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<1…23242526272829…34>
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... /> ret

    print:
    push bc
    ld c,a ... hl
    djnz lp
    pop bc
    call pr1
    Dr BEEP Dr BEEP March 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /> pop de
    pop hl
    put1 ld sp,0x4010
    push hl ...
    push de ...
    push bc
    push af
    exx
    push hl
    push ...
    gasman gasman April 2004 Development
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    You'd have to pop off the return address and ... know if you need a copy.
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
  • VSYNC FunctionI have written a VSYNC function, so that I can clear the screen before redraw without flicker on the screen, I do this by peeking at the address 2367…

    ... /> ret

    int_routine:
    push af ; must preserve all the ... registers that
    push hl ; we use
    ; your ... called every frame
    pop hl
    pop af
    ei
    gasman gasman May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ...
    ZAP4: PUSH BC
    PUSH DE
    PUSH HL
    PUSH AF
    POP AF
    POP HL
    POP DE
    POP BC
    robpearmain robpearmain May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... ld hl,0
    noise2 push de
    ld b,32 ...
    noise0 push bc
    ld a,(hl ... br /> jr nz,noise1
    pop bc
    djnz noise0
    pop de
    ld a,e< ...
    robpearmain robpearmain May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... (No of repeats)
    start: push bc
    WhiteNoise: ld b ... /> djnz noise1


    pop bc
    djnz start
    robpearmain robpearmain May 2004 Development
  • ebay fright[url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8111376953"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=8111376953[/url] Just a …

    ... same.... one copy ???... hmmm.
    See if any more pop up ?
    Andrew Barker Andrew Barker June 2004 Sinclair Miscellaneous
  • Can anyone help me...?Please can anyone help? For duplication reasons, I need to convert the library of Cronosoft .TAP and .TZX files to .WAV files, so I can put them ont…

    ... /> SPIN works here :-)

    Pop them in an email, I ... . Alternatively, you can have a copy of 0.5, try that ...
    Dunny Dunny June 2004 Sinclair Miscellaneous
  • Can anyone help me...?Please can anyone help? For duplication reasons, I need to convert the library of Cronosoft .TAP and .TZX files to .WAV files, so I can put them ont…

    [quote]
    If you could email a copy of SPIN v0.5, I'll give a try first - thanks again!
    [/quote]

    Ok, I'll pop one in the mail this weekend as soon as I've sorted a *small* bug :)

    D.
    Dunny Dunny June 2004 Sinclair Miscellaneous
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... to pop into the library with a pen and pad and copy ...
    cjp_24 cjp_24 June 2004 Games
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... (No of repeats)
    start: push bc
    WhiteNoise: ld b ... ,noise2
    djnz noise1
    pop bc
    djnz start
    dalmudlee dalmudlee July 2004 Development
  • Spindizzy: good or horrible?Spindizzy is definately a much-loved old speccy game but is it actually any good? I played it a load back in the day, but i played every game i had …

    My (original) copy of Bobby Bearing used to ... it back for a replacement copy about twice).
    Even now ... big X - but if you push him home the proper way ...
    jil jil August 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... to check against
    CDLOOP PUSH BC
    LD (HL),0 ... /> JR Z,RETURN

    PUSH DE ;No collision yet, so ... ;for next sprite
    POP DE

    POP BC
    DJNZ ... )
    RET

    RETURN POP BC
    LD A,9 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    DRAWSPR DI
    PUSH IY ;Preserve IY for return ... RETURN1 LD SP,(SPSTORE)
    POP IY
    EI
    RET ... /> LD SP,HL
    POP IX
    POP IY

    ... RETURN2 LD SP,(SPSTORE)
    POP IY
    EI
    ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... di
    push hl
    push de
    push bc
    push af
    pop af
    pop bc
    pop de
    pop hl
    unscrambleHL:
    push de
    push bc
    push af
    < ... br />
    pop af
    pop bc
    pop de
    ret ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...

    PUSH AF
    PUSH BC
    PUSH HL
    PUSH IX
    POP HL
    RET

    DoBlankAttr:
    PUSH HL
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> PUSH AF
    PUSH BC
    PUSH HL
    PUSH IX

    POP BC

    DJNZ ...
    POP IX
    POP HL
    POP BC
    POP AF
    robpearmain robpearmain August 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... check against

    CDLOOP PUSH BC

    LD BC ... for next sprite

    POP BC
    DJNZ CDLOOP ;Loop ...
    RET

    COLLISION POP BC
    LD A,MAXSPRITES ...
    dmsmith dmsmith September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... check against

    CDLOOP PUSH BC

    LD BC ... for next sprite

    POP BC
    DJNZ CDLOOP ;Loop ...
    RET

    COLLISION POP BC
    LD A,MAXSPRITES ...
    dmsmith dmsmith September 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... />
    [code]
    rnd push hl
    push de
    ld hl ... 1 to N
    pop de
    pop hl
    ret
    Dr BEEP Dr BEEP September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... as I think the commands PUSH and POP alter the SP by ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... as I think the commands PUSH and POP alter the SP by ... SP by 1.
    PUSH and POP do alter it by 2 ...
    Woody Woody September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... as I think the commands PUSH and POP alter the SP by ...
    Dunny Dunny September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> POP BC
    LD SP,HL
    PUSH BC
    PUSH DE
    PUSH ... /> POP BC
    LD SP,HL
    PUSH BC
    PUSH DE
    PUSH ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... ,8000
    POP AF
    POP BC
    POP DE
    POP HL
    EXX
    POP AF
    POP BC
    POP DE
    POP HL ; using ... ,4010
    PUSH HL
    PUSH DE
    PUSH BC
    PUSH AF
    gasman gasman September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> dec c
    push bc
    push hl
    7741 ld ... 7750 djnz 41
    pop hl
    call EE
    pop bc
    exx
    ... djnz 5F

    pop hl
    call EE
    Fikee Fikee October 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ]
    ld hl, 4000h \ push hl \ pop de \ inc de \ ld (hl ...
    Erlstoned Erlstoned October 2004 Development
  • The old magicFirst post since registering - although did post occasionally, long ago... At the risk of getting philosophical... what has happened to the days whe…

    ... 1993 or so, finding a copy of The Empire Strikes Back ... games, visiting Swansea mainly to pop into the Sam shop and ...
    Neil^P Neil^P October 2004 Games
<1…23242526272829…34>

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