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Search Again :: Adv Search 1000 results in 0.021s
<1…28293031323334>
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... main issue is that some code will not run as intended ... . Anything that uses interrupts to control timing should still work. Anything ...
    Rebelstar Rebelstar December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... For example:

    [code]
    RST 28H ;; FP-CALC ... br /> DEFB $38 ;;end-calc[/code]

    For this ... -0 instruction and pass control over to the maths ... PC again and passes control back to the Z80. ...
    chev chev December 2010 Hardware
  • New game coming soon: PhaetonI have thought that I'll announce it now to build some anticipation ;) I'm almost ready with my new Spectrum game called [B]Phaeton[/B]. It is a g…

    ... what to do ;)

    [CODE]PHAETON

    A game ... have fun ;)


    CONTROL:

    - keyboard Q A ... Beep
    Music engine: Shiru[/CODE]

    Sorry for double ...
    Ralf Ralf December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... Anonymous;501856]The spritepack code itself is actually larger ... is usually out of my control anyway (where Mister Beep ... compactly. This includes refactoring repeated code into functions, making use ... is an aversion to code reuse and code sharing. It leads ...
    Timmy Timmy December 2010 Development
  • Spanner seeks helpHello, and HNY, all. I am presently writing a game in BASIC. It's a bit - a lot - crap, but I'm enjoying it! Anyway, a couple of questions, if you …

    ... it means you always have control over how it behaves and ... (converting your program to machine code to give it a good ...
    gasman gasman January 2011 Sinclair Basic
  • Spanner seeks helpHello, and HNY, all. I am presently writing a game in BASIC. It's a bit - a lot - crap, but I'm enjoying it! Anyway, a couple of questions, if you …

    ... it means you always have control over how it behaves and ... (converting your program to machine code to give it a good ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... the screen - too fast to control, in fact. Jumping would be ... wouldn't need to hard-code each UDG definition. I only ...
    Battle Bunny Battle Bunny January 2011 Sinclair Basic
  • Macros in Z80 assemblerI don't know if the title of this post is good, so let me explain what I mean If have for example code [SIZE="1"]LDI LDI LDI LDI LDI[/SIZE] I can…

    ... , using one variable as the control of an inner loop. Somewhere ... the [I]Buzzsaw+[/I] source code is a set of nested ...
    joefish joefish January 2011 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... a quick look at the code I have (v0.12) ... bugs (removed some self-modifying code too), but it is not ... a large chunk of the code now to cope with more ... ability to change who you control. All of this has to ... the game already has some code to remember who last wrote ...
    Jimmy Jimmy January 2011 Development
  • How to TZX "difficult" programsFirst of all hello, this is my first post after being recently introduced to the world of spectrum by a freind. Secondly - if this is in breach of t…

    ... Spin as the speelock removal code I had (from the tipshop ... save that way you can control it a bit easier.
    spider spider January 2011 Games
<1…28293031323334>

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