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<1…24252627282930…34>
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... all level/screen data, etc in other memory banks and copy what ... is needed for the current screen ... is configurable).

    - Screen graphics could be stored as ... the edge of the screen. An entire screen could be called ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ...
    [code]

    Memory is based around a possible ... ).

    The screen may reside in any odd ... to port #7ffd will copy bits 0-3 of ... provide a Spectrum 128k compatible memory map, while
    ... are needed to control memory. Likewise, I really ...
    MikeW MikeW April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... provide a Spectrum 128k compatible memory map, while
    expanding the ... />
    ; This is the simple copy case

    pop hl ... /> ld a,a ; select accelerator screen blt mode
    ld (hl ...
    glancaster glancaster April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... are discarded).

    The screen may reside in any odd ... write to port #7ffd will copy bits 0-3 of the ... provide a Spectrum 128k compatible memory map, while
    expanding the ... thought of is having two memory configurations -- an operating system one ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... template to customize the library. Copy it to "customize.asm", ... point at a chunk of memory 9*SP1V_DISPWIDTH*SP1V_DISPHEIGHT bytes ... area must lie entirely on screen.

    Example: suppose ... placed wherever there is free memory.

    With the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the default configuration (full 32x24 screen). A zip containing C source ... by line. Open up your copy of t01-stress.c and ... ////

    BAQTBL(2) // two memory queues

    /*****************END LIBRARY ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to different screen addresses, to rearrange the screen. This one ... size rectangular areas on screen; the first is the ... the initial unshifted graphics in memory.

    Let ... thing we do is copy 7 blank pixel rows ... blank row. So we copy 14 bytes to supply ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... that long? Dredging back my memory, the game only requires a ... , like adding Tommy's loading screen and changing a couple of ... , and I wondered if my copy of the game was duff ... I could be sure my copy of the game was a ...
    Ed Ed May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... using the second screen instead of a memory buffer include, as ... of time it takes to copy the buffer. If you ... a lot of data to copy, so not only do ... buffer, you then need to copy it, which ain't ... machine... using the second screen essentially gives you more time ...
    icabod icabod May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... , using a memory buffer (ie, not using the extra screen):
    1 ... ) Draw the gameplay area to a memory buffer ... .
    2) Copy the gameplay area the the screen, timed ... in the copy code - an OUT to swap the screen will take ...
    icabod icabod May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... buffer". The back buffer (screen$) will need to be organized ... address stored in the struct_sp1_update.screen + an offset.

    ... bytes), you can quickly copy the attribute data into the ... byte screen$ for whatever (maybe add it to the block memory ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to a rectangular area on screen specified by the struct_sp1_Rect parameter ... too much. Open up your copy to follow along.

    copy+paste I did to get ... />
    Once again the only memory allocations done through u_malloc() will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... If yahoo complains, simply copy the link address and paste ... sp1_TileEntry(0, -0x4000 + screen); . Do not use "screen - 0x4000" -- I ... come from a screen$ stored in memory. This screen$ is only ... tile graphics with a background screen$ for background.
    < ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    Not only fast, but memory efficent as well.
    Remember ... /> I just loaded up my copy of KnightLore to play it ... it without redrawing the entire screen.

    That means finding ... the resulting changes onto the screen.

    Did KnightLore etc ...
    Kiwi Kiwi July 2006 Development
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... drive for it's virtual memory file give a Windows " ... Out of Memory" error?, and yes I ... expanded memory error), or sometimes leaves a menu on screen (the ... fact that when you copy files and you get ... , when you tried to copy a file into a directory ...
    ewgf ewgf August 2006 Games
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... the cartridge, which each copy occupying 4 sectors.
    ... Express into thinking each copy of "Supadrive" is ... FGL???Zdd" file into the screen ($4000) from drive 1 ... these parts out to memory.
    As a ...
    [CODE]/A4 SHADE COPY (4 copies)
    .A4 SHADE ...
    jp jp August 2006 MIA/STP/SDP
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... could get disk drive interfaces, memory expansion (64k and beyond), CP ... allows you to alternate what screen buffer you were updating ... make it appear rather than copy the entire thing like ... playable (usually they were title screen special effects). A few games ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... can handle more objects on screen at once and animate them ... /> Or that you could just copy tapes from all your buds ...
    ;YES. EXCHANGE ELEMENTS IN MEMORY
    PHA ; BY SAVING LOW ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... the contents of the screen in any direction and ... is 4375 bytes of copy per frame which I ... you use a new, more memory intensive video mode.
    ... For double speed, interleaving memory access still won't eliminate ... than one cycle for memory accesses so there is ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... to draw everything in upper memory area, but what about other ... fast m/c program to copy dfile #1 at $4000 into ... you still need a fast copy in step 4 which will ... that copy isn't needed -- ie when you redraw areas of screen ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... got the idea of saving SCREEN$ in ramdisk, then load ... draw into another memory area, then copy that area into screen buffer.
    screen buffer. That's why when ... pages and print something on screen I got nothing.

    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... draw into another memory area, then copy that area into screen buffer.
    screen, load ram disk file ... into it, activate shadow screen, erase ram disk file, paint ... in main screen, activate main screen, save it in in ...
    NotFound NotFound November 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... present so sets up the memory map accordingly when loaded (which ... editor on your PC, then copy and paste it into Basin ... things.

    The extra screen modes the 2068 offers are ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... Spectrum SE have a different screen arrangement than the other speccys ... underscore is important)
    2. Copy the spectrum/sam palettes you ... assembler to compile it with memory constraints obeyed.

    Hope ...
    Kiwi Kiwi December 2006 Development
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... POKE 23388 to page the memory in before you load the ... the file into 32768 and copy it up using a bit ... the first chunk into the screen and do the LDIR that ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... ROM call that does the screen grabbing / putting / scrolling. ... it draws the screen using a differential screen update algorithm -- ... mean that I can copy two bytes at a ... as fast as I can copy one byte ( like using ... 16 bit numbers to memory faster than two 8- ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... two pages into memory to write to a screen. So I really ... use the higher chunks of memory for screens...)

    ... its handling memory, and say trying to copy from one screen to another ... hit so many limitations, handling memory correctly with that will be ...
    Quazar Quazar January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... fulll memory and you cannot enter the the code with merge. Copy ... is not possible since the whole memory is used ... copying possible, 1 holding the screen and 1 holding the rest ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... ways of optimising the screen display routine - but ... complete with the hacked copy of Cybernoid as a ... file from the upper memory area. This will ... first tile of the relevant screen graphic.


    Most other screen tiles get destroyed - including ...
    48K 48K March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... ,x) on the screen
    ; to a memory location of your choise ... get screen address into bc
    call getaddr

    ; Copy destination ... ,b

    ; Copy 8 bytes from screen to destination
    ld ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
<1…24252627282930…34>

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