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  • Another Free Ebay Day ;- Link to 300+ ?1.50 all in[url="http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewListedItems&userid=cornishdavey&include=0&since=-1&sort=2&rows=200&rdir=0"]http://cgi6.ebay.co.uk/w…

    ...
    Mrs. Mopp
    Nuclear Countdown Pinoeer
    Sarlmoor
    Sea ... - No Inlay
    Intro to Basic Prt. 1 ? No Inlay
    Cornishdavey:)) Cornishdavey:)) January 2004 Sales
  • nobody bloody told metommy vance had died How could you? you basts *sobs uncontrollably*

    ... listen to his top 40 countdown in the 80s - he gave ... /> _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz March 2005 Chit chat
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... from Proxima have a unigue basic header - it doesn't load ... the screen, but the basic oader is big around 8 ... picture. Also it has the countdown timer.

    The first ...
    FRGT/10 FRGT/10 October 2005 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... will be used for a countdown timer. :)

    [QUOTE=BloodBaz ... had a limited knowledge of BASIC, and the fact that I ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... I haven't seen the BASIC listing or the game itself ...
    Digital Prawn Digital Prawn August 2007 Development
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... 's ... still have the 128k basic and editor, and the compatibility ... missing (The nice full screen countdown doesn't attempt to display ...
    thingley thingley June 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> There is a PHP-based countdown clock on the CSSCGC 2008 ... /> hand copy of the orange BASIC programming manual that came with ...
    Digital Prawn Digital Prawn January 2009 Games
  • The Spectrum screenshot odd-one-out round - medium skill levelHere's the medium level questions for the official [COLOR=DimGray][No it's not official, bugger off - Martijn][/COLOR] WOS Spectrum screenshots odd o…

    ... ]

    Starion had a countdown in the border. I don ... .

    On a more basic level, Paperboy, Time-Gate and ...
    Matt_B Matt_B June 2010 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... Type USR0 in the +3 BASIC prompt before loading.
    ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... [*]Terramex: Type USR0 in +3 BASIC prompt before loading the game ... only): Runs under 48 BASIC only, but without sound ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Machina: System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... : Load only under +3 BASIC.
    [*]Tau Ceti Special ... Terramex: Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • Cycle exact emulation?I was just reading the thread about +3 emulation having different results on different emulators, and it made me wonder if any Spectrum emulators hav…

    ... take the Aquaplane game. A basic system of emulation would recognise ... Starion, and find that the countdown doesn't display - so you ...
    Dunny Dunny November 2012 Emulators
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... Albatrossity: Type USR0 in +3 BASIC prompt before loading the game ... : Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... Albatrossity: Type USR0 in +3 BASIC prompt before loading the game ... : Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... (or sometimes second) bit of basic, it sounded like it went ... 'd ditched the shortish "SPEEEEEEEDlock" BASIC bit in favour of a ... one go with the timer countdown. Speedlock 3 (Mag Max) still ...
    leespoons leespoons February 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... Albatrossity: Type USR0 in +3 BASIC prompt before loading the game ... : Type USR0 in +3 BASIC prompt before loading the game ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... for a possible future progress/countdown add-on for 47loader. I ... jump through IY: the progress/countdown routine would do 200T-ish ... to that) before returning to BASIC.

    Does contention come ...
    stephenw32768 stephenw32768 September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... . It must need a sane BASIC environment for something; perhaps it ... conservative with just a loading countdown though, echoing the game character ...
    GoingDigital GoingDigital September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... . ROM speed, loads a short basic loader which copies ROM loader ... before the screen and starts countdown straight after the screen has ... screen, nice text scroll and countdown bar....

    Bobby Bearing ...
    nuggetreggae nuggetreggae October 2013 Development
  • Turbo save?I'm doing some experiments with turbo loaders, and I don't know how to save turbo blocks on virtual tapes. Spectaculator and fuse don't seem to save…

    ... ]).
    - BASIC saved as CODE (alternative).
    - Loading with countdown (published in ... .
    - Compressed with zx7, with countdown.
    - Compressed with zx7, with ... .
    - Compressed with zx7, BASIC hidden into BASIC.
    - Compressed with zx7 ...
    Zup Zup January 2014 Emulators
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... in the two small BASIC management programs. [URL=" ... substituting them accordingly to +3 BASIC syntax.
    [*]Spike: ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://alessandrogrussu.altervista ... by jp in the first BASIC block.
    [*]Hexagonia: ... in the two small BASIC management programs. [URL=" ... substituting them accordingly to +3 BASIC syntax.
    [*]Spike: ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... use Spiker: Basic Training to demonstrate 47loader's countdown being used on ...
    stephenw32768 stephenw32768 June 2015 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... inverse video option to the countdown.  The position in the ... attributes reversed.  Having the countdown code do a simple CPL ... and fake-Speedlock examples have countdown digits using the character ... the charset in the initial BASIC loader; the Speedlock variant ...
    stephenw32768 stephenw32768 June 2015 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... : System resets after initial countdown. [URL="http://www.alessandrogrussu ... implemented in the two small BASIC management programs. [URL=" ... substituting them accordingly to +3 BASIC syntax.

    ... does when loaded under 48 BASIC). [url="http://www. ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Currah MicroSourceThis is an interesting one for the experts to mull over. I've got (and love) a MicroSource interface from Currah which consisted of an 8K ROM provid…

    ... providing assembly (excellent), forth (v. basic) and debug facility.

    Chris Chris August 2001 Emulators
<1…12131415161718…34>

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