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  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... rid of colour clash, make sprites 256 colours, and other stuff ...
    Speculator Speculator December 2004 Development
  • French MIA games...Hello, Checked some magazines and found a number of French Spectrum games not in the database (ZX81 and Spectrum). All of them have been reviewed so…

    ... br /> Combat A?rien by Sprites
    Crocky by Loriciels< ... />
    Spectrum
    Clice by Sprites
    Intruders by Ere Informatique ...
    Kachiri by Sprites
    Panique by Ere ... Informatique
    Super Sabre by Sprites
    Tr?sor du ...
    www.atarimania.com www.atarimania.com December 2004 MIA/STP/SDP
  • Maps made easyHi don't know if this has been suggested before (didn't find much in a search). I've come up with a nifty method for making maps and removing the unn…

    ...
    unnecessary game sprites (like the main character sprites) Without the need ...
    zster zster January 2005 Games
  • Project Future remake in progressActually I was too fast for my own good and posted the following bit in the "Them!" thread because I read "Project Future" in the title. D'oh! But h…

    ... (Oddbob) and one doing the sprites (Janus), but I've been ...
    Sokurah Sokurah January 2005 Games
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... the most out of the compiled version, if you see what ...
    Lee Tonks Lee Tonks February 2005 Development
  • Name That Game and End My TormentHey everybody ! In the search for The Game With No Name, I stumbled across these fine forums, and I believe, if you have some spare time, that this …

    ... . Color clash was present, the sprites were AFAIR black+transparent. Like ...
    kraz kraz February 2005 Games
  • Problems with mac OS X Speccy utilitiesHi Folks, Does anyone out-there use Mac OS X utilities for demo/game making on the Speccy? I'd love to try out SevenuP, but I can't run the requir…

    ... ? If another mac user has compiled these, could they be available ...
    DJ Sorbus DJ Sorbus February 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... are coded in BASIC and compiled with any Speccy BASIC compiler ... , 1992 and 1993) and later compiled using MCoder 3. They are ...
    na_th_an na_th_an March 2005 Development
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... would be unplayable without the sprites or ::UDGs:: (ducks from flames ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • Cant remeber the names.Can anyone help find out the names of these two games. I once got a boulder dash type game of the cover of a magazine and cant remember the name. It…

    ... a gas mask/suit. The sprites were a bit like stick ...
    KingSize KingSize March 2005 Games
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... and the optimizer ones), and compiled SPLIB2 without problems.

    na_th_an na_th_an April 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... want to use the default compiled library, skip compiling splib2 and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Problems with FUSE.I'm attempting to install FUSE in the Debian box I have at work. I've downloaded and installed all the necessary libraries, and have everything corr…

    ... />
    I downloaded libspectrum, configured, compiled and installed it. Great.

    I downloaded fuse, configured, compiled and installed it. No errors ...
    na_th_an na_th_an April 2005 Emulators
  • Into the Eagles Nest, 128k musicRighty. Into the Eagles Nest. A Gauntlet clone, crossed with 'Where Eagles Dare'. Big sprites. Warlike 128k music, as I recall. I can still hum in. …

    ... with 'Where Eagles Dare'. Big sprites.

    Warlike 128k music ...
    Ashley Pomeroy Ashley Pomeroy May 2005 Games
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... somewhat true to this. The sprites will be all hand drawn ...
    Brodalco Brodalco June 2005 Development
  • Everyone's a Wally Everyone's a Wally is perhaps my favourite game, but can anyone suggest similar ones by which I mean semi platform games where large charater sprit…

    ... platform games where large charater sprites transverse a large number of ...
    chop983 chop983 July 2005 Games
  • Labyrinth type game wanted!Dear Gamers! I'm looking for labyrinth type game, but don't remember its name. It is coded in basic combinated with some machine code. The graphics …

    ... a wireframe labyrinth and big sprites of ghost, giant, dragon, jelly ...
    edy.wss edy.wss July 2005 Games
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    Latest installment of my Sprite Graphics Tutorial:

    [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF[/url]

    Derek
    dmsmith dmsmith July 2005 Development
  • Ghost & GoblinsIn one afternoon which you want to throw the +3 by the window, because the assembler or a inconsistent bug in the code, i take a break and lost the …

    ... can give him all
    sprites of this image.
    radastan radastan August 2005 Development
  • Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…

    ... available anywhere? For instance, FUSE compiled for Windows.

    Anything ...
    Jonathan Harston Jonathan Harston August 2005 Emulators
  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    ... .
    Main frustration is what sprites damaged in both versions. Try ... the rubbish on the enemies sprites.
    I also seen such ...
    ^m00h^ ^m00h^ August 2005 MIA/STP/SDP
  • New horizontal scrolling gameI have just been working on this for the last months. Heres a snapshot, let me know what you think. [url="http://www.geocities.com/ruijtunest/rtun…

    ... would be interested in creating sprites/music_FX for the game?
    rtunes rtunes August 2005 Development
  • 128k Speccy ScreenAm I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and d…

    Am I right in thinking that you can draw to one, while displaying the other (therefore eliminating the need for timing when you dump the screen and draw the sprites etc... a-la 48k ??)
    dansauk dansauk August 2005 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... can handle up to 16 sprites at a time.

    sprites to follow point by point ...
    dmsmith dmsmith August 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... for original spectrum graphics, ie. sprites, tilesets, fonts etc. that could ...
    dmsmith dmsmith September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a different graphic to be rendered.

    I've understood that the Move_Sprite_* functions have a ...
    na_th_an na_th_an September 2005 Development
  • ZX Spectrum BogoMipsBogoMips value gives some indication of the processor speed, and is one of the most used way of comparing diferent systems. The definition of BogoMi…

    ... /> I have looked into de compiled code generated by Z88dk and ...
    rtunes rtunes September 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... to work with them as sprites and not tiles, I must ... case, I am using 2x2 sprites, so it's 3x3 after ... adding the null sprites. I need 10x 14 bytes ... could just define the 6 sprites, and say "I want sprite ...
    utopian utopian October 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... the flashing of colours when sprites became close or really dodgy ...
    jammajup jammajup October 2005 Games
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HitBox

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sprites 7K 11.2K

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