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Search Again :: Adv Search 1000 results in 0.034s
<1…28293031323334>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (it continuously scrolls across the screen over and over)
    ... scroll the message on screen one pixel left. The ... the top of the screen (so no tear), ... mind uses memset() for buffer init, memop() for pixel ... a time into the buffer and probably memcpy() because ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... at a time in the buffer
    ////////////////////////////////////////////////////////////////////
    .start
    // Blit the stuff from buffer to screen
    ////////////////////////////////////////
    .dump
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... whatever is in the buffer. Maybe I should not ... br /> ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /// PRINTING TEXT DIRECTLY TO SCREEN AND-OR BUFFER

    static ... destination address for printed bitmap (screen or buffer)
    // f = uchar ... +i-33, 32); // copy buffer to screen
    temp += 256; // ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the buffer and copy the result to screen. Shift the ... with the buffer altogether and scroll the message on screen directly. ... With the screen scrolled left one ... 260+ byte buffer required by the scroll buffer. The scroll ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to do with drawing to screen (except the sprite package sp1 ... .

    In any case comparison of numbers comes up all ... to be scrolled across the screen. The second function "u_AppendLong" provides ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the left edge of the screen.

    However, I am ... directly on screen so that the large 240+ byte buffer is no ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... than collision detecting against the screen, try testing against the ... overlap, then do a pixel comparison between both sets of sprites ... memory rather than from the screen itself.

    It ... frame, Last address rendered to screen and attribute area, etc)< ...
    BloodBaz BloodBaz July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ...
    wokani wokani August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ... on screen so we can get rid of the 240+ byte buffer ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... 8bit, audio set to mono, screen display, frameskip 2.[/quote]
    buffer, low sample rate, and adaptive ... ) frameskip. Avoid DBLPAL and similar screen modes.


    Thanks ...
    Laser Laser August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that draw directly to the screen
    [/quote]

    The ... done already but on a buffer), read the next display byte ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly on screen rather than being applied to a graphics buffer in ... 1); // OR plot border into buffer
    memopi(buff, gfx_exploitMask[p ... 3); // AND production mask into buffer
    memopi(buff + 65, gfx_potentialMask ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 3); // AND production mask into buffer
    memopi(buff + 65, ...
    aaddr = zx_saddr2aaddr(u->screen); // get attr address for this ... colour_helper); // use sp1 to retrieve screen addresses for chars in rectangle ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 72-byte buffer used for a specific land plot on screen. "gfx_plotGfxBuff ... memory that holds the background buffer used for all the plot ... OF A PLOT'S DRAW BUFFER

    void *d_GetPlotBuff( ... SINGLE PRODUCTION DOT INTO PLOT BUFFER

    // num = 0- ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Is there a cause for this?Most of the time I re-read my posts in forums, I realize I wrote incomplete sentences. I've never noticed this behavior before until recently. I'm th…

    ... type while looking at the screen, not the keyboard. Does that ... . Maybe it's the keyboard buffer that's having trouble keeping ...
    zxbruno zxbruno September 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... green looks too bright in comparison to the other gameplay colors ... to the centre of the screen, which was the original intention ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 0); // move sprite off screen
    sp1_DeleteSpr(p-> ... /> With the sprite off screen "sp1_DeleteSpr()" is called which ... pointer to start of text buffer
    }
    [/code ... times it is completely on screen
    {
    g_scrollShift = ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... one, resulting in increasing the screen adres with 256.
    But ... width printer only prints to screen. There is no problem with ... directly to screen rather than doing it to a buffer and then ... copying the buffer to screen.
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Anyone got information on the Playstation 3If anyone here owns one could you let me know what its like to use, and what are the negatives about the machine, in particular i would like to know …

    ... it have a funky graphics screen for when the MP3's ... drive is whisper quiet in comparison to the (incredibly noisy) DVD ...
    Vampyre Vampyre October 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... his turn after the plot screen has been drawn to determine ... colony's land plots on screen with player's plots flashing ... for scrolling into a text buffer pointed at by the global ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... url]) aiming to decompress SCREEN$s directly into video ... depacked byte, calculate the SCREEN$ line/column by dividing ... method of calculating the SCREEN$ address ordered by columns ... buffer (that may overlap the compressed data) to decompress the SCREEN ...
    0sAND1s 0sAND1s October 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... or x4 sizes. Sometimes the screen is too small;"
    ... possibility to display a zoomed screen on right click, with ... Instead of saving the converted screen to hd immediately after conversion ... in a buffer for later save, as PUT-Block, Screen (with optiona ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    I have a screen for "Laser Compiler", but ... , it uses the screen area as a temporary buffer.

    ... corrupt data on the ZX screen.

    This is ... the application writes to the screen as far as I ... it is an in-application screen that I have, but it ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Prawn;221891]I have a screen for "Laser Compiler", ... , it uses the screen area as a temporary buffer.

    screen.

    This ... application writes to the screen as far as I ...
    Any screen is better than no screen, so it'll ...
    mheide mheide October 2007 Games
  • The worst games in the archive.What are the worst game in WOS's archive. I came accross two real baddens yesterday: Stupid Sports it so bad its actually fun: [url]http://www.wor…

    ... screen filled up with money. Sadly it didn't cause a buffer ...
    John Elliott John Elliott October 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... is built up in a buffer pointed at be "g_textBuffer" indicating ... land productions are plotted on screen and the second group are ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
<1…28293031323334>

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