World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…567891011…34>
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... Spectrum and C64 4 color sprites. Before I put it on ... could be mosiac, AutoMasking (for sprites etc) and color replacement. The ...
    Sadako Sadako April 2004 Development
  • Announce: Perl Spectrum EmulatorAnnouncing YASE (Yet another Spectrum Emulator) , but this time - it's in Perl! Yes, forget Delphi! Forget Java! Forget VisualBasic! Forget any sem…

    ... ! Forget VisualBasic! Forget any semi-compiled language!

    The worlds ...
    marmelade marmelade May 2004 Emulators
  • Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …

    If you please.

    All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game said "One foot in the grave!".
    Waz Waz May 2004 Games
  • The Speccy Games Programming CompetitionFor those who weren't following the OT thread... We have the CGC and we have the Minigames competitions, but we don't have an actual Spectrum Games …

    ... are:
    BASIC games
    compiled BASIC games
    games in ... games (even if they are compiled). I suppose we could have ...
    Arjun Arjun May 2004 Games
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... the code in effective semi-compiled way, has also built-in ...
    asgard asgard June 2004 MIA/STP/SDP
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... if the community of WoS compiled a list of all the ...
    GOC GOC June 2004 Games
  • BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…

    ... whistles your machine has, like sprites and graphics, hence the "Challenge ...
    Rob Vonk Rob Vonk June 2004 Announcements
  • Hisoft C #translate commandHi folks, Can any body give some idea of how to fix this command in Hisoft C program. So it will save compiled code to the +D. The " #translate 1:c…

    ... program. So it will save compiled code to the +D.
    Steve(spt) Steve(spt) June 2004 Development
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... to Zynaps, but all the sprites move block-wise.

    Gwyn Gwyn July 2004 Games
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... (moving behind blocks and other sprites), I need to implement a ...
    ekoman ekoman July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... of simple commands for moving sprites around the screen, playing music ...
    ccowley ccowley July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... image types such as Tiles, Sprites, Screen$, Characters, and UDGs. ... creating full Screen images, Tiles, Sprites, Sounds, Map Maker, etc. ... s own program to make Sprites/Graphics but these are ... Lightning Forth. Creating maps/levels/sprites etc., still doesn't ...
    Sadako Sadako July 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... .
    it doesn't shift sprites in realtime, it just uses ...
    moroz1999 moroz1999 August 2004 Development
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co…

    I also have been after this bool for a long time

    You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co.uk/images/book.jpg[/url]

    Please help

    Rob
    robpearmain robpearmain August 2004 Wanted
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... through various ways of programming sprites on a spectrum with annotated ...
    dmsmith dmsmith August 2004 Development
  • New remake in progress - play in browser[url="http://www.multiedge-net.co.uk/wally"]http://www.multiedge-net.co.uk/wally[/url] Play it in your web browser; no nasty downloads (so long as y…

    ... with some lovely hand drawn sprites?
    blinky465 blinky465 September 2004 Announcements
  • ZX80 - it wont die.The Mighty Dope Throne's ZX80 cgc entry has got me thinking. Does anyone know anything about how the zx80 works internally? is it very close to the z…

    ... about loading files I've compiled in TASM?
    T
    Sharopolis Sharopolis September 2004 Development
  • What is the name of this game?It's a street fighting game and I think it was made by Dinamic Software. I was very surprised to see that this game has quite big sprites. In this ga…

    ... this game has quite big sprites. In this game you fight ...
    tanium tanium September 2004 Games
  • Speccy Tour 2004 Special rulesI've had a Windows XP crash and I'm currently reinstalling updates and software. I hope to fix it all along this afternoon but in the mean time I pos…

    ... 'll have extra info and compiled manuals within this afternoon
    Sabre Sabre October 2004 Games
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ... spaces on screen"

    ."Compiled in Zaf-Forth"
    ;"print ...
    Steve(spt) Steve(spt) October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    I am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe.
    Now I am trying to make sprite movement routine. Actually I did it, however my sprite
    flickers terribly ...
    Ralf Ralf October 2004 Development
  • Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…

    ... think up things like hardware sprites, DMA, custom chips to free ...
    Foebane72 Foebane72 November 2004 Sinclair Miscellaneous
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... easy, crap sounds and the sprites seem vastly different from the ...
    dasteph dasteph November 2004 Games
  • Graphics Ripper UtilityHi all ! A "new" utility is available at the following url : [url="http://retrospec.sgn.net/game-overview.php?link=gfxrip"]http://retrospec.sgn.net…

    ... Amiga graphics, tile sets and sprites with full palette search option ...
    Tom-Cat Tom-Cat November 2004 Sinclair Miscellaneous
  • Spectrum 128K only games (`nd TR-DOS)Apart from Where Time Stood Still what other games were 128K only, as opposed to merely 128K versions of 48K games whereby all levels were loaded and…

    ... really like it, the small sprites are great...
    CKay CKay November 2004 Sinclair Miscellaneous
  • loading techniques I never worked outFirstly, how do games that load with LOAD "" CODE autorun? Secondly, how do you save a basic program as a CODE file (but not as BASIC compiled into …

    ... file (but not as BASIC compiled into machine code, I mean ...
    mulder mulder November 2004 Sinclair Basic
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... -fill the buffer if the sprites x,y had moved to ...
    Mr Millside Mr Millside November 2004 Development
  • Pentagon/Scorpion Speed of software Just wanted to ask if anyone knows if the 7Mhz mode is ever/ or maybe frequently used on the Pentagon or Scorpion Spectrum clones... Just that with…

    ... large number of animated star sprites, and I wondered if some ...
    CKay CKay December 2004 Sinclair Miscellaneous
<1…567891011…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
compiled 2.2K 2.7K
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • I compiled some ol' BASIC gamesI made them when I was 12-13. They are in Spanish, but most of them are self-explanatory.<br /> <br /> Please take your time and download'em from [ur…
  • BASIC decompilers like UnQuill or UnPaws for compiled adventuresI've got some compiled BASIC programs and I like to study the source code. Are there BASIC decompiler for Hisoft BASIC Compiler, USCHI, etc.?
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • in command compiled game
  • compiled basic
  • z88dk sprites

Copyright © 2024 World of Spectrum