is wider but doing a ...
    Fizza Fizza January 2007 Games
<1…25262728293031…34>

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