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<1…891011121314…34>
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . I was playing with 12 sprites, very annoying movement comes up ...
    Arda Arda November 2006 Sinclair Basic
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... allow you to create your sprites in something nice and powerful ...
    icabod icabod November 2006 Development
  • Tape that came with ZX Spectrum +Hi, I don't know what it's called so I can't find it!! Can anyone point me towards a tzx of the black tape that came with the speccy 48k+. IIRC it …

    ... where you could edit the sprites yourself???

    Ring any ...
    garethrichardadams garethrichardadams November 2006 Games
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    ... game in mixed BASIC and Compiled BASIC (the pure BASIC part ... disk back and forth, the Compiled BASIC part is the game ...
    na_th_an na_th_an November 2006 Sinclair Basic
  • Scooby DooI'm sure a lot of us remember the adverts that appeared in the various magazines for the Scooby Doo game with it's huge beautifully drawn sprites. As…

    ... it's huge beautifully drawn sprites. As I understand, it was ...
    Thomas Gale Thomas Gale November 2006 Games
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    See [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collection from the WoS archive
    chev chev December 2006 Development
  • Best build game?Which Build game do you think was the best? The Build engine was the game engine used for a fair few first person shooters in the mid/late '90s, th…

    ... ), so that it can be compiled for the XBox (again, as ...
    ewgf ewgf December 2006 Chit chat
  • Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…

    ... 'Eragon'. It had massive blocky sprites (Possibly imported from a BBC ... they just had non-descript sprites in them and no movie ...
    nuttyfox nuttyfox December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /export utility to join my sprites on the end without wasting ...
    DonkeyPong DonkeyPong January 2007 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... a byte mirror table. The compiled version is available in the ...
    chev chev January 2007 Development
  • Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…

    ... very earliest games (with UDG sprites), and the hero entered to ...
    robert@fm robert@fm January 2007 Games
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Why has no one remade 3D Deathchase?Why is 3D Deathchase, which is about 8k of code running on a 16K Spectrum, still unmatched (as far as I know) for a game of it's type? Since 3DD I'…

    ... years ago, surely even a compiled BASIC game on a modern ...
    ewgf ewgf February 2007 Games
  • Several FUSE questions/ProblemsHi. I've asked this on comp.sys.sinclair, but anyway, I'll ask it here too to see if I get different replies. I'm trying to use FUSE in Ubuntu Linu…

    ... CVS version of everything, and compiled
    it. Here comes my ... .
    First target I've compiled is the default one, with ...
    JaviMM JaviMM February 2007 Emulators
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
  • Western set puzzle gameCiao a tutti! When I was a child I played a game on my ZX Spectrum 48K which was basically a puzzle game in a western age. You had to use a boomeran…

    ... where very basic, with yellow sprites on black background, IIRC).
    Purplet Purplet April 2007 Games
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    ... the datafile out of a compiled GAC game? Hopefully to be ...
    C16 C16 April 2007 Development
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tommygun and load into the memory of an emulator?
    Rickard Rickard May 2007 Development
  • Death of CRT=Death of Spectrum?I was testing an old PC Engine console on the LCD TV in my house, and couldn't believe how awful the picture was. With giant ugly unblended pixels th…

    ... the look of all the sprites and backgrounds, I found that ...
    Spector Spector May 2007 Sinclair Miscellaneous
  • Evaluation of IF?I am wondering how the "run-time compiler" (i.e. running the basic program) does evaluate IF statements, that is: does the statement get checked firs…

    ... does the whole line gets compiled first?

    How much ...
    Rickard Rickard May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... as possible in basic (maybe compiled basic) and will run ok ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... . I noticed a couple of sprites that looked similar and thought ...
    WISE OWL WISE OWL June 2007 Games
  • The Fool's Workplace SurveyI thought I'd try and find out more about what my fellow WOS'ers are up to during their work hours, so I've compiled a simple survey. Overwrite my an…

    ... work hours, so I've compiled a simple survey. Overwrite my ...
    misguided_fool misguided_fool June 2007 Chit chat
  • my mate got a JSW t-shirthe got it off ebay. its just the 3 main walking-movement sprites of Willy, in a row, on the front of a black t-shirt. looks pretty cool although whe…

    ... the 3 main walking-movement sprites of Willy, in a row ... pretty cool although when the sprites are enlarged to that size ...
    def chris def chris June 2007 Sinclair Miscellaneous
  • Daley Thompson's Decathlonhi I've been playing DTD a lot recently and I've managed a long jump of 9m 65 by jumping as soon as the line appears on the right, then holding the …

    ... I'm using a Warajevo compiled snapshot from DOS - my Windows ...
    ghbearman ghbearman June 2007 Games
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... have. e.g. Currently UDG sprites containing no data is stored ...
    BloodBaz BloodBaz June 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... />
    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • "Stranded 2.5" soundtrack available @ UbiktuneHello, WOS! Ubiktune is a net-lable mainly created to release and publish ZX Spectrum music. This time we have published our third release, called "…

    ... published by Cronosoft, Lee has compiled them in audio format for ...
    C-jeff C-jeff August 2007 Sinclair Miscellaneous
  • Sinclair Game Compilation (Sinclair Research Ltd)I remember having this or something similar (Comes on about half a dozen tapes) compiled with a ZX Spectrum. The only problem is i can't remember whi…

    ... about half a dozen tapes) compiled with a ZX Spectrum. The ...
    The-Old-Arcade The-Old-Arcade August 2007 Games
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