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Search Again :: Adv Search 1000 results in 0.016s
<1…10111213141516…34>
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... screen instead of a memory buffer include, as MetalBrain suggested, the ... of time it takes to copy the buffer. If you have a ... a lot of data to copy, so not only do you ... it to the buffer, you then need to copy it, which ain ...
    icabod icabod May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... the screen to a buffer area. Copy it to the viewable screen ... is the time taken to copy the screen. That time would ...
    dansauk dansauk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... queue. Byte- and word-circular buffer will be added in time ... /> A hash table is a fast table lookup. One stores (key ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... graphics from the back buffer". The back buffer (screen$) will need to ... 0 will use the back buffer screen$ for graphics. If you ... to indicate where the back buffer is.

    Colour info ... 6144 bytes), you can quickly copy the attribute data into the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... too much. Open up your copy to follow along.

    copy+paste I did to get ... animation graphic. "an_rate" controls how fast the pacman munches (and how ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Did i agree to sell u some ultimate games ????I seem to remember agreeing to sell some ultimate games to someone, who uses/used wos forums. Did I send em ? if i did can u post on here and tell me…

    I supply chilled monkey brains to a well known fast food chain.

    You promised me a copy of a special non-crap version of [I]Martianoids[/I] in exchange for the entire GNP of Botswana for three years.
    Matt_B Matt_B July 2006 Sinclair Miscellaneous
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... mind.
    *nice example of fast game is Dark star. Math ... pixel directly to screen (avoiding copy routine which takes ages), uses ...
    Fikee Fikee July 2006 Development
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... caveats first :-

    1. Buffer at $4000
    In an ... use the screen as a buffer. Works well on an emulator ... anyone have any hard and fast documentation regarding writing relocatable code ...
    jp jp July 2006 Development
  • Microsoft vs the WorldSo what operating system are you using

    ... it. My wife's 1st copy simply refused to do anything ... crashed shorty afterwards. Our latest copy Showed us its lack of ... crashed (Touch-wood), and is fast and laden with easy to ...
    Graz Graz July 2006 Chit chat
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 8 has a "linear screen buffer" that is 6144 bytes ... fact a full size back buffer being used.

    ... br /> [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... entire screen in a back buffer, individual character cells are completely ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... fact a full size back buffer being used.

    ... /> [*]Sprites automatically drawn the 'fast way' if shifting not necessary ... entire screen in a back buffer, individual character cells are ... ]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... routines need to be as fast as possible (that goes without ... are drawn into the buffer simply dump that buffer onto the screen ... memory so make sure the buffer, graphics & graphic routines are ... good for drawing into a buffer it has problems when transferring ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... playing games (though not for fast typing of text files) than ... immediately followed by the printer buffer and the system variables in ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... TK-95 even implemented a fast mode so it would be ... /> Or that you could just copy tapes from all your buds ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... TK-95 even implemented a fast mode so it would be ... /> Or that you could just copy tapes from all your buds ... owners waited for a cracked copy to come out on disk ...
    BruceNorton BruceNorton September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... leg up on the Commodore. Fast mass storage included. It's ... . The microdrive is just a copy of the exatron stringy floppy ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... 's pretty fast here. Can you send me a copy of the ...
    Dunny Dunny October 2006 Emulators
  • Longest Loading TimeWhat game do you blokes think had the longest loading time My vote is for "Driller"

    ... lot quicker, but the only copy i played recently was HD ... , and so it loaded bloody fast. Certainly wasnt as good a ...
    Hungry Horace Hungry Horace October 2006 Games
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... />
    [code]
    1 REM fast
    10 BORDER 0: PAPER ... ]

    It will just copy and paste directly to BASin ...
    Dunny Dunny October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    It's certainly a fast technique, but it severely limits ... using the 128's back buffer though.
    AndyC AndyC October 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... already shown frame into a buffer?

    We gotta find ... memory area, then copy that area into screen buffer.

    I ... basic only draws selected screen buffer. That's why when I ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... already shown frame into a buffer?

    We gotta find ... memory area, then copy that area into screen buffer.
    [/QUOTE]
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ]
    10 REM Ramdisk double buffer
    20 LET port=23675 ... /> 8000 REM ************************
    8010 REM COPY TO shadow screen
    8020 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the spectrum model where a fast function can be called to ... chosen so that draw is fast as possible, naturally, and this ... like usual into that double buffer. SP1 will just read background ... graphics from the double buffer rather than from udg data ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Dirty Disks on XboxI`ve had an Xbox now for about 3 years with hardly any problems, however just recently i`ve been getting the dreaded `Dirty Disk` bollocks! Granted, …

    ... this case "install" means simply copy the DVD's contents to ... you have a fully working copy on DVD-R, which you ... a normal XBox game. The copy you've made though, ... at the speed of a fast 386. And there are ports ... , etc - you can even copy your DVDs to the hard ...
    ewgf ewgf December 2006 Chit chat
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... 1 8k sprite in that buffer at a time. So my ... two things:

    1. Copy the sprite into that area ... bytes each, I'd first copy them all into that area ... to keep in that 8k buffer the backdrop tiles, and then ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the sprites to a spare buffer, then using the ROM to ... ROM routines aren't particularly fast anyway so that approach is ...
    Quazar Quazar January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... a time just as fast as I can copy one byte ( like ...
    DonkeyPong DonkeyPong January 2007 Development
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