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<1…12131415161718…34>
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... />
    Each DISPLAY table defines the moving objects on ... /> REM d=DISPLAY table#, a=ACTION table#
    12 CLEAR ... **
    DISPN_8:defw 0000 ;table start + 8
    DISPLEN: ... : ;example
    ;movement key table (refer to KEY_SCAN key codes ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Snooker managerSo I seem to have a copy of this great game, so good in fact that they could not give it away. [url]http://www.worldofspectrum.org/infoseekid.cgi?id…

    ... and a 6-foot snooker table, they apparently had less than ...
    smogit smogit October 2013 Games
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... hit all the most awkward contention.[/QUOTE]
    I think I ... these back-to-back in contention, the delay from the end ... cycles (extended to 16 by contention). But then I should probably ... , to get ahead on the contention cycle. Assuming that writing those ...
    joefish joefish October 2013 Development
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... /> 1) Use precalculated vmem address table (using standard trick with two ...
    tstih tstih October 2013 Development
  • Retro Event 26 October - photo's etcYesterday the first Retro Event was held in Elst, The Netherlands. It was a succes, which counts for both console sales floors and homebrew area. Ge…

    ... other Sinclair enthousiasts had a table or visited the show.
    bverstee bverstee October 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... im2 mode with interrupt vector table located at 0xd300

    table with all 0xd4 bytes
    table location.
    ld i,a ...
    slenkar slenkar October 2013 Development
  • World cup statistics (I've started to bore myself now)I never thought I'd start a thread about football, but since this was discussed at work and someone on WOS must have a life outside of computers (any…

    ... ]

    It's a table showing the relative performances of ... ranked sixth overall in the table.

    - [B]America (USA ...
    ewgf ewgf December 2013 Chit chat
  • Interesting 48K failureI thought I'd recount a failure I've not seen mentioned before that I saw tonight while fixing a 48K issue 6 board. The background: The initial fail…

    ... the Z80. It fixes a contention problem (basically all I/O ... (well, now with incorrect IO contention due to the absence of ...
    Winston Winston December 2013 Hardware
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... was 87. According to the table - this means IC 16.
    namtip namtip January 2014 Hardware
  • Using even ports for input?I've been looking for unused ports to use with my clashbasher interface. I understand that the spectrum only considers A0 when decoding its input p…

    ... /> There shouldn't be any contention on the bus because that ... damage to my spectrum through contention on the data bus? Are ...
    Basher Basher January 2014 Hardware
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... -calculated and pulled from a table rather than calculated on the ...
    Farflame Farflame January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... ), and it doesn't apply contention to take precedence as usual ...
    Hikaru Hikaru January 2014 Development
  • Are there many +3 game patches available?With the incompatibilities of some of the original 48k games running on the +3, I wondered how many have been patched so far and if there is a list o…

    ... the ROM as an IM2 table as perhaps some other games ...
    Speccy_James Speccy_James January 2014 Games
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... welcome.

    A hash table is the means of implementing ... hash keys:
    [*]a hash table, associating hash keys with data ... to the limiting of hash table sizes to prime numbers.) Remember ... url]
    The smallest hash table for the menagerie which has ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • I dusted my Timex Sinclair 2068 :)Finally I dusted my TIMEX SINCLAIR 2068. It is a very rare ZX Spectrum 48K clone, coming from America. [img]http://mister_beep.republika.pl/ts2068.…

    ... could swear there were no ?contention? ugly effects in Qchan and ...
    Mister Beep Mister Beep February 2014 Sinclair Miscellaneous
  • Vega-Table (Vega Space Systems Engineering Limited)Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/23870…

    Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/2387009"]Telespazio VEGA UK[/URL]
    and I like growing veg too :) not sure if it will help though, unless it ...
    Hairy Hairy March 2014 MIA/STP/SDP
  • New test for finding missing +2A/+3 ULA timing detailsHello, having added the +2A/+3 emulation recently, I want to make sure I got the ULA timing 100% right. We know when the contention pattern starts, …

    ... % right. We know when the contention pattern starts, but I have ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... code libraries.
    ;Use interrupt table at 48640 (190*256) and ... /> di

    ;Interrupt vector table to go at 190*256 ... />
    ;Point interrupts to the table:
    ld a,190
    table
    REPT 8,int_sprite_attr_loop
    joefish joefish March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... ?

    I have a table of sprites 48 bytes each ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... require an address look-up table. In doing this we need ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • ANN: Lunar Jetman for Window Phone 7/8/8.1Finally... after work getting in the way of play... it's released!!! Lunar Jetman is a tough cookie (pun intended :lol: ), in my opinion is perhaps …

    ... . Features Currah speech, high score table saved.... and when the Windows ...
    Korinel Korinel April 2014 Announcements
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    ... the character from the ROM table.

    Anyone put me ...
    username username April 2014 Sinclair Miscellaneous
  • Timex contended memory timings, the TS2068 kludge board and EXROM at $4000 - $7FFFI haven't seen this documented anywhere yet so I thought I'd share my findings. I've been investigating contended memory timings on the Timex Sinclai…

    ... Timex SCLD still applies memory contention at these locations when the ... port F4 when applying memory contention; contention is applied whether the CPU ... there to fix I/O contention.

    Timex SCLDs ... have the fixed I/O contention of the 5C112E and the ...
    rga24 rga24 May 2014 Hardware
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... the attribute clash and the table at the end but why ...
    ASH-II ASH-II May 2014 Sinclair Miscellaneous
  • HDMI generation by cloning video ram(coming from [url]http://www.worldofspectrum.org/forums/showthread.php?p=768257&posted=1#post768257[/url]). A thing I was brainstorming about.. Why …

    ... , no video ram reading and contention problems.
    Simply a transparant ...
    bverstee bverstee May 2014 Hardware
  • Question to all of you ex-patsBefore the question, I must mention a few things... I left Portugal in 1995 when I was 17. Was young and foolish and left before finishing High Scho…

    ... promoted, bringing more to the table...

    On day I ...
    zxbruno zxbruno May 2014 Chit chat
  • Magic Knight Website UpdateNew thread, the old one didn't turn up after clicking "New Posts" and I'm interested in feedback so I made a new, slightly more relevantly titled thr…

    ... ) Switch away from using a table to using the more modern ...
    David Jones David Jones May 2014 Announcements
  • RST hooks in OpenSE BASICHi, any possibility of OpenSE BASIC having RST vectors rewired to a small table in RAM containing jumps back to apropriate ROM locations? :grin: It i…

    ... vectors rewired to a small table in RAM containing jumps back ...
    tstih tstih May 2014 Development
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    ... partitioned memory (i.e. a table on 256 byte boundary) I ...
    tstih tstih May 2014 Development
  • Annual Spectrumania meeting in GermanyHello, like every year from the 23th to the 24th of August 2014 there will be the "Spectrumania", a meeting for users of ZX Spectrum. Users of other…

    ... ://doodle.com/2rrhisdinii6p3cc#table"]http://doodle.com/2rrhisdinii6p3cc#table[/URL]
    It ...
    ingo ingo May 2014 Announcements
<1…12131415161718…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
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  • Celebrity deaths...
    mel the bell on April 20

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