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<1…78910111213…34>
  • Little Demons: The Angel Hunt (Download)[url=http://www.filelodge.com/files/hdd4/78741/the_angel_hunt.zip]Download[/url] My first Compiled BASIC game. Enjoy!

    [url=http://www.filelodge.com/files/hdd4/78741/the_angel_hunt.zip]Download[/url]

    My first Compiled BASIC game. Enjoy!
    xfa84 xfa84 April 2006 Games
  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... />
    It uses Alvin's sprite libraries, but calls some cool ...
    robpearmain robpearmain April 2006 Development
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... of interest, if MAME was compiled as well as possible for ...
    ewgf ewgf May 2006 Emulators
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Help with a program that doesn't run but should?The MSX collection at: [URL="http://www.msxposse.com/msx-mbox.php"]http://www.msxposse.com/msx-mbox.php[/URL] (the link is broken, but can be dow…

    ... that maybe 4.5 was compiled wrongly and so doesn't ...
    ewgf ewgf August 2006 Chit chat
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ...
    ; (a) Drawn (remove the sprite), move, Drawn (in new position ...
    robpearmain robpearmain September 2006 Development
  • Sinclair Website Overhaul - Suggestions Invited...Hi, The [b]ZX81 Collection[/b] website - [url]http://zx81.atspace.com[/url] - is long overdue a face-lift. We've been lucky enough to have compiled …

    ... been lucky enough to have compiled the full set of original ...
    ZX81 Collection ZX81 Collection October 2006 Sinclair Miscellaneous
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... . How would I create a sprite of for instance 32x32 or ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... I can use to convert sprite data into an image. The ... idea is that a sprite could be ripped out of ...
    icabod icabod November 2006 Development
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    ... game in mixed BASIC and Compiled BASIC (the pure BASIC part ... disk back and forth, the Compiled BASIC part is the game ...
    na_th_an na_th_an November 2006 Sinclair Basic
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    See [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collection from the WoS archive
    chev chev December 2006 Development
  • Best build game?Which Build game do you think was the best? The Build engine was the game engine used for a fair few first person shooters in the mid/late '90s, th…

    ... ), so that it can be compiled for the XBox (again, as ...
    ewgf ewgf December 2006 Chit chat
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... represent the structure of a "sprite" in the SAM as
    sprite structure itself is the data ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... ". Normally the program is
    compiled to run at address 32768 ...
    DonkeyPong DonkeyPong January 2007 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... a byte mirror table. The compiled version is available in the ...
    chev chev January 2007 Development
  • Why has no one remade 3D Deathchase?Why is 3D Deathchase, which is about 8k of code running on a 16K Spectrum, still unmatched (as far as I know) for a game of it's type? Since 3DD I'…

    ... years ago, surely even a compiled BASIC game on a modern ...
    ewgf ewgf February 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (see an ancient thread about Sprite advice)...but my skills are ...
    48K 48K February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... all of these effects and sprite animations have been made on ...
    zxbruno zxbruno February 2007 Development
  • TommyGun doing my head inI just thought I'd try downloading yet another toolkit to see if I can find a really good way of generating code for the Sam and I noticed TommyGun h…

    ... I noticed TommyGun has a sprite and graphics editor in it ...
    DonkeyPong DonkeyPong February 2007 Development
  • JetPac Java ripoffDiscovered this whilst looking for Java games. A (poor) version of Jetpac.....cleverly called "Jetpac". A few sound and sprite samples from the spe…

    Discovered this whilst looking for Java games.

    A (poor) version of Jetpac.....cleverly called "Jetpac".

    A few sound and sprite samples from the speccy.

    [url]http://www.onemorelevel.com/games.php?game=93[/url]
    Hedegaard Hedegaard February 2007 Games
  • Several FUSE questions/ProblemsHi. I've asked this on comp.sys.sinclair, but anyway, I'll ask it here too to see if I get different replies. I'm trying to use FUSE in Ubuntu Linu…

    ... CVS version of everything, and compiled
    it. Here comes my ... .
    First target I've compiled is the default one, with ...
    JaviMM JaviMM February 2007 Emulators
  • Favourite Gaming moment of the last 25 yearsin a continuation of the 25 years thread what's you favourite moment it could be anything a sprite, a soundbite a loading screen anything mime is w…

    ... it could be anything a sprite, a soundbite a loading screen ...
    chop983 chop983 March 2007 Games
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... sequence. After adjusting frame rate, sprite size, etc. compressed animation would ...
    zxbruno zxbruno March 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... had a look with the sprite grabber in Spin. There is ... it in binary like a sprite. Bubble Bobble's levels appear ...
    mulder mulder April 2007 Development
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    ... the datafile out of a compiled GAC game? Hopefully to be ...
    C16 C16 April 2007 Development
  • Evaluation of IF?I am wondering how the "run-time compiler" (i.e. running the basic program) does evaluate IF statements, that is: does the statement get checked firs…

    ... does the whole line gets compiled first?

    How much ...
    Rickard Rickard May 2007 Sinclair Basic
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  • I bought an accoustic guitar. How do you play it?
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    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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