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<1…78910111213…34>
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    I'm trying to write a routine in MC which would display a moving sprite on the screen.
    The sprite is quite big (24X48 pixels) uses a mask and moreover needs to be rotated 2,4 or 6 pixels. I guess it requires quite much of the processor time. What is ...
    Ralf Ralf October 2005 Development
  • Compiling BASIC programs using Hi-Soft CompilerThis might get me nowhere, but it's worth a try... I'm writing a game in Spectrum BASIC - hopefully, for Simon's CD compilation, if he'll have it - …

    ... longer let me test the compiled program whilst BASIC program and ... memory. So I save the compiled code to tape, as instructed ...
    woodcock88 woodcock88 November 2005 Sinclair Basic
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... they have masks so that sprites move behind them as seen ...
    jonathan jonathan December 2005 Games
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... , it works using pre shifted sprites

    If you run ...
    robpearmain robpearmain December 2005 Development
  • Pocket Clive failure to work on Ipaq 4150 Windows 2003Hi I've installed Pocket Clive on my Ipaq and when I execute it it just exits immediately - it may be that the ARM file was last compiled against Wi…

    ... the ARM file was last compiled against Windows 2002 as I ...
    le-adder-noir le-adder-noir December 2005 Emulators
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... the same as ASM but compiled and ready to be loaded ...
    cascarria cascarria December 2005 Development
  • Spectrum emulator for iPodI just made a post about this on my site [url="http://www.ipodhacks.com"]iPod Hacks[/url]. I wanted to pass the heads up: [url="http://www.ipodhack…

    ... ZX Spectrum emulator was re-compiled to work with iPod Linux ...
    blakespot blakespot December 2005 Emulators
  • Running assembler codeSorry for the newbie question! I'm testing a certain article in Issue 2 of ZX Shed and am having a slight problem.. I'm using the Z80 assembler in …

    ... pasted the code in & compiled it. Now what? I've ... !

    I've also compiled it to a binary file ...
    Lee Fogarty Lee Fogarty December 2005 Emulators
  • Linking .CHM help files to DelphiI'm doing a remake in Delphi 6, as recently announced on [url="http://retrospec.sgn.net"]RetroSpec[/url]; the only problem (apart from technical diff…

    ... -code level), which generates .CHM (Compiled Hypertext Markup) files instead of ...
    robert@fm robert@fm January 2006 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... program a sprite routine in compiled BASIC for a 16x16 pixel ...
    Gwyn Gwyn January 2006 Games
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... is requireing a lot of sprites, and coding them all as ...
    bobs bobs January 2006 Development
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... make about 8-10 16x16 sprites representing spacecraft. The main problem ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • Development advice I was an user of the Spectrum 48K in the old days. I arribed to learn a lot of BASIC, and a bit of assembler. The time have passed, and now I am …

    ... my Basic loader, Screen$, and compiled MC.

    Anyone here ...
    jgutierrez jgutierrez March 2006 Development
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... on the graphics front - both sprites and background tiles. Also I ...
    dmsmith dmsmith April 2006 Development
  • A touchy subjectHello people, having spent most of this morning and yesterday laughing hysterically at all the posts from a certain "ahem" troll I feel I must ask (a…

    ... let Harry price do the sprites. That means space suit becomes ...
    dm_boozefreek dm_boozefreek April 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Sinclair Basic
  • Little Demons: The Angel Hunt (Download)[url=http://www.filelodge.com/files/hdd4/78741/the_angel_hunt.zip]Download[/url] My first Compiled BASIC game. Enjoy!

    [url=http://www.filelodge.com/files/hdd4/78741/the_angel_hunt.zip]Download[/url]

    My first Compiled BASIC game. Enjoy!
    xfa84 xfa84 April 2006 Games
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... playing the music, all the sprites and the scrolling screen at ...
    Resident0 Resident0 April 2006 Games
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... enough to make out the sprites? The lil ghost things will ...
    Wolverine Wolverine May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... if I start wanting larger sprites and more of them at ...
    48K 48K May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... drawing ?? If so, where would sprites/tiles etc be stored ?? In ...
    dansauk dansauk May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... of interest, if MAME was compiled as well as possible for ...
    ewgf ewgf May 2006 Emulators
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... lead me how to discover sprites and fonts in the programs ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... around with some ordering of sprites, where I want to order ...
    robpearmain robpearmain August 2006 Development
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    ... :

    > Large smooth sprites
    > Sound fx and ...
    robpearmain robpearmain August 2006 Development
  • Help with a program that doesn't run but should?The MSX collection at: [URL="http://www.msxposse.com/msx-mbox.php"]http://www.msxposse.com/msx-mbox.php[/URL] (the link is broken, but can be dow…

    ... that maybe 4.5 was compiled wrongly and so doesn't ...
    ewgf ewgf August 2006 Chit chat
  • Sinclair Website Overhaul - Suggestions Invited...Hi, The [b]ZX81 Collection[/b] website - [url]http://zx81.atspace.com[/url] - is long overdue a face-lift. We've been lucky enough to have compiled …

    ... been lucky enough to have compiled the full set of original ...
    ZX81 Collection ZX81 Collection October 2006 Sinclair Miscellaneous
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... like to use in their sprites:
    [LIST]
    [*]MBMBMBMB : Alternate ...
    icabod icabod October 2006 Development
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HitBox

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sprites 7K 11.2K

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