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Search Again :: Adv Search 1000 results in 0.031s
<1…26272829303132…34>
  • Battle of Games III :DGreetings, and welcome to the first Battle of Games with a Triple Threat. This time, I'm betting on a more conflituous proposition. Basically three c…

    ... actually generating the images an screen.

    Unfortunately I didn ... other games from 1984 in comparison.....
    Gwyn Gwyn January 2007 Games
  • USB Hardrive enclosures.I have invested in a USB hardrive enclosure and a 40Gb laptop hard-drive as my USB stick was bulging at the seems. Now these devices power and run t…

    ... the bottom right of the screen.

    As for pulling ... green icon) flushes the software buffer in the driver ensuring everything ...
    Womble Womble February 2007 Chit chat
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... bottom two rows of the screen. Is there a way to ... /> Edit 2: Ha Ha! In comparison to ver0.4, this new ...
    48K 48K February 2007 Development
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... display colour
    23296 - ?? Printer buffer
    ?? - ?? System memvars
    ?? - 65535 ... avoid running code on the screen.

    I am rambling ...
    MrCheese MrCheese March 2007 Hardware
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... the screen memory and you [B]CAN[/B] use the Printer Buffer ...
    rich_chandler rich_chandler March 2007 Hardware
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... the whole screen (excluding attributes if you wish) to a buffer (12 ... keep the rest of the screen unaffected)
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... more control over how the screen is updated. For tiles, if ... display buffer as background. The example program that uses a screen$ as ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... =karingal;181655]Here's my screen clearing routine, can't remember ... first byte of the printer buffer is set to 15.
    Geoff Geoff April 2007 Development
  • bubble trouble 16k?Hi, i download this game from [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000729[/url] and run under emuZwin. i think its not 16k game :…

    Sorry guys -- it's not a 16k game. Program size is 7k, screen is 6k, it uses a 4k back buffer, which adds up to 17k at least!
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... faq.[/QUOTE]

    Avoiding screen flicker and tear. If you ... a back buffer. And keep in mind, with full screen (or close ... updates you've got partial screen renderings in one active display ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... , then LDIR to the main screen. Early days I suppose, and ... it 2/3rds of the screen each time.

    I ... am using the attribute control buffer similar to Manic Miner (only ... could do all this without screen tearing. The music was also ...
    BloodBaz BloodBaz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... graphics into the frame buffer. If the frame buffer was a simple ... . Write byte to screen.
    3. Increase screen pointer by 32
    screen row below this one, all ... shoudl be in the frame buffer.
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... frame buffer (for 1 bit per pixel modes) organized the screen with ... of each character to the screen, with a simple increment of ... the logic that built the screen picture read the RAM only ... build a simple LCD frame buffer for it, and the contention ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... . When I build the frame buffer for my Z80 project's ... last 1/3rd of the screen and no colour attributes. The ...
    Winston Winston May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... />
    [code]
    ; Adjusts screen address HL to move one ... br /> ; exit : Carry = moved off screen
    ; HL = moves one pixel ... or is indeed dire in comparison.

    Indeed I ... then redraws the listing on screen, the speed of character ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the "playing field" from buffer where are no movements in ... all - applied at the whole screen you have saving of 192 ...
    omega omega May 2007 Development
  • Nintendo DS QuestionsHi, I am considering getting a DS, but I want to know if there are many emulators available and what you have to do to run them. So: 1) What machin…

    ... 'd love to see a comparison of all three, aimed at ... relevebt hardware details, such as screen size, screen resolution, battery life, buttons ... PSP does have a larger screen than the DS, but I ...
    ewgf ewgf May 2007 Chit chat
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... less time to load, no screen corruption etc.

    It ... printer buffer to store some code, then when you save the screen ... , save the printer buffer too. Since a ... was just part of the screen picture instead.
    DEATH DEATH May 2007 Sinclair Basic
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... of data past your file buffer to my loader.[/QUOTE]
    comparison.

    In other words ...
    Laser Laser May 2007 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... them to the screen or a 256-byte sound buffer, and stopping ... to dump something from that buffer to the AY) and there ...
    gasman gasman May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... back buffer is copied (you'll see part of the screen in ... . Ultimate uses a full screen back buffer in its isometric games and ... buffer before copying the result to screen. There is no flicker on screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    wokani wokani June 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... the screen.

    Note that I'm assuming that the buffer ... uses only two thirds of the screen, and I ... of the memory screen... no system vars, no printer buffer...).

    screen, to avoid the block ...
    Zup Zup June 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... print onto the screen or into a memory buffer (for scrolling).
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • New Spectrum HardwareHi all. Well its Friday so it seems as good a time as any (business is a bit slack at the moment) to start up a thread about creating new Spectrum ha…

    ... /> Made me look daft in comparison.
    But at the end ... mean to see a Spectrum screen on a 17" PC monitor ...
    swift240 swift240 June 2007 Hardware
<1…26272829303132…34>

Latest Posts

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