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<1…9101112131415…34>
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    hm, not a copy routine from CHASE ... code]
    start ld hl, buffer alligned on 256
    exx ... ;11 next line in back buffer



    ... ;8 HL down in back buffer
    ; L=16+ ... ;11 next line in back buffer



    Fikee Fikee May 2005 Development
  • Flying Shark - Game OverGame over time folks, so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Flying+Shark$&pub=^Firebird+Software+Ltd$"]here[/url] click on…

    ... was fast. We didn't had game manual (played pirate copy) so ...
    kmatveev kmatveev May 2005 Games
  • Any programmers interested in writing for a more powerful machine?Apparently not.

    ... ULA any features like sprites, fast copy or else ?
    if not ...
    Fikee Fikee June 2005 Development
  • JSW - Is this possible?There's an object in the Conservatory Roof which I reckon cannot be collected without losing a life. There's a snapshot taken in the Conservatory …

    ... *c) and takes a working copy of the 8 bytes for ... of each guardian in a buffer at 33024. A slice of ...
    andrewbroad andrewbroad June 2005 Games
  • Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…

    ... to save out a 'clean' copy to tape - which seems to ... sure if this can handle fast loaders either (though headerless are ...
    chaosmongers chaosmongers September 2005 Games
  • Trying to find the name of an 80's Horror FlickBack when I was at school one of the one of the teachers would sometimes bring in a video and show it to us at lunchtime. I remember watching a bit o…

    ... you what it is rather fast!

    I also remember ... where I can get a copy? (Maby I should ask DarkSide ...
    Bermondsey Bob Bermondsey Bob September 2005 Chit chat
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... or you could have a copy of it in every ram ... plenty in C, which is fast enough to be useful. I ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , and the decompressor is fairly fast. I don't have an ... enough info into a small buffer to set registers in the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the better way to achieve fast and tight results.

    na_th_an na_th_an October 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... menas that you NEED to copy blocks from #0000-#3fff to ... /> And doing this is as fast (approximately) as reading it from ...
    zilog zilog October 2005 Emulators
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... -cached bootsector (it was a buffer allocation mistype). But, bug is ... using dd or similar block-copy utility. Goot fs formatters will ...
    zilog zilog October 2005 Development
  • Are id Software over rated?The Doom 3 expansion pack (Ressurection of Evil) is due out on the XBox soon, which reminded me of the old argument, which I thought I'd post here; a…

    ... graphics (with a silky smooth, FAST fram rate), better controls, better ... 's well worth tracking a copy down. You can get one ...
    Bermondsey Bob Bermondsey Bob October 2005 Chit chat
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... described previously. It *is* a copy of the DRB structure with ... edge change, no matter how fast, must be stored.

    Dunny Dunny October 2005 Development
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... Speccy :) Either uncompressed (loads very fast) or using some streaming-friendly ... to "remember" previous bytes and copy them one-by-one like ...
    baze baze November 2005 Development
  • Shortest Game Loading TimeFollowing from the [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=9905&forum=4&34"]longest loading time thread[/url]... There are s…

    Ed-On took 50 seconds to load. It was a copy of the arcade game "Head On", and was primitive, but bloody playable. The later levels were inasanely fast. Possibly the best sub-minute loader on the Speccy.
    Spector Spector November 2005 Sinclair Miscellaneous
  • Calling Woody and Andy Ryals: Shed stuff...?Guys - Andy Ryals has some stuff he wants to publish for ZX Shed and Fogartylee has approached me for copy ... do you fancy hooking up and writing so…

    ... in real time or with Fast load enabled, never Flash load ... IIR means to circumvent the copy protection to insert POKEs for ...
    Andrew Barker Andrew Barker November 2005 ZX Shed
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... it is copied from the buffer to the physical screen.
    copy and mask onto backbuffer, and ...
    robpearmain robpearmain December 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... you're accessing. To copy a 2048b buffer (1/3 of the ...
    icabod icabod February 2006 Sinclair Basic
  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... some ways.
    Sprite routine copy data into screen without any ... or XOR. It is pretty fast but there is no way ...
    Fikee Fikee February 2006 Development
  • Ever felt conned?Have you ever read a review for a speccy game and the reviewer gives it a glowing review and you trust him and go out and buy the game only to find i…

    ... -off. :D

    And Buffer Micro in Streatham (near where ... ) used to have just ONE copy of [I]Tobor[/I] by ...
    robert@fm robert@fm March 2006 Games
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... +3 utility disks (Megadisk WILL copy these disks). I know because ... the same result, hence the copy would fail. Very clever system ... the error during the copy process, rendering the copy unuseable - Maybe Jon ... is loaded into the track buffer.

    I am ...
    DEATH DEATH April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... second buffer and when the scene is complete, copy it ... a 8-byte pixel buffer and a single byte ... attribute buffer, which is then ... br /> - No 70000 cycle copy of second buffer
    - Only parts of ... memory than a double buffer. sp1 requires the same ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • I am getting an x-box tomorrow. Recommendations? On loan for quite a few months from my brother-in-law, as he has a spare one. He bought one on eBay, was outbid on another, and got a really good 2n…

    If you like ludicrously fast hack em' ups try Ninja ... shop for 15p and a copy of Metropolis Street Racer for ...
    dm_boozefreek dm_boozefreek April 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to copy the background tile to an 8-byte pixel buffer and ... buffers, and finally the finished buffer is copied to the screen ... into the pixel and attribute buffer and any sprites following it ... , the finished pixel and attribute buffer are copied to the screen ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... bit must be set to copy pointers to the ROM character ... // for occluding sprites, clear pixel buffer before draw
    #define SP1_TYPE_2BYTE ... , sp1_UpdateNow() will clear the pixel buffer before the sprite character is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in the 8-byte pixel buffer. By using an occluding ... does not clear the pixel buffer before it is drawn, ... another character in the pixel buffer. Arrange for two same- ... first thing we do is copy 7 blank pixel rows ... blank row. So we copy 14 bytes to supply the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TAP/TZX/Z80 to D80?Hello. I've come across a problem in transferring programs from TAP or TZX or other files to D80 format. The SNAP button (used on Didaktik to save …

    ... disabling the fast loadings, "inserted" a tape, loaded the copy program and ...
    FRGT/10 FRGT/10 May 2006 Emulators
<1…9101112131415…34>

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