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<1…28293031323334>
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... add or sub "buffer width" to current buffer start and then move ... the buffer to vram. That ... corrections for the third of screen?

    BTW, I can ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... speed is too fast in comparison to your craft's movement ... from less than 1/3 screen length, then it's literally ... Your Sinclair say its flip screen whereas its scrolling. Sinclair User ... accurate review. Maybe the flip screen version played better?

    jesus 666 jesus 666 October 2008 Games
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... speed is too fast in comparison to your craft's movement ... from less than 1/3 screen length, then it's literally ...
    The Starglider The Starglider October 2008 Games
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... speed is too fast in comparison to your craft's movement ... from less than 1/3 screen length, then it's literally ...
    FrankT FrankT October 2008 Games
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... " which completely destroy everything on screen completely counters this issue and ... these sections less cheap in comparison to the spectrum

    jesus 666 jesus 666 October 2008 Games
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    ... starts on in the frame buffer is done by means of ... in the frame buffer.

    For the screen line I'm ...
    Winston Winston October 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... ! That's assuming my buffer unload routines are fast enough ... it may require a special buffer unloading routine, the general purpose ... straight to the frame buffer, a special buffer unloading routine for ... s just a sequence of SCREEN$ images one after another ...
    Winston Winston November 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... the 128's second screen as a back-buffer, so the pixel ... audio data as possible between screen writes, to fill up whatever ... there's less happening on screen). This might make the encoder ...
    gasman gasman November 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... because it uses a circular buffer which adds some calculation overhead ... how to unload the buffer, and a screen is probably going to ...
    Winston Winston November 2008 Development
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... . Sprites. Up to 32 per screen, but only 4 per scanline ... the screen. Instead they've got to be written to a buffer ... on fast writes to the screen memory for things like smooth ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... to represent all on-screen objects with them and ... the size of the screen RAM, or any deficiencies ... screen uses very little CPU power (especially in comparison ... scroll parts of the screen at different speeds on ... Dragon and the whole screen flickers to hell whilst ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... access to a primarily monochrome screen makes for very fast/smooth ... that put the Speccy in comparison to other machines like the ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... on interrupt and rendering current buffer every frame. but line/circle ... four frames to update invisible screen and still have multicolor on ... half of screen. but thats theory.
    AOWEN ... bit boring against ARDA's screen :)
    Fikee Fikee November 2008 Development
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... graphics to the screen you write them to a buffer and then ... copy the buffer to the screen when it ... and positions of objects on screen, or bite the bullet and ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Whoa - someone gave Match Day 50% on release![url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairPrograms/Issue8502/Pages/SinclairPrograms850200017.jpg]Sinclair Programs review[/url]. M…

    ... bouncing a ball around the screen until it went in the ... making the [B]lack of comparison[/B].
    rich_chandler rich_chandler November 2008 Games
  • Whoa - someone gave Match Day 50% on release![url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairPrograms/Issue8502/Pages/SinclairPrograms850200017.jpg]Sinclair Programs review[/url]. M…

    ... bouncing a ball around the screen until it went in the ... making the [B]lack of comparison[/B].[/QUOTE]

    Oh ...
    Nonsense in BASIC Nonsense in BASIC November 2008 Games
  • Whoa - someone gave Match Day 50% on release![url=http://www.worldofspectrum.org/showmag.cgi?mag=SinclairPrograms/Issue8502/Pages/SinclairPrograms850200017.jpg]Sinclair Programs review[/url]. M…

    ... bouncing a ball around the screen until it went in the ... making the [B]lack of comparison[/B].[/QUOTE]

    I ...
    Matt_B Matt_B November 2008 Games
  • Multifaces questionI've searched the web but cannot find any detailed information about the necessity to have the Multifaces on a machine in order to be able to load a …

    ... such issues and use the screen as a temporary storage area ... , as it used the loading screen right through the game, and ... about 0.5 KB of buffer being required, and it also ...
    Kilby Kilby November 2008 Hardware
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... lines in the other video buffer :)[/QUOTE]

    I don ... 's possible. No matter which screen is paged in at any ... attribute data per scanline. 128 screen paging does help in one ... /> [/code]

    Even with screen paging at your disposal, this ...
    gasman gasman November 2008 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... in the right places on screen, even though I'm using ... byte lookup table for the screen. Once i'm able to ... 'll redirect it to a buffer.

    I'm too ...
    FrankT FrankT November 2008 Development
  • PING:AlvinSince I archive my emails offline I am prone to losing people's email addresses.

    ... manages the text window, screen coordinates and text buffer (for input) -- the ... plot characters at the correct screen coordinate with optional modifiers (italic ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... isn't too significant in comparison to the fprintf coe itself ... STDIO_MSG_READ = 4 ; enter de = dst buffer hl = size!=0, return hl ... STDIO_MSG_WRIT = 5 ; enter de = src buffer hl = size!=0, return hl ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... Skool games use a back buffer too, but it's only ... also what I call a "screen refresh buffer" in the disassembly, which ... for each character square on-screen that needs updating after a ...
    SkoolKid SkoolKid November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... also what I call a "screen refresh buffer" in the disassembly, which ... for each character square on-screen that needs updating after a ... also have a full 6912 buffer which copies (using the 84 ...
    Jmk Jmk November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... /> ; from bottom of screen upwards
    ScrollUpLoop1
    ; from top of screen downwards
    ScrollDownLoop1
    screen line in the scroll buffer
    ... /> POP HL ; retrieve pointer screen byte

    OR ...
    Digital Prawn Digital Prawn December 2008 Development
  • artist neededany volunteer here on WOS ?

    ... . You would need to buffer the screen to prevent tearing so the ... to copy changed portions of screen into one of 128's ... the next interrupt the actualized screen is switched to be visible ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Difference in emulator screen sizes and coloursSeeing as Greencard's gone out drinking... I've done a comparison between Spectaculator and ZXSpin. ZXSpin's full screen with border is taller than S…

    ... on required video RAM and buffer size, all of the 8 ... such as in an LCD screen.[quote]And the fact that ... that bothered about displaying correct screen dimensions and colours then. Seeing ... a 352 x 288 resolution screen. Spin outputs 352 x 296 ...
    Vertigo Vertigo December 2008 Emulators
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... doesn't use a loading screen. (although the docfile mentions ... />
    Program uses screen as data buffer. The screen I grabbed is from ... ] - No information on loading screen as the version in the ... ] - No information on loading screen of the original game. (The ...
    Digital Prawn Digital Prawn December 2008 Games
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

    ... the use of the printer buffer AND full use of +3 ... simply COPY filename.ext to SCREEN$

    "and it's ...
    DEATH DEATH December 2008 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... as "Does not use loading screen":-

    [b]TasSign 128K ... /> [b]Supadrive[/b]
    [b]Screen Manager[/b]

    EDIT ... use the screen as a fast-changing temporary data buffer when loading ... 't count as a loading screen by my reckoning.
    Digital Prawn Digital Prawn December 2008 Games
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