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  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.
    bobs bobs June 2008 Development
  • Spectrum Hacks QuestionI've been playing a game on my NES emulator recently called Mario Adventure, an excellent and original Mario game which is in fact an unrecognisable …

    ... R-Type to change the sprites and level designs, effectively making ...
    jesus 666 jesus 666 July 2008 Emulators
  • ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…

    ... look like game map, the sprites will be too small.
    Tuapse Tuapse September 2008 Games
  • The "Ernie Wise Memorial Game What I Wrote" thread 2008As the September rain lashes remorselessly long and hard against the window (Everest PVC-u) what more can a cove do but reflect on life whilst drinki…

    ... BASIC, and apart from "Touchdown", compiled using the great, superb and ...
    Rockford Rockford September 2008 Games
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... them, but how do the sprites move behind other objects? I ...
    DanSolo DanSolo September 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... now handle more than 256 sprites in a bank.
    Added ...
    Dunny Dunny September 2008 Emulators
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ... .0:

    1) Now compiled with DarkBASIC Professional V6.7 ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... the same code for displaying sprites, tiles, characteres, and so no ...
    mcleod_ideafix mcleod_ideafix October 2008 Hardware
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... say things like "50 more sprites each with 100 frames of ...
    zxspecticle zxspecticle October 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... accuracy of collision detection? are sprites better for this sort of ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... .
    Only 3 user defined sprites for the stationary obstacles, and ...
    FrankT FrankT November 2008 Development
  • ZXSpectrum +3 - New SoftwareHello, This is my first post here on WOS, i'm very glad to be here and be a part of this community. To make this short, i've been programming on the…

    ... Listing Loader, Graphics Grabber (grabs sprites off screens), Screen Compressor, etc ...
    NaMcO NaMcO November 2008 Development
  • Manic Miner CSS[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014526"]Manic Miner comp.sys.sinclair[/URL] by Nigel Fishwick, 2002 It is the first time I h…

    ... seems to have invented new sprites that are in the true ...
    Jumping Stack Jumping Stack November 2008 Games
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [I][B]Thieves School[/B][/I], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: multicolor sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Announcements
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: coloured sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Games
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... , there are problems with overlapping sprites, color collisions, etc. But for ... by increasing the number of sprites we can considerably slowdown the ...
    rg_software rg_software December 2008 Games
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?
    Lockett Lockett December 2008 Sinclair Miscellaneous
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... been trying to get a compiled BASIC version of Swift Turtle ...
    Arjun Arjun January 2009 Sinclair Basic
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    The Drag&Drop of "Sprites" into the Animation Filmstrip does ...
    LCD LCD March 2009 Emulators
  • Dynamite Dan/Rod BowkettI'm surprised no-one's mentioned this before, but in this month's Retro Gamer, there is the interview with Rod Bowkett. I was looking forward to this…

    ... flicker free, non-slow down, sprites, great ingame tunes, fantastic use ...
    ewgf ewgf April 2009 Chit chat
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    Anyone had the following problem -
    You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right.
    And then you think, 'I know - that could be animated in my game'.
    And then you realise that you ...
    joefish joefish April 2009 Development
  • Which tools did developers use to create classic Spectrum games?Does anybody know which tools developers used in classic Spectrum game development? I tried to search web, but unfortunately didn't find anything hel…

    ... assembler language, but rather was compiled or maybe translated from something ...
    maxkit maxkit April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    like storing screens , moving sprites , keyboard scans , etc.

    ASH-II ASH-II April 2009 Development
  • Great loading screen - terrible gameHaving just read Mousey's [URL="http://www.worldofspectrum.org/forums/showthread.php?t=24673"]post[/URL] about The War Of The Worlds, I had to confir…

    ... ? CGC excluded, though ;) The more compiled BASIC the better!
    jp jp April 2009 Games
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... 's valid and the final compiled code fits the available ram ...
    zxbruno zxbruno May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... buffer
    2. Drew the sprites in their correct positions
    sprites move a few pixels at ... calculating offsets for the blocks/sprites and to draw directly to ...
    robpearmain robpearmain May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... /> As I tried to draw sprites on basin paintbox, I realized ...
    Arda Arda May 2009 New game ideas
  • Desperately need help with .TAP file bug (probably a wrong value error)I'm trying to create a .tap file with Java and have been following the specification at [url]http://www.zxmodules.de/fileformats/tapformat.html[/url…

    ... bytes into some sort of "compiled" BASIC bytes?

    [CODE ...
    brownb2 brownb2 May 2009 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... if available (links to history, sprites, sound, music, story, books, movies ...
    Arda Arda May 2009 New game ideas
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... simplified SP1, but without the sprites on top. I intend to ...
    na_th_an na_th_an June 2009 Development
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